SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

View Poll Results: Would you consider using the NYGM Keel Mod
Yes I would use the NYGM Keel Mod 50 74.63%
No I would not use the NYGM Keel Mod 17 25.37%
Voters: 67. You may not vote on this poll

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-09-06, 07:06 AM   #12
Der Teddy Bar
Blade Master
 
Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by gdogghenrikson
Quote:
3. The game does not model surface runners etc.
Interesting, you're right, it doesnt (I just check for myself)
coulndnt you change that with SH3 mini tweeker possibly

Quote:
real world a torpedo had a very high chance of being a surface runner when set to less than 3 metres
why would you want to set it <3 meters?.........enlighten me
Surface runners and faulty depth keeping are not modelled in SHIII. Sadly, we can fired in any sea state.

You might set the depth at less than 3 metres in very stormy weather when a ship is riding up and down on the crest of the waves. Then your torpedo set at 4 metres could go under the ship. You turned the magnetic pistol off and thus it doesn't explode.

You might do it to target an escort with a impact pistol rather than risk a premature explosion. with the magnetic pistol.

It should be noted, that the 3 metres was the depth for fair weather and not high sea states.
Der Teddy Bar is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:42 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.