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Old 01-09-06, 06:58 AM   #11
Der Teddy Bar
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Join Date: Jan 2002
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Quote:
too much realism ruins the game
I think that SHIII's lack of realism in so far as the AI is as thick as a lump of 4x2, the airplanes are even thicker, say a lump of 4x4, the escorts have their moments, mostly through cheating and then there is no overiding AI to simulate Coastal Command. All this goes a long way to making SHIII not as exciting as it could be.

As it is, all you need to do is race in on the surface like a bull in a china shop and shoot. The merchant AI is so easy. Then, if an escort is within 20 k's it will head your way, if it is 21 k's away it will do nothing. But as the Lost contact time is only 40 minutes (default is 15) when the time runs out, well before the escort sees you, the escort will actually turn around and resumes its original course. A plane might come, might not either.

Of course by now you have sank 5 ships in the space of 2 days all in the same grid, and the merchant ships keep comming the the AI escorts and planes don't. Yep, that can become boaring.

So I would arque, that it is the lack of realism in SHIII that goes a long way to making SHIII not as exciting as it could be
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