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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
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I enjoy this mod very much. Yesterday I had to go to the coast of Florida and this mod got me through that long trip. I would like to know if you have the updated version available that you talk about in post #28. I would like to have it. Also How do you make to where you can dive the boat deeper during the sonar checks when the script is running?
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#2 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() Quote:
Thanks by the feedback! The new version is already ready on my HD ![]() Anyhow, I didn't understood what you mean here "Also How do you make to where you can dive the boat deeper during the sonar checks when the script is running?" Can you explain again?
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
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I am sorry that i was a little vague. What I mean is When the script is running and the boat dives for a hydro-check, it dives to around 20 meters. I would like it to dive to around 35 to 40 meters. Sorry about not being to clear on that. I am not very patient when it comes to typing.
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Here the addtions and fixes for the next version:
1. refined the "IFs" on main loop, refined the entire code a bit more 2. added TC=0 for Anykey and Break 3. adjusted uboat speed accordingly when unpause (for surfaced and submerged state) 4. adjusted the image search frequency (the script will be much more smart in detect images now) 5. fixed enemy image recon detection (.bmp e coord.), task forces will now be detected too. 6. added TC control on the fly! (not more needed to adjust it on the .ini) 7. added keyboard key behaviour press (all paused or not) on the fly! 8. added new image recon for fog sighted (16x) (for H.sie&Stiebler´s mod users) 9. added player configurable image recon for any GUI! 10. added submerged and surfaced time length factors adjustables by player (LGN1 requestion) 11. adjusted the actions time length (they are almost the same now for any TC) 12. added player configurable dive time for shallow or deep hydro checks (J0313 suggestion) Soon! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 05-07-12 at 02:45 PM. |
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#5 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Sorry for followed posts.
![]() -Here the complete keyboard control keys for the upcoming version. -Note that it will work normally with default values. Pause/Break=> pause/unpause the script (the same as old version) Alt+Pause/Break=> reset script (the same as old version) Crt+Alt+Pause/Break=> exit app (the same as old version) -The below is for advanced users or for guys that want to tweak the script. -All these commands works on the fly, I mean, with the game and script running, not need to pause or go out of the game or from script Alt+1=> force TC=128 (game&script) Alt+2=> force TC=256 (game&script) Alt+5=> force TC=512 (game&script) Alt+0=> force TC=1024 (game&script) Alt+7=> force hydrocheck depth to ~25m Alt+8=> force hydrocheck depth to ~50m Alt+9=> force hydrocheck depth to ~75m Alt+k=> toggle between "any command key press will pause the game&script" or "only will pause the script" -All the others new features described in the above posts are defined on the .ini only.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Me again, sorry!
Version 1.1 released. Link available on the first post. Please read the readme...the script is now very complex (but yet very easy to use). Let me know any problem. If someone needs more explanations on how adapt it to any GUI image recon just ask. IMHO, using the script without the image recon is just half use of it´s power. Good hunting! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#8 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Hello Rubini. I downloaded the new version this morning. I am having trouble with it though. I installed it just like the old version but now I cant get the parameters to open up so I can change them. The script runs though. Any thoughts on this. I use SH3 Com so I start the game through that than alt-tab out and start the patrol script.
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