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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
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Good you're on 64bit as patching sh4 will be easier than on 32 bit system. Just download 4GB patch, run in (as admin if needed, sh4.exe may be read only, so you need to check that and change it), point the tool to sh4.exe and click 'patch'. Done.
It helps, but i'm not sure if it will resolve your problem, there's definitely something wrong, as I have far worse PC (C2D e6750, gf8800gt,4GBRAM) and have no problems going to 2048 TC - dont use more usually ,to not screw sea waves, clouds, traffic and so on). Have you tried restarting your game? NB, dont know if you know this, but dont save under water or near land or close to some traffic - there were some issues with this. Edit: was your damage repaired? If not put your damage control team to work, TC to have it repaired, save, restart. But here, its a guessing game on my part, as I didnt encountered such problem before... Edit2: maybe Steam, with its overlays and so on, can you run the game without Steam? //another guess ![]() Edit3: you said you have TMO, but deactivated it - but did you run the game, and started career or mission, when it was still activated? Because you should delete sh4 folder in 'my documents' in such cases (when switching between all mega-mods, or between mega-mods and stock game). Last edited by stanger; 05-19-12 at 06:47 AM. |
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#2 |
Seaman
![]() Join Date: May 2012
Posts: 39
Downloads: 9
Uploads: 0
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Thank you so much for trying to fix this with me =)
For some reason they didnt repair it, even with TC128, maybe i didnt wait long enough, What i did is i took some people and assigned them to the damage team and put the active crew to damage duty. AA and the other gun can only be repaired when surfaced i guess ? I deleted the SH folder but now my savegames are gone :P Its no biggie since i started the campaign fresh anyways. Whats the reason to delete these folders anyway ? And no, unfortunately i can't launch it without steam, even if closing steam i can't launch the game without starting steam as well with it. |
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#3 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
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Deleting sh4 folder in 'my docs' means starting new career, sorry - I thought it was obvious
![]() The reason for this: http://www.subsim.com/radioroom/show...postcount=3882 its not comprehensive explanation, but should do; (look at this: ![]() the game takes this information from main install directory, and (it seems) sticks to it through out entire campaign; so, if you install some major mod, the game may not be aware of all the changes the mod has done, resulting in some weird things happening - simple put; theoretically you can manually update those files to be compatibile with a mod, but it would be a lot of work, and there are still save files that cant be edited with notepad, maybe some hex editing - but thats crazy ![]() |
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#4 |
Navy Seal
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New guys are what I'm all about here. Please visit the Sub Skipper's Bag of Tricks thread for lots of how-tos covering both automatic and manual targeting. We have videos on how to use the map tools too!
I agree that you should first get acquainted with SH4 without mods for awhile. Then you'll know what you're "improving" when you load 'em up. Be sure to use JSGME, the Jonessoft Generic Mod Enabler when you use mods so you can move 'em in and out. I have used JSGME for GTA San Andreas (that mod community had no clue!), Left for Dead, Unreal Tournament 3, Counterstrike Source and probably some others I don't recall right now. End of commercial. Take it slow. Don't let yourself get too frustrated. This isn't a perfect simulator, but even so it's beastly complicated. It WILL get the best of you sometimes. Walk away, come back later and suddenly you'll have the solution.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 |
Seaman
![]() Join Date: May 2012
Posts: 39
Downloads: 9
Uploads: 0
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Restarted my Campaign and deleted the SH4 Documents Folder as you suggested. Just finished my first patrol and sunk 10 Fisherboats (haven't seen a single warship), fair enough for my first noob run though, practiced with the deckgun... on my way back i learned why i should pack an air radar next time i guess since a bombing run missed me just by a few meters.
Other than that, no technical problems, the TC worked without problems up to 8152. Some questions that arised: played campaign on Normal 1941, Preselected Submarine. - I couldnt find an option to switch from Imperial to Metric, is there one ? (The mod has one i think). - The Detection Circles around Contacts when in navigation mode, are they reliable ? - Whats the difference between 3 50 Deckgun and a 4 50 Deckgun ? I can't make sense of the number ? - I remember when playing the TMO mod for a short time yesterday i burned through my diesel very fast, now in the campaign i have unlimited fuel obviously, however, whats the most cost efficient method to travel ? Surfaced 2/3 i recon or standard ? - When spotted by an aircraft does it make sense to change the bearing afterwards or does the AI not care about that ? And i thought about staying surfaced after shooting the plane down so i can make some distance before diving, was that a correct thought ? (if any or all of these questions are answered in your noobguide dont bother, i will read it up later) - I engaged these fisherboats between 2000 and 4000 yards without any problems, i figure without the |
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#6 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
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1. In the realism modifier there should be an option
2. I dont think they are, but I havnt played stock in a while 3. 4in deck gun is bigger, and better if you ask me 4. I think its about 10 knots is the best speed you can go with fleet boats 5. If spotted by an aircraft in stock its best to just go under for the day, as they will not stop, and they will always be on perfect intercept courses
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
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#7 |
Swabbie
![]() Join Date: May 2012
Posts: 8
Downloads: 12
Uploads: 0
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Don't think Steam is neccessarily the issue as I play through this and my system is a Phenom II X4 955 with just 4 gig of ram and a Radeon 6800. There are a number of reasons that the system will restrict TC. Maybe shallow water?
