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Old 05-11-12, 05:27 PM   #1216
Trevally.
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many thanks Gap - good sites

Could you please upload your new version of Mons Camp Data to a new site. I have been trying to download all night with no luck.
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Old 05-11-12, 06:08 PM   #1217
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I cannot wait to get back to maine where my SH5 CD is and play this campaign again. I LOVE SUBSIM MODDERS!
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Old 05-11-12, 07:26 PM   #1218
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Quote:
Originally Posted by Trevally. View Post


Yes - I think this should be ok.
Install after those
I forgot to ask. I hope after the enabling this fix I don't need to restart a campaign?
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Old 05-11-12, 08:03 PM   #1219
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Quote:
Originally Posted by Trevally. View Post
many thanks Gap - good sites
I've just updated post #1213 with more british and dutch submarines. heck it.
Maybe it is too much hassle to make Allied submarines to spawn in historical dates and with historical routes, but with the data collected from those sites you can get anyway an idea about their common patrol areas and patrol frequencies at diffrent stages of the campaign.

Quote:
Originally Posted by Trevally. View Post
Could you please upload your new version of Mons Camp Data to a new site. I have been trying to download all night with no luck.
Weird, I've just checked the link, and for me it is working. Nevertheless here is the new link:

https://rapidshare.com/files/2009115..._09-05-12_.xls

Last edited by gap; 05-11-12 at 08:15 PM.
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Old 05-11-12, 11:55 PM   #1220
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Okay so... Normally I run the game with a solid 50 FPS but when I installed OH Full, or even just the base, it dropped it down to a slow 10-15 FPS and Im forced to use just the ultra light version. Any tips to help me out?
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Old 05-12-12, 12:41 AM   #1221
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Hi volodya!
Quote:
Originally Posted by volodya61 View Post
I forgot to ask. I hope after the enabling this fix I don't need to restart a campaign?
Sorry, campaign start or at least progress to the next would be nessecary.

But, if you use mtns, I would suggest you wait two or three days. I´m just on revise also the traffic for single-ships. Some user (me included) are of the opinion that we have too much targets, so I reduce here the allied traffic. (also require campaign start or progress) Of course when ready, I publish a new OHII+mtns-Fix.
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Old 05-12-12, 03:05 AM   #1222
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Quote:
Originally Posted by gap View Post
I've just updated post #1213 with more british and dutch submarines. heck it.
Maybe it is too much hassle to make Allied submarines to spawn in historical dates and with historical routes, but with the data collected from those sites you can get anyway an idea about their common patrol areas and patrol frequencies at diffrent stages of the campaign.
I will follow it for the most part and then some common patrol areas.
Now this HMS Trevally looks like one you do not want to meet



Quote:
Weird, I've just checked the link, and for me it is working. Nevertheless here is the new link:

https://rapidshare.com/files/2009115..._09-05-12_.xls
Thanks
Got it now

Quote:
Originally Posted by JohnnyMacintosh View Post
Okay so... Normally I run the game with a solid 50 FPS but when I installed OH Full, or even just the base, it dropped it down to a slow 10-15 FPS and Im forced to use just the ultra light version. Any tips to help me out?
have you tried antilag
I would think this may be when you are within 30km of Kiel or any other big harbour. If you are plotting your way out of these harbours - I have noticed the TCx64 gives better fps then TCx32.
This is due to the game switching off many things when TC is higher than x32
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Old 05-12-12, 05:05 AM   #1223
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Hi Uekel!

Quote:
Originally Posted by uekel View Post
Sorry, campaign start or at least progress to the next would be nessecary.
...Of course when ready, I publish a new OHII+mtns-Fix.
Thanks for info. I'll wait for a new fix.
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Old 05-12-12, 05:56 PM   #1224
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Old 05-12-12, 06:26 PM   #1225
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Originally Posted by Trevally. View Post






WOW, Trevally, I can hardly wait!

You'll be sanctified in my Pantheon of Heros.
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Old 05-12-12, 06:35 PM   #1226
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Holy sh**!!!
I am literally salivating

by the way of Japanese units, I've somewhere on my HD this Nippon tanker (SH alias for Kawasaki type oiler) that with the help of Rongel I managed to convert from Uekel's SHIV ship pack. As far as I tested it, she is fully working, except for the common flaws of dat units (torpedo holes not showing underwater, silent fires, etc.).
I never released her but, provided that you didn't get her yet together with the new units by Uekel , and if you think that she could be fit with the rest, I can upload her for further testing.
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Old 05-13-12, 04:31 AM   #1227
Trevally.
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Quote:
Originally Posted by quink99 View Post
WOW, Trevally, I can hardly wait!

You'll be sanctified in my Pantheon of Heros.
Quote:
Originally Posted by gap View Post
Holy sh**!!!
I am literally salivating

by the way of Japanese units, I've somewhere on my HD this Nippon tanker (SH alias for Kawasaki type oiler) that with the help of Rongel I managed to convert from Uekel's SHIV ship pack. As far as I tested it, she is fully working, except for the common flaws of dat units (torpedo holes not showing underwater, silent fires, etc.).
I never released her but, provided that you didn't get her yet together with the new units by Uekel , and if you think that she could be fit with the rest, I can upload her for further testing.
Thanks guys for your support

We have a tanker from SViking
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Old 05-13-12, 04:38 AM   #1228
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Here is a small selection of the new Japanese units in Monsun Gruppe added by Uekel



















If you also use Uekel's MTNS mod with OHII, you will get many more
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Old 05-13-12, 04:49 AM   #1229
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What can I say... lol...

Do you plan change the 'end of war' date to 15.08.1945 (end of Japan military activity)?
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Old 05-13-12, 04:54 AM   #1230
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Quote:
Originally Posted by Antar View Post


What can I say... lol...

Do you plan change the 'end of war' date to 15.08.1945 (end of Japan military activity)?
Sorry - Im not sure I know what you mean
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