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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 | |
Helmsman
![]() Join Date: Jun 2011
Posts: 105
Downloads: 181
Uploads: 0
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![]() Quote:
![]() AFAIK, crew detection range (by WO, hydrophone, etc.) is determined by sensors setup in files from Data\Objects\Sensors (should be editable with Silent 3ditor), while visual 'player' detection range is defined by Data\Cfg\Sensors.cfg (text file). Many mods (IRAI, UHS, etc...) tweak these files, but I can tell you for sure that it is very difficult to nail it so that both you and crew can detect a ship at the same time, especially when you use a lot of mods that change environment (fog, clouds, ...). While mods struggle to increase realism for crew detection (i.e. stock game, IIRC, defines WO detection range as 15km, while UHS, for example, makes it 20), the same is harder to do for player detection, because many factors come into play, such as display resolution, brightness, as well as what weather's around and how it is rendered. At least, that is my understanding of how it works. |
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