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#8 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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if you listen to Rockin Robbins you will sink so many ships, hit so many targets and avoid so many dds, get awarded so many medals of honor, and occasionally get thown in the brig for sinking an Essex class carrier, that you will soon get bored and move on to SH5 (which is for pussies I have been told.)
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#9 | |||||
Navy Seal
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The first number is the diameter of the projectile in inches, 3 inches for the 3 50 and 4 inches for the 4 50. So right away you can see that you want the 4 50. So what's the 50 number? Well that's the caliber, and in US Navy gunnery speak, the caliber is the ratio between the projectile diameter and the length of the barrel. 50 caliber means the barrel length is 50 times the projectile diameter, so the barrel on the 3 50 is 150", 12' 6" long and the 4 50 barrel is 200", 16' 8" long. You may convert all that to metric at your leisure! ![]() Quote:
It also assumes that you stay on the surface every single second your life doesn't depend on being submerged. This keeps batteries fully charged as much of the time as possible. If you are running at 9½ knots while charging batteries, those diesels are running wide freakin' open and burning as much fuel as possible to get those batteries back to snuff. You don't want that happening. Quote:
First, the aircraft will get on the radio with its aircraft buddies right away. That will bring more of the lousy things for a 24 hour period or so, looking for you. They'll cover a fairly large area of the ocean. It won't matter too much whether you change course or not. What? You gonna outrun a plane? Second, the very idea of shooting at a plane is preposterous. Here you have a cheap, mass produced plane containing one easily replaceable fly-idiot (or two sometimes) dropping bombs and shooting machine guns at you. If they hit your pressure hull once, it's over and you lost. On the other hand, your expensive, slow to produce people tube is full of 80 highly trained and motivated, difficult to replace people, (aside from you, you're easily replaced since you're dumb enough to fight this plane ![]() The odds are in the plane's favor. The downside is devastating to our war effort. If you down the plane he won't even be missed and it will make no contribution to winning the war. Heads you lose, tails they win. It's a battle you don't wanna fight. Don't be seen by aircraft. Don't fight aircraft. Use the AA guns for drying laundry. That's what they were designed for. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#10 |
Seaman
![]() Join Date: May 2012
Posts: 39
Downloads: 9
Uploads: 0
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Haha thank you for the extensive answers =) You misunderstood me though... By no means i'm attacking Planes, but since i didnt have an Air Radar i noticed them when it was to late to dive. Nevertheless i initiated a dive and while getting down i shot the plane down - my question was simply wether it helps to change your course after you've been spotted and your position was reported. But this is answered now i think =)
I installed an air radar so it shouldnt happen again ![]() |
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#11 | |
Eternal Patrol
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Loved the rest. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Mate
![]() Join Date: Apr 2010
Location: England
Posts: 54
Downloads: 2
Uploads: 0
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I don't play all that often and when I do it's usually been SH3, but recently I've been trying to get to grips with SH4 and am making progress with the stock version.
I don't find enemy aircraft to be too much of a problem. With the air-search radar you get a warning well in advance (even if I'm zooming along at high time compression, as soon as the contact is made it drops to 1 - or is it 8? I forget). I then zoom in and watch the contact on the nav. map and at no more than 4 times compression. It's usually fairly obvious whether it will come within visual range and even if it does, if it's at max range it will often just fly on by. If it changes course towards me, I dive. This is not very realistic perhaps but, at the moment I've got other things to think about and aircraft are a necessary evil and just get in the way of playing the game; and many of them seem to fly into mountains anyway. One problem I do have is the lifegaurd duty. I was sent to the Solomons; the place was positively littered with what I assume were downed allied aircraft (the usual wreck symbol on the map and in blue). I scoot towards them. . . nothing. After scooting around from one to the other for ages, I gave up and went off to find some ships to sink. In the old, old SH1 I recall, you received a radio message that a downed pilot was awaiting rescue at such and such a map reference. And on a connected issue, how do you actually complete the mission objective. Eg; Patrol Solomon Islands and there's a star marking the spot. In SH3 you have to get there and tootle around for 24 hrs. In Sh4 I've tootled around for days and still it's mission objective incomplete. |
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#13 | |
Seaman
![]() Join Date: May 2012
Posts: 39
Downloads: 9
Uploads: 0
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