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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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My seven-year-old single-core system only allows me to run so many different things before it crashes, and FM new interiors isn't one of them.
I keep a special folder with all the mods I've added. I keep copies of the 1024.ini, the Dials and the Commands.cfg, set up the way I like them. After I've installed anything new I compare the Commands files for changes. If I don't like the changes I reinstall my 'special' one. If the changes are necessary or I like them I change my 'special' to reflect the new configuration. It's the only way I can be sure everything works the way I want it. I think what I would do in this case is uninstall Waterstreams and reinstall it after New Interiors. Either that or compare the lines they have in common and rewrite whatever you need to manually. I don't know the actual answers. Mostly what I do is experiment as I go along and then save it all the way I want it and put it into my 'Special' folder for next time.
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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I'm not bothered with changing any .ini files, especially if the readme gives me the specific lines I have to change, I'm more worried about those .dat files from Kombimod that Cew On Deck wants to overwrite. I can't imagine all those nss_uboat.dat files getting overwritten isn't going to break something, not to mention I don't know how to edit those or if its even possible without some proper modder's program.
I guess my question is, does anybody actually simultaneously use Waterstreams Kombimod and Ace's Crew on Deck Standalone for GWX? I'm not really concerned about FM Interiors since all I'd have to do is c/p one new command as far as I can tell. I am however stuck on those nss_uobat.dat files. |
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#3 |
A-ganger
![]() Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
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#4 |
Eternal Patrol
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That makes no sense at all. What are you talking about?
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 |
A-ganger
![]() Join Date: Apr 2012
Posts: 71
Downloads: 35
Uploads: 0
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#6 |
Eternal Patrol
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We discussed the reasons why that would't work. I put it up here to show why it's impossible do describe and explain every single mod to everyone who asks. There is already a good thread explaining what different people's favorites are and what they do. Perhaps it should be a sticky.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Engineer
![]() Join Date: Jan 2012
Location: The Netherlands
Posts: 216
Downloads: 34
Uploads: 0
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Have been downloading a lot of mods for the past couple of days. Had to reinstall windows. Vista this time, don't really like it, but that was my best choice as I couldnt install XP for some reason anymore (got a BSOD and a 0x7c error).
But luckily I got SH3 running under vista, starforce free using the fixed exe. So that's the good news. Anyways I downloaded a nice little mod yesterday: RealDC_4 Gonna try it and see what it's like. It makes depth charges sink faster later on in the war. I found it in the download section under gameplay mods. |
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