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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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#32 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
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That's cool. Yes I did use it, and just am used to what TMO offers is all.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#33 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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#34 | |
Pacific Aces Dev Team
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The sensors work in part with the amount of environmental light that the game renders each moment (Specially at night, as mods with pitch black nights require much more sensitive settings to prevent the crew from being "blind"), so making an environment with different light/contrast, etc levels will indeed affect the visual sensors, making them either see better or worser.
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One day I will return to sea ... |
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#35 | |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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#36 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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#37 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#38 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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#39 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
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That's why I was asking if you were going to make a supermod campatable version. The fog setting have my deck crew blind as bats day or night unless it's absolutely clear.
Sucks to hear vessels in light haze / fog, and not be able to engage them because you can't see them. That's what Hitman is pointing out. The sensors for the different supermods, modify how the crews from ships and planes see things. If you stray from their settings, if snafu's the efforts of the modders. The only thing I can say, is compare your settings to that of the supermods, and make adjustments accordingly, or really, the only ones who will be able to enjoy it are those who strictly play stock, which I haven't done in over 5 years now. Anyways, I still like your colors and other tweaks, even if it's just for a change of pace.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#40 | |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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#41 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
Downloads: 358
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I like your tweaks a lot, i have not been comfortable with many of the other mods as the ocean and sky have become very vivid and unrealistic looking often, yours is very nice, and natural thanks for the effort and for sharing it with us. As an old sailorman myself, i like to see the sea as she is or was in my memory.
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#42 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
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A quick fix to use most of this mod with TMO or RFB would be to remove the scene.dat file from the mod. I think then, you are only changing colors, textures and cloud patterns. It leaves fog and spotting distances untouched. Someone correct me on that if I'm mistaken.
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#43 | |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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#44 |
Seaman
![]() Join Date: Apr 2012
Location: Arizona
Posts: 37
Downloads: 362
Uploads: 0
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Very sweet Mod! It fixed that bright blue in TMO and that was a real drag. Thank you for this great work!
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#45 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Final results of my work on the TMO version of the mod.
![]() Improved stock environment should be 100% compatible with TMO and RFB now as I have decided to use the scene.dat files in these respective mods, while modifying the ocean and sky colors. The AI should react as you'd expect in stock TMO. The stock version of this mod for (SH4 1.5) will include a complete overhaul of the environment from textures, shaders, sounds, etc. The TMO version also includes custom sounds. |
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