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#1 | |
Rear Admiral
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Theres this bug that eats at me every time im on the bridge of a Type9.
The perisope's in the towers IX/1 and IX/3 ride about 1 or 2 meters out of the perisope shears/wells, when they should be sitting flush. Every time your on the bridge, its like your in the middle of a slalom course. Id like to change that if its at all possible. Looking at the basic.cfg: Quote:
Turm, i think is short for Turmumbau, a term for conningtower or gun platform types as referenced here: http://uboat.net/technical/flak.htm The files, located in \sh3\data\Objects seem pretty self explanitory given the above. The DAT file is obviously textures, not sure what else, but what realy intrests me is the sim and zone file. I have a hunch that the fix for Periscope slalom might be here. Is there any rule files for TT's tweaker associated with these files? Or at the least anyone ever try to edit these files with a hex editor? |
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#2 |
Rear Admiral
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bumpity
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#3 |
Admiral
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Location: Bay Area, California, USA
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It's a modeller's thing, so you'll need a modeller to help you.
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#4 | |
Rear Admiral
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ATk_Per_min_height = 0.3 AtK Per_Max_height = 15 Or something like that? When i think model, i think of creating 3d objects made out of polygons. Im not trying to do that, and the persiscope, whle attached to the conning tower model, it functions like most anything you could edit in a sensor.dat. Being that - t don't want to change its appearance, only its behavior. (in this case its behvaior is causing a bad appeareance ![]() |
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#5 |
Machinist's Mate
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I was complaining some time ago about the same subject on this other forum
http://forums.ubi.com/groupee/forums...243#3801027243 i don't know if it could be useful.... |
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#6 |
Admiral
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I doubt that the periscope height can be changed by simply altering a few lines of code. Anything related to the actual moving polygons of the u-boat is probably a modelling issue.
Can someone check it out and see?
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#7 |
Rear Admiral
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Your probably right, i hope your not honestly, cause i dont think any modelling can be modded. I mean, if we could mod the acutal models then someone would have raised the other radar warning antenna (the circular one), or the radio antenna by now.
Both of which ARE modled and in the sub. (one day by luck i got a real wierd clipping issue in the external camera and was able to look "inside" the sub model, and i saw what was inside the tower, but not raised) Heh, maybe i answered my own question just now, but id like to know for sure. Its a peeve of mine and id like to make 100% sure its fixible or not. Then again, maybe nobody's seriously TRIED. :hmm: Unfortunatly hex editing is not my forte'. Ive looked at the files and saw some of the listed attributes, but i woudlnt know what to input or change, and exatly at what byte address to change. |
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#8 |
Admiral
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If it's a modelling problem, it probably can be fixed.
Sergbuto has already figured out how to add u-boat reflections and wakes. Flakwalker has already figured out how to align the conning wires for the Type VIIC, and remove the bow staff from the VIIB. I'm sure other things have not been changed, simply for the fact that no one is willing to do them. It'll probably just take a little bit of convincing...
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#9 |
Rear Admiral
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Good point.
Well i have the desire to fix it - i just dont know how. If i knew how, you'd have a D/L link instead of me bumping this thread with conjecture. |
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