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View Poll Results: What AI submarine would you want used in a single mission? | |||
Serge's Type 7 (wolfpack mod) | 4 | 44.44% | |
Serge's S class | 2 | 22.22% | |
U-Tanker from NYGM | 3 | 33.33% | |
Type 7A from Living mod? | 0 | 0% | |
Voters: 9. You may not vote on this poll |
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Thread Tools | Display Modes |
10-16-05, 10:05 AM | #16 |
Electrician's Mate
Join Date: Jan 2002
Location: North Atlantic
Posts: 134
Downloads: 7
Uploads: 0
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I made it myself but liked yours so much I moddified it,w/more ships.Tiger can you make it w/more warships for me,can't get mine to work.Thx.
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10-18-05, 12:21 PM | #17 |
Watch
Join Date: Mar 2005
Location: Canada
Posts: 22
Downloads: 1
Uploads: 0
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Sure I'll add some tonight. I'll pm when its finished.
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10-18-05, 02:33 PM | #18 |
Electrician's Mate
Join Date: Jan 2002
Location: North Atlantic
Posts: 134
Downloads: 7
Uploads: 0
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Thx
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11-30-05, 10:10 PM | #19 |
Nub
Join Date: Oct 2005
Posts: 3
Downloads: 0
Uploads: 0
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Concerning the type problem of the boat?
In multiparyer mission, how the usage of the restrict boat type, or use for a the boat of the category type only.
Thanks |
12-24-05, 06:58 PM | #20 |
Dutch Sea Lord
Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
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Win Autographed SHIII Recognition Manual or Copy of SHIII
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12-30-05, 12:32 AM | #21 |
Machinist's Mate
Join Date: Apr 2005
Posts: 129
Downloads: 0
Uploads: 0
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maps keep kicking players
evrery map I make kicks all the players after I pass a certain point for some reason, its real frusterating to have a good game going and evry body gets kicked.
Its not my internet because it always happens when I get so far ahead of the point I started from Any help appriceted!
__________________
This is my U-Boat. There are many like it, But I like this one, its mine. HI REZ MOON MOD |
01-09-06, 10:35 AM | #22 |
Swabbie
Join Date: Jan 2006
Location: Portsmouth
Posts: 7
Downloads: 0
Uploads: 0
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How do I stop spawning
I'm very new to this and don't see where I can stop spawning taking place. If it can be done, could someone explain please.
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02-12-06, 03:47 PM | #23 |
Electrician's Mate
Join Date: Jan 2002
Location: North Atlantic
Posts: 134
Downloads: 7
Uploads: 0
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New Campaign!
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03-24-06, 02:19 AM | #24 |
Engineer
Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
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What AI submarine would you want in a single mission?
Currently, I'm working on an update to my Leopoldville mission as well as finishing off two brand new historical missions, which I hope to finish off next week (Spring Break) :P
I also have several more historical missions in the planning stages or early works. For one or two, I need to use an AI submarine (will be enemy) to represent a very rare and unusual type that isn't in SHIII (nor would I ever expect it to be). Thanks to the wonderful modding community, there are several options for what I could use. So, which is the most common/best choice? |
01-15-07, 05:29 PM | #25 |
Frogman
Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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Mission Crashes!
Hi guys,
I downloaded the S-class submarine from Sergbuto's page here: http://web.telia.com/~u18230645/ After I installed it using JSGME, I decided to create a mission with it. When I validated the mission, nothing was wrong. However, when the mission loading bar was full, the screen went blank and an error message appeared, prompting to close SH3. I made sure that the mission folder had the same name as the .mis file. What's wrong? Is the S-class known to have some flaws? |
01-15-07, 05:44 PM | #26 |
Frogman
Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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Is this because there's no Media.cfg configuration file located in the mission folder? If so how can I create one?
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01-15-07, 09:43 PM | #27 |
Frogman
Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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Well I copied the media.cfg from one of the other folders into the mission folder created. However, the game still crashes despite this. Can someone please tell tell me if the S-class sub is know to have flaws??
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01-16-07, 05:52 PM | #28 |
Sea Lord
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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Screen goes black
Three times this afternoon, while playing my second mission using GWX with the Dec 23 corrections, mods added after that are FurbarsVIIC U201 and Sobers3D Waves. I haven't even got out of Kiel and after 15 minutes (SH3 time) my monitor goes black. I did not have any problems with GWX prior to installing the Corrections and the two mods.
This occurred in a matter of an hour. I cannot figure out why the mission should crash. Help, Rob |
01-17-07, 07:08 AM | #29 |
Silent Hunter
Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Hi Rob,
Did you install the 23rd corrections first then the other mods? If not this might be your problem as the corrections should be installed first then any optional mods.
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01-17-07, 11:05 AM | #30 | |
Sea Lord
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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Quote:
Additional: I removed the two Mods (Furbars and sober3dwaves) and GWX seems to be operating okay, at least I have made it 1/2 way through the Kiel Canal. Is Sobers3Dwaves compatible with the Corrections or GWX??? Last edited by robj250; 01-17-07 at 11:50 AM. |
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