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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#271 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#272 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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That has really been the battle for the last ten years, but corporate buys up all the independent as quick as they develop and show a profit. That's what business has become world wide and again business is about money.
Edit\ Surely you've heard the saying before? Everything/Everyone has a price. Last edited by 7thSeal; 05-11-12 at 08:16 PM. |
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#273 | |
Rear Admiral
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And your right, if it used a traditional model, you'd probably see a lot fewer complaints. I think most people who've been around the block a few times know a big steaming pile of marketing manure when they see it. I know i do. ![]() |
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#274 |
Planesman
![]() Join Date: Sep 2007
Posts: 192
Downloads: 35
Uploads: 0
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looks like they already have a problem with beta sign up thingy.
That can't be a good sign ![]() |
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#275 | |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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You can download, install and play a substantial part of it without having to pay anything, so in that regard it is free. Wolfenstein and Doom both had 10-level shareware episodes that anyone could play for free, as did Quake, and if you wanted the full game you paid the developer. Of course they wouldn't put out the full games for nothing - games are not a charity. |
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#276 |
Lucky Jack
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I dont care for what reasons the dev asks money for the game. If it's F2P, I
expect it to be free. |
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#277 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Costing nothing; gratuitous
Without charge http://www.thefreedictionary.com/free Part of it is free, not all of it. The proper term is "demo". It is false advertising, and people are buying it. I don't know which is sadder.
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Contritium praecedit superbia. |
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#278 |
Navy Dude
![]() Join Date: Feb 2005
Location: Germany
Posts: 176
Downloads: 0
Uploads: 0
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Hehe, I like your attitude.
So the truth, like so often, is somewhere in between. F2P is a good way of making games accessible, and getting an initial idea what they are about (gameplay, style, etc.) Yet it comes with the inherent danger of creating false expectations, due to a not so fitting naming. F2P is basically a trial version. Additionally there is the danger of companies steering away from the fair grond, when it comes to content per $$$. Though that is not a problem of the F2P concept, but purely a problem of the specific product. A ripoff is a ripoff... no matter the distribution channel. This happens to retail games as well. |
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#279 |
Eternal Patrol
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As I said long before, I have no real beef against anything, this just doesn't seem like my kind of game. While I do argue and take sides sometimes I'm always the first to admit I might be wrong.
So yeah, I try to be fair. Try and fail a lot, but still try.
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“Never do anything you can't take back.” —Rocky Russo |
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#280 | ||||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I tried to determine what exactly all the definitions were for online game business models. Turns out, it's quite a horrible confusing mess.
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World of Warcraft, Starcraft II and DIablo III (when it's released in a few days) are all now on what Blizzard call 'Free to Play' and they have changed the trial from time limited to level capped and character restrictions. Blizzard has to call them free to play, as a it sounds better than Freemium as that implies there is a cost later on. It's sad, but in order to compete on a level playing field, they all have to call their games 'Free to Play' even if they aren't. Quote:
This is where things start to get confused. Free to Play is claimed by some to mean literally free to play the game, even if the game costs money to buy. Some Guildwars fans claim that Guildwars is 'Free to Play' as there is no subscription fee, even though you still have to purchase the initial game (and every expansion pack to date). Other places define Free to Play as a game where you don't have to pay a subsription (which leaves the issue of initial price hanging in the air). OK, I'm going off topic with this, but the point is, it's a term that doesn't really mean anything, as it hasn't been strictly defined and there are no rules governing it. It's like saying a mobile phone contract has unliited texts, yet there is in fact a fair usage (limited) quota of 300 texts, or having unlimited download quota on your broadband even though it has a fair usage (limited) quota. You can say it's unlimited all you want and a lot of people will get taken in by it, but it's not unlimited. Quote:
Do we know yet what form the micro transcactions will take? Quote:
Unity (a game / 3D application development platform) recently released a version that could cross complie to Flash 11 and I have to say the results were pretty nifty. Here's an Adobe presentation featuring Unreal 3 cross compiled into Flash 11: I'm quite indifferent to SHO, as I long ago gave up on all hope that Ubisoft would ever fix SH4 or SH5. I think that a lot of the angst here is a sense of injustice that Ubisoft are making another game when they haven't finished the last two in the series. It's almost as if the feeling is that there should be an authority that can go round saying 'Now listen here, you didn't finish your last two games in the franchise, so you can't start a new one before you finish those other two'. Just like talking to a child who never finishes anything. I think I wrote more than I was going to. Sorry to bore you all.
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#281 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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According to Seeadler's recent translation of the video interview with a producer of SHO....
