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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Weps
![]() Join Date: May 2005
Posts: 369
Downloads: 16
Uploads: 0
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![]() ![]() SOunds good Marhkimov, I've got an above average system (Alienware!!) so it shouldn't be a problem!! Thanks again! MArtin |
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#92 |
Watch
![]() Join Date: Apr 2005
Posts: 18
Downloads: 0
Uploads: 0
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Markhimov - how does this mod relate to your Ocean MADNESS v2 mod? I'm using RuB 1.45 with the Ocean MADNESS v2 for stock or RuB mod, and really like that mod, but I'd REALLY like to use the 16km RuB version of this mod, if it contains the nice graphics enhancements of Ocean MADNESS v2.
Cheers, SoS
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1.4b, Rub 1.45, HT 1.46, Pascal\'s Mods, MVP10, radiolog lite, Ocean MADNESS V2 (8km) |
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#93 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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You can use any of the Atmosphere Mods (8km or 16km) and then you can install on top of it the correct version of Ocean MADNESS Mod. Good luck, and if you have any questions, you know where to ask! ![]() Cheers! Marhkimov.
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#94 |
Watch
![]() Join Date: May 2005
Location: Germany
Posts: 16
Downloads: 1
Uploads: 0
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thanks for this Mod, but I can`t download the two dark-versions.
what is the different between the four Downloads and the Rub 1.45-version??? |
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#95 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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Sorry, I need to delete the rapidshare links. They are getting old.
You can actually find the same mods here at this site: http://www.u-boot.realsimulation.com/ search in the general MODS section. look for these: Atmosphere_Mod_8_Km_version_2_0_DARK.rar Atmosphere_Mod_8_Km_version_2_0_LIGHT.rar Atmosphere_Mod_16_km_version_2_0_DARK.rar Atmosphere_Mod_16_km_version_2_0_LIGHT.rar Then search for this mod as well: Marhks_Ocean_MADNESS_v2.7z Cheers! Marhkimov.
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It takes two to tango ![]() |
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#96 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Marhkimov, I got it in without using the Sensors sections. I'm using my Sensor mod, and all is well... so far.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#97 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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Otherwise, there's no big deal if you are using the 8km version and decided not to use the provided sensor file.
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#98 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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I am using Rub 1.45 and HT 1.47.
I am using the Rub 1.45 fix for this Atmosphere 2.0 mos and it works great. The only issue I have is that the moon seems to have a clipping effect when there is movement. Does anyone else have this issue? <--- issue resolved ---> |
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#99 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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#100 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
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Are you running SH3 Commander?
Before you install any mods I believe you have to use the rollback feature in Commander then install the mods or else the mods may act goofy. |
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#101 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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OOPS!!!
Well how is it suppose to look, i want some screenies of the night atmosphere, cuzz yesterday i had one of the best atmospheric moments without this mod--Thunder.. Foggy-Damp, Foreboding, very hard to see.. It was awesome. Almost spooky, the weather told the convoy i was attacking it that night ![]() |
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#102 |
Ace of the deep .
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Installed the 8KM version and no rain so far . Does this have anything to do with rain ?
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#103 | |
GWX Project Director
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#104 |
Helmsman
![]() Join Date: Mar 2006
Location: Calgary, Canada
Posts: 109
Downloads: 3
Uploads: 0
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data\Env\SkyColors_*.dat
- *NEW* nighttime sky & sea textures. - Enhanced sun reflections and sky/sea textures. - Sky dome adjusted to reflect visual range. I can't see anything at night, even with the LIGHT version. Can I unpack the sky texture tgas from the original skycolors_*.dat and pack them into the 16km LIGHT versions of the dat files? Will that maintain the sky dome changