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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
A-ganger
![]() Join Date: Mar 2012
Location: Norwich UK
Posts: 80
Downloads: 183
Uploads: 2
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Have downloaded and installed via JSGME all 4 parts, result
just Wilhelmsaven etc v7 only installed------CTD game does not run with lifeboats and debris v4, hooray game runs, start next to depot ship, found out that map changes color!, Bridge over canal now visible but ![]() with wac pens installed after lifeboats, Game runs but no depot ship , just empty bank, no bridge over canal but it runs ok, does not CTD, been trying for 5 hours now Think I may give up and go back to older version don't want to because those bridges look great, even though I've only seen the screenshots |
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#32 |
A-ganger
![]() Join Date: Mar 2012
Location: Norwich UK
Posts: 80
Downloads: 183
Uploads: 2
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Decided to try one last thing. Started a new career, wonder of wonders it worked. Tried some experimenting to find out why. Everything worked fine with type II sub but when I tried type VII CTD. SOOO started with just v7 mod then started adding others to see which caused crash. GWX-16Km Atmosphere causes CTD with type VII sub ok with type II. Had a CTD when crossing Kiel bay after adding Waterstream+Exhaust Combi v2.3 mod. Had enough for one day, hopefully tomorrow I'll finally see that swing bridge!
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#33 |
A-ganger
![]() Join Date: Mar 2012
Location: Norwich UK
Posts: 80
Downloads: 183
Uploads: 2
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Given up trying to run v7 with current career, gone back to using old version without lock gates and swing bridge. I will try using v7 when I start a new career some time in the future.
using mods installed in this order runs old career perfect- no CTDs GWX-16Km Atmosphere Capt.Teach's SH3 Color Icons with Integrated Orders GWX-Contact Color GWX- Enhanced Damage Effects GWX 3 St Naz and Schluese GWX-Main movie-'Das Boot' GWX-Open Hatch Mod Type VII Mid cam sound environment Waterstream+Exhaust Combi v2.3 for GWX3 Wac Animated Sub Pens interior start for GWX Lifeboats&Debris_v4 GWX_DFa-Flag&Pens_2010 + any gramophone mod |
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#34 |
A-ganger
![]() Join Date: Mar 2012
Location: Norwich UK
Posts: 80
Downloads: 183
Uploads: 2
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Downloaded and installed Wilhelmshafen v5. This one works perfectly, the locks at St Naz were a nice surprise, much more challenging than the Kiel canal. What is the difference between v5 & v7, is it the bridges on the canal?
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#35 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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v6 had additional units added
v7 had the bridges/Tirpitz hafen and a couple of additional ships ( S Holstein and an Rboot ) oh and the WAC animated bunkers for GWX |
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#36 |
A-ganger
![]() Join Date: Mar 2012
Location: Norwich UK
Posts: 80
Downloads: 183
Uploads: 2
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Ahh thanks, I saw the S Holstein pre dreadnought in Kiel the one time I got v7 to run on a brand new career
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