Q: What does the pay-model look like? A: Most gamers who play browser games don't pay for anything and that is also our goal but we will have also a pay-model. Paying gamer can not get something that non-paying gamers can not reach, they are only getting certain things faster. So they are indeed stating publicly that all content can be obtained for free the question then becomes how much grinding will be involved. What goads me so much as they state mature subsimmers as their primary target audience yet they kept the project super secret till its almost complete instead of conducting market research, asking the community what they thought would make the ideal online subsim.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#282 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#283 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Seriously, browser and flash based, is this an elaborate practical joke???
![]() How can one pretends to develop a serious modern game and subsim at that using this?? I'm suprised nobody here raised another eye brow... My SH5 data folder indicates roughly 9 Gb of data in it... Yeah, sure, there's mods in ![]() Browser based and falsh means NO already downloaded client!! I'm in France and I don't live in Paris. I don't know for you guys here in the US or elsewhere how much can you squeeze out of your internet, but as for me, I'm can't get more than, at extremely best, 400-420 Kb/s. How will you manage downloading so much data as to make a PROPER 2012 3D game working and avoid getting hell lots of loading time without owning a current state of the art internet access?? This cannot means anything but HUGE step backward in terms of graphics, textures resolution, sounds (less problematic), overhaul complexity and immersion factors like interiors, sea states, harbours details and the like. In other words: Silent Hunter The Lite Edition. Sorry guys, I'm not "buying" this...! Things should always expands and improve as time moves on! not the other way around... This is not SH then to me, period. BTW graphics looks already like old fashioned SH3 even as it seems without interior and animated crew members. Seriously, if it's back to only close-up still screens of various stations, it won't work for me... in 2012, I think the "ghost ship" syndrome should utterly be a thing from the past!! Totally breaks it for me if it's the case (and it would seems so given the browser based nature). To guys who are also concerned about immersion factors as much as realism, this doesn't seems to start well... ![]() Yeah, I know... Flash data for the game in cache... alright, what's with cleaning cache processes and stuff? I'm really afraid it can't lead to anything but huge let downs in order to manage downloading times... And come on... that flash bogeyman SCREAMS memory leaks and CPU hogging performance issues, browser crashes and everything. Not to mentions lags. Seriously, sometimes, firefox even has issues managing multiple tabs with youtube-like or other flash-based stuff in there. Not to mention flash gradually being more and more abandoned by developers and browsers, as it seems to me. Looks like some people seems to think it's to be avoided like the plague, Ain't I right? (I'm no dev) And you guys raised a righteous eyebrow with modding concern regarding any SH games (though it should less apply to an alleged F2P game), however modding is not just abour FIXING game issues... It's also about expanding the game in directions that wouldn't be possible for devs who are constraints to budget/time management limitations... and that also means a lot in modding, people are working on their free time which is not tied to a budget and dead lines, so they can do more stuff. For me, a sim with no modding capabilities should be a no go. As for this game, I deem it to be something else then. After the SH5 debacle, this news even suprised me as to being an even more WTF moment! Seriously... kudos to you guys at UBI who are able to come up with such ideas as a flash based simulation... ![]() Last edited by kapitan_zur_see; 05-14-12 at 12:24 PM. |
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#284 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Relax men,
Your internet speed is correct. This is flash game - a 2D view game with 2D periscope view. Imagine that ancient Silent Service or Silent Service 2 games were a playable 2D game. This is this same story but with better graphics and level system called "campaign". ![]()
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#285 | |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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![]() anyway, it's rather 2D layout with some 3D view you meant ![]() Flash 11 is supposedly capable of higher grade stuff, even such as integrating Unreal Engine 3 which is certainly no small thing. However, you wouldn't be able to use UE3 the way mass effect or gears of war are using it, for instance. Modern looking textures and the like sure would take too much bandwidth... Anyway, one can see that the real 3D engine used here is far inferior to SH4/SH5 (source: official late periscope screenshot). Hence I find it rather amusing that they display so few actual ingame 3d shots instead of pre-rendered bells & whistle stuff (seriously, the exterior shot using SH5 3d engine making you doubt it's actual ingame render vs the periscope 3d display... ![]() The whole online idea has always been interesting though regarding a WW2 subsim, kinda like having a "real" BdU, coordinating patrols, compete with other commanders and etc. the game could be fun as a small "from time to time" quick subsim, doing a bit of internet browsing on a separate tab while waiting for contact reports, that kind of thing... Not as time consuming and as immersive as doing a patrol in SH 3 to 5, if you see what I mean. However I think the project would have had a MUCH LARGER appeal should it allowed Uboat vs. Destroyer kind of multyplayer experience. At any rate now, It may just feels like a single player multi-player experience, which, well... kinda negates the usual multi-player idea of getting fun Last edited by kapitan_zur_see; 05-15-12 at 10:08 AM. |
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