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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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you also need to open the "data/cfg/ basic.cgf" file and scroll down to change the ammo load on each sub or you will be out of ammo real fast the ammo_storage wil change how much ammo is in each clip or reload of the gun but it doesnt add any extra ammo to the sub, for that you have to change the cfg file |
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#2 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
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Hmm, interesting info. Does that gun.sim file also hold the information on how long it takes to reload?
I kept meaning to have a go at making a mod to overwrite the slower reload time on the deck gun in TMO, but never got round to making it. Didn't realise I'd have to use the editor, was hoping it would be possible to replace the TMO deck gun files with stock ones. Would that even work? A solo deck gun mod with realistic ammo load & a slightly shorter reload time would be very handy; TMO's reload feels far too long ![]() |
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#3 | |||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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#4 |
Seaman
![]() Join Date: Feb 2005
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I only changed the gun.sim(s) ie 20mm_Oerlikon_Twin.sim and not the basic.cfg. I now have all the ammo I want, stored in any sub. I reckon that DrBeast is correct in his assumption of it being a leftover from SH3.
I now have 2500 rounds of HE, 2500 rounds of AP and 250 rounds of AA and similar ammounts for the 40mm and 20mm twin MG's. I also modded the reload values by 2 seconds and the velocity of the shells to around 965 from 844 Whilst in the editor I also did something else...powered up the torpedoes. I increased the damage value of the torpedoes by an extra 50%. This is because I decided to have Torpex instead of TNT in the warheads...I beleive Torpex was 50% more powerful due to it having aluminium powder and iron oxide added to the trinitrotoluene. Its the Torpedos_US.zon file for this little mod. whereas MinEF and MaxEF lines were increased by 50% ie MinEF=150 from 100 and MaxEF=240 from 160 oh...and they work well too...only one torpedo needed for most ships now...some still need two but its less infrequent. |
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#5 | |
Navy Seal
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#6 |
Stowaway
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hmmm, i know there was a reason why i had to edit it, maybe it was just for eliminating crew fatigue
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#7 | |
Stowaway
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in my updated guns mod i used a speed like a shotgun so its boom / short pause / boom so its 2-2 1/2 seconds between shots which is fast but possible to do by an efficient gun crew with ammo ready in hand |
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#8 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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Downloads: 36
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#9 | |
Stowaway
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yes, great point and my example was if i was manning the gun so dont use auto firing by crew to test the gun reloading time |
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