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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#586 |
Navy Seal
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Idea just hit me, why not add the ESSM to the Burke DDG? Remove a couple of SM-2s for a bunch of ESSMs. I think they can load four ESSMs in each VLS tube.
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#587 |
Captain
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ESSM?
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#588 |
Navy Seal
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Evolved Sea Sparrow Missile.
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#589 |
Watch
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If any help is needed for the latest version of this mod, I will be willing to help for sure. Just give me the word.
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#590 | |
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#591 |
Navy Seal
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SM-2
Range 40-90 Nmi Speed 1932 Knots ESSM Range 20 Nmi Speed 2400 Knots The ESSM dosn't have much range compaired to the SM-2 but they can carry four in place of a SM-2. |
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#592 |
Ocean Warrior
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That can be done fairly simply.
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#593 |
Grey Wolf
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Hmmm.... wouldnt that be a step back in capabilities. To my understanding the ESSM is sort of a longer range RAM. While you can attack ships, and whatnot with the SM-2 you can't do that with the ESSM. Tho acording to the sources its more capable against low profile ASMs ...
Here is a link : http://www.globalsecurity.org/milita...ns/rim-162.htm Cheers OS |
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#594 |
Ocean Warrior
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Well, I'm looking into it for the next version. The change itself is simple, but I have to look more closely about the details of each weapon to see if it is worth it.
My suspicion is just what you have posted, the ESSM will be able to engage seaskimming vampires that have made it past the SM-2's better at the ranges the second salvo usually occurs against supersonic ASM's, which is between 7-12nm depending on how far out they were intially detected.
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#595 |
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I've read a recent discussion on the strategypages about true sub speeds, something I've always wondered about myself.
For example, the USS albarcore broke 30+ knots as the speed record in the 1950s, with unoffical rumors that its actual speeds were approaching 50knots.... and that was over 50 years ago!!..... with diseal power!..... ![]() You can't tell me that in the last 50 years, especially with 12x the power of nuclear reactors, that submarine speeds are what they are toted as..... 35knots for a 688? ![]() I also remember a discovery channel documentargy about the new subs, that stated that even though submarine speeds a highly classified, its generally accepted that latest generation nukes can pass 40 knots and even approach 50knots. My own personal opinion when it comes to sub speeds is that the 688 can do 38knots..... the Akula 36.... the SW 42+ knots. Anyway, here's the discusion I was talking about. http://www.strategypage.com/messageb...s/462-2889.asp |
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#596 |
Ocean Warrior
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Well some people place the 688i at 31kts!
I seem to remember that the speeds in SC were a bit lower for American platforms and a bit more for Russian platforms. Honestly, the platforms speeds are mostly relative and no one knows. In the same board I read 31kts was max speed for 688i, I read that the SW made 45kts. I have no idea. If I were going to make changes, I'd do it with more relative concern, and it seems they all fit together pretty well, although I'd like to see the Akula I Imp move faster than a 688i. ![]() ![]() But messing with stuff like that without real data is messing with a core aspect of gameplay, so I have to be really convinced about it, and nothing I've read about submarine speeds has been convincing to me. :hmm:
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#597 |
Navy Seal
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Also these new subs are bigger and high speed means high noise. Even if the SW can reach 45 knots I doubt it does it often.
As for strategy page there are about 3 guys on there whose opinion I trust. |
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#598 |
Captain
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hm... with weapons like the squall and ASW missiles dropping 65knot type 40 torps (which is what the SS-27-ASW and stallion carry in my own personal version) think core gameplay doesn't change much.
In my own personal game I've given the 688i 37knots, the SW a 42knots and left the Akula at 35knots seeing that its a larger boat with more drag. Works pretty well imho. |
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#599 |
Watch
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I have my LA at 37 Knots to.... an the SW at 42 Knots to. the akula have 39 knots. The Kilo have 25 to 27 Knots .
Then i have Changed the Dive Deeps of nearly all Subs in the Game. The SW have 4500 to 5000 feet ( 1500m) then the LA have 800m. The Typoon have nearly 1000m . The Oscar a bit more. The Kilo up to 600 m I think the Sonar Detectiion Ranges have to changed in the Next Version of the Mod. Ive played a self made Testmission with 4 Oscars . 2 Oscars in Groups. One Group 30 miles exactely North an the Othjer Group at 45 Degrees at 15 Miles. One Sub in each Group facing to me and one facing away. All Boats at 10 Knots. My speed is 5 knots and course is 090. My Deep is 500 Feet the Others 900 Feet. No Thermal Leyer between the Subs and me. I used the 688I and detect the Group there was 15 miles at the 45 Bearing with the Narrowband Mode of the TA. Now Way to detect the another Group in the North. NO SINGLE SIGNAL. Then i used the Seawolf. Here now the Difference. I catched the North Group at 50 hz but only the Facing Away Boat but not the other.... 31 Seamiles away. In some REAL Sub Reports there is to be Read that a LA is able to detect some Sub Contacts at 30 Miles( I mean the older SSNs there are Oscar, Victor etc..). The Seawolf have to do this at more Range because the newer Sensors. Where i can change the Sonar Range.. What is to change.. I use DWedit. Greetings Moc |
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#600 | |
Captain
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