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Old 05-07-12, 07:18 AM   #1
J0313
Grey Wolf
 
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Default Hello Rubini

I enjoy this mod very much. Yesterday I had to go to the coast of Florida and this mod got me through that long trip. I would like to know if you have the updated version available that you talk about in post #28. I would like to have it. Also How do you make to where you can dive the boat deeper during the sonar checks when the script is running?
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Old 05-07-12, 10:00 AM   #2
Rubini
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Quote:
Originally Posted by J0313 View Post
I enjoy this mod very much. Yesterday I had to go to the coast of Florida and this mod got me through that long trip. I would like to know if you have the updated version available that you talk about in post #28. I would like to have it. Also How do you make to where you can dive the boat deeper during the sonar checks when the script is running?
Hi J0313,

Thanks by the feedback!
The new version is already ready on my HD ... I promisse that I will find a time to release it soon. The more important new feature, IMO, is that the image recon routine is now adjusted by the user making this routine also available for any GUI.
Anyhow, I didn't understood what you mean here "Also How do you make to where you can dive the boat deeper during the sonar checks when the script is running?" Can you explain again?
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Old 05-07-12, 12:26 PM   #3
J0313
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Default Rubini.

I am sorry that i was a little vague. What I mean is When the script is running and the boat dives for a hydro-check, it dives to around 20 meters. I would like it to dive to around 35 to 40 meters. Sorry about not being to clear on that. I am not very patient when it comes to typing.
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Old 05-07-12, 01:04 PM   #4
Rubini
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Here the addtions and fixes for the next version:

1. refined the "IFs" on main loop, refined the entire code a bit more
2. added TC=0 for Anykey and Break
3. adjusted uboat speed accordingly when unpause (for surfaced and submerged state)
4. adjusted the image search frequency (the script will be much more smart in detect images now)
5. fixed enemy image recon detection (.bmp e coord.), task forces will now be detected too.
6. added TC control on the fly! (not more needed to adjust it on the .ini)
7. added keyboard key behaviour press (all paused or not) on the fly!
8. added new image recon for fog sighted (16x) (for H.sie&Stiebler´s mod users)
9. added player configurable image recon for any GUI!
10. added submerged and surfaced time length factors adjustables by player (LGN1 requestion)
11. adjusted the actions time length (they are almost the same now for any TC)
12. added player configurable dive time for shallow or deep hydro checks (J0313 suggestion)
Soon!
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Last edited by Rubini; 05-07-12 at 02:45 PM.
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Old 05-07-12, 01:07 PM   #5
Rubini
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Quote:
Originally Posted by J0313 View Post
I am sorry that i was a little vague. What I mean is When the script is running and the boat dives for a hydro-check, it dives to around 20 meters. I would like it to dive to around 35 to 40 meters. Sorry about not being to clear on that. I am not very patient when it comes to typing.
Ok, now I understood. I will add this feature on the new upcoming version as it is really a good idea. Thanks by the suggestion!
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Old 05-07-12, 02:44 PM   #6
Rubini
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Sorry for followed posts.

-Here the complete keyboard control keys for the upcoming version.
-Note that it will work normally with default values.

Pause/Break=> pause/unpause the script (the same as old version)
Alt+Pause/Break=> reset script (the same as old version)
Crt+Alt+Pause/Break=> exit app (the same as old version)


-The below is for advanced users or for guys that want to tweak the script.
-All these commands works on the fly, I mean, with the game and script running, not need to pause or go out of the game or from script

Alt+1=> force TC=128 (game&script)
Alt+2=> force TC=256 (game&script)
Alt+5=> force TC=512 (game&script)
Alt+0=> force TC=1024 (game&script)

Alt+7=> force hydrocheck depth to ~25m
Alt+8=> force hydrocheck depth to ~50m
Alt+9=> force hydrocheck depth to ~75m

Alt+k=> toggle between "any command key press will pause the game&script" or "only will pause the script"


-All the others new features described in the above posts are defined on the .ini only.
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Old 05-07-12, 05:45 PM   #7
Rubini
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Me again, sorry!

Version 1.1 released.
Link available on the first post.

Please read the readme...the script is now very complex (but yet very easy to use). Let me know any problem. If someone needs more explanations on how adapt it to any GUI image recon just ask.

IMHO, using the script without the image recon is just half use of it´s power.

Good hunting!
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Old 05-08-12, 06:32 PM   #8
J0313
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Default Help Rubini

Hello Rubini. I downloaded the new version this morning. I am having trouble with it though. I installed it just like the old version but now I cant get the parameters to open up so I can change them. The script runs though. Any thoughts on this. I use SH3 Com so I start the game through that than alt-tab out and start the patrol script.
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