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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Bosun
![]() Join Date: Mar 2011
Location: Denmark
Posts: 63
Downloads: 162
Uploads: 0
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As i mentioned, my mod list has been quite unchanged for a long time...I run GWX gold and maGui's final, New SHIII environment v.1 plus quite a few smaller mods. A few weeks ago i loaded up the merchant fleet mod plus the 4 gig patch...The sim played beautifully and i didn't have any kind of problem at all....This morning though i loaded up the No jawohl mod and launched myself straight out on a patrol...I was patrolling up the east coast of England in spring 1940 (the good days
![]() I just shrugged though and carried on....The same thing happened 2 more times before i got to scapa so instead of carrying on i ended the patrol and came here to hear if anyone has had the same problem. I haven't had the time today to carry on playing but tomorrow i'll try and unload the No Jawohl mod and see if it makes a difference...I'll be jarred though if it turns out that mod is the problem..Up until now i've upped the TC to 2 just before i issue orders just to get rid of the annoying Jawohl herre Kaluen but it's not really a satisfactory work around, sometimes i turn my speakers off just to be free of it as well although when i do that the immersion disappears Quote:
I'll try without the mod tomorrow and if it helps i'll let post it here.
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Prediction is a very hard thing to do, especially if it's about the future .. Niels Bohr. |
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#2 |
Bosun
![]() Join Date: Nov 2011
Location: Spokane, WA
Posts: 68
Downloads: 3
Uploads: 0
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I have just recently encountered this problem when I sunk a British sub in Blyth harbor. It said "she's going down" but like u crank said, I got no credit and no sunk icon on the map appeared. So far, I have found no solution.
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Silent Hunter III GWX Gold 100% Realism ''Some ships are designed to sink...others require our assistance.'' - Nathan Zelk, USS Montpelier |
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#3 |
Frogman
![]() Join Date: Sep 2011
Location: Bridge of U-123
Posts: 300
Downloads: 76
Uploads: 0
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sometimes I dont even get the she's going down message, it will just sink with no message or credit. Also another bug is I will get ready to launch a torpedo and the ship will just sink itself.
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#4 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Aside from mentioned spawn bugs, the final hit point of damage could have been caused by something else, like weather.
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#5 |
Bosun
![]() Join Date: Mar 2011
Location: Denmark
Posts: 63
Downloads: 162
Uploads: 0
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Well, i don't know what the problem was but it seems to have gone now....I tried a patrol without the no jawohl mod and it worked ok...Just to make sure it was that, i reloaded the mod and tried another patrol..It worked just fine!
The timing of the problem seemed to match with loading the no jawohl mod but yeh, i guess it was just bad timing and i'm putting it down to a random bug... Thanks to everyone that chipped in with their thoughts....Good hunting ![]()
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Prediction is a very hard thing to do, especially if it's about the future .. Niels Bohr. |
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#6 |
Helmsman
![]() Join Date: May 2006
Posts: 110
Downloads: 498
Uploads: 0
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I'm leaning toward the wheather theory, cause the last three ships i hit with a torpedo, limped off and before i could get in another position to fire, the high waves took her down.I remember when i struck a ship and 10 mins. later a plane came by and sunk her. No credit. So, instead of being conservative, i'll just fire a couple of eels at my target, especially in bad wheather with high waves
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