SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-08-06, 11:18 AM   #91
gAiNiAc
Weps
 
Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
Default



SOunds good Marhkimov, I've got an above average system (Alienware!!) so it shouldn't be a problem!!

Thanks again!

MArtin
gAiNiAc is offline   Reply With Quote
Old 01-09-06, 12:23 AM   #92
sultanoswing
Watch
 
Join Date: Apr 2005
Posts: 18
Downloads: 0
Uploads: 0
Default

Markhimov - how does this mod relate to your Ocean MADNESS v2 mod? I'm using RuB 1.45 with the Ocean MADNESS v2 for stock or RuB mod, and really like that mod, but I'd REALLY like to use the 16km RuB version of this mod, if it contains the nice graphics enhancements of Ocean MADNESS v2.

Cheers,
SoS
__________________
1.4b, Rub 1.45, HT 1.46, Pascal\'s Mods, MVP10, radiolog lite, Ocean MADNESS V2 (8km)
sultanoswing is offline   Reply With Quote
Old 01-09-06, 12:59 AM   #93
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by sultanoswing
Markhimov - how does this mod relate to your Ocean MADNESS v2 mod? I'm using RuB 1.45 with the Ocean MADNESS v2 for stock or RuB mod, and really like that mod, but I'd REALLY like to use the 16km RuB version of this mod, if it contains the nice graphics enhancements of Ocean MADNESS v2.
The Atmosphere Mod is meant to be compatible with the Ocean MADNESS Mod.

You can use any of the Atmosphere Mods (8km or 16km) and then you can install on top of it the correct version of Ocean MADNESS Mod.

Good luck, and if you have any questions, you know where to ask!


Cheers!
Marhkimov.
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 01-10-06, 04:16 PM   #94
Dibo
Watch
 
Join Date: May 2005
Location: Germany
Posts: 16
Downloads: 1
Uploads: 0
Default

thanks for this Mod, but I can`t download the two dark-versions.

what is the different between the four Downloads and the Rub 1.45-version???
__________________

Silent Hunter II | Silent Hunter III | deutsche U-Boot-Waffe 1935 -1945
Dibo is offline   Reply With Quote
Old 01-10-06, 04:21 PM   #95
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Sorry, I need to delete the rapidshare links. They are getting old.


You can actually find the same mods here at this site: http://www.u-boot.realsimulation.com/

search in the general MODS section. look for these:
Atmosphere_Mod_8_Km_version_2_0_DARK.rar
Atmosphere_Mod_8_Km_version_2_0_LIGHT.rar
Atmosphere_Mod_16_km_version_2_0_DARK.rar
Atmosphere_Mod_16_km_version_2_0_LIGHT.rar


Then search for this mod as well:
Marhks_Ocean_MADNESS_v2.7z


Cheers!
Marhkimov.
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 01-10-06, 04:37 PM   #96
GT182
Ocean Warrior
 
GT182's Avatar
 
Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
Default

Marhkimov, I got it in without using the Sensors sections. I'm using my Sensor mod, and all is well... so far.
__________________
Gary

No Borders, No Language, No Culture =s No Country

I'm a Deplorable, and proud of it.
GT182 is offline   Reply With Quote
Old 01-10-06, 04:44 PM   #97
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by GT182
Marhkimov, I got it in without using the Sensors sections. I'm using my Sensor mod, and all is well... so far.
The sensor file is really only needed if you are using the 16km version...

Otherwise, there's no big deal if you are using the 8km version and decided not to use the provided sensor file.
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 02-19-06, 07:30 AM   #98
Church SUBSIM
Weps
 
Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
Default

I am using Rub 1.45 and HT 1.47.

I am using the Rub 1.45 fix for this Atmosphere 2.0 mos and it works great. The only issue I have is that the moon seems to have a clipping effect when there is movement.

Does anyone else have this issue?

<--- issue resolved --->
Church SUBSIM is offline   Reply With Quote
Old 03-04-06, 05:23 PM   #99
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

eerr whats going on here?!

__________________
Salvadoreno is offline   Reply With Quote
Old 03-04-06, 05:36 PM   #100
Dutch
Sonar Guy
 
Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
Default

Are you running SH3 Commander?

Before you install any mods I believe you have to use the rollback feature in Commander then install the mods or else the mods may act goofy.
Dutch is offline   Reply With Quote
Old 03-04-06, 05:40 PM   #101
Salvadoreno
Grey Wolf
 
Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
Default

OOPS!!!

Well how is it suppose to look, i want some screenies of the night atmosphere, cuzz yesterday i had one of the best atmospheric moments without this mod--Thunder.. Foggy-Damp, Foreboding, very hard to see.. It was awesome. Almost spooky, the weather told the convoy i was attacking it that night
__________________
Salvadoreno is offline   Reply With Quote
Old 03-07-06, 05:23 PM   #102
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Installed the 8KM version and no rain so far . Does this have anything to do with rain ?
THE_MASK is offline   Reply With Quote
Old 03-07-06, 08:14 PM   #103
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,993
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by sober
Installed the 8KM version and no rain so far . Does this have anything to do with rain ?
No sir it does not.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 04-08-06, 06:18 PM   #104
vodkajello
Helmsman
 
Join Date: Mar 2006
Location: Calgary, Canada
Posts: 109
Downloads: 3
Uploads: 0
Default

data\Env\SkyColors_*.dat
- *NEW* nighttime sky & sea textures.
- Enhanced sun reflections and sky/sea textures.
- Sky dome adjusted to reflect visual range.




I can't see anything at night, even with the LIGHT version.

Can I unpack the sky texture tgas from the original skycolors_*.dat and pack them into the 16km LIGHT versions of the dat files?

Will that maintain the sky dome changes while reverting to the original textures? To my logic it should. But I just want a dev (Markov? Rubini?) to confirm.

Thanks.
vodkajello is offline   Reply With Quote
Old 04-08-06, 06:24 PM   #105
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,993
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by vodkajello
data\Env\SkyColors_*.dat
- *NEW* nighttime sky & sea textures.
- Enhanced sun reflections and sky/sea textures.
- Sky dome adjusted to reflect visual range.




I can't see anything at night, even with the LIGHT version.

Can I unpack the sky texture tgas from the original skycolors_*.dat and pack them into the 16km LIGHT versions of the dat files.

Will that maintain the sky dome changes while reverting to the original textures? To my logic it should. But I just want a dev (Markov? Rubini?) to confirm.

Thanks.
The sky dome changes are in the Scene.dat file so altering the Env files will have no ill effect on that.

You may potentially lose the fixed sun reflection on the water though.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:04 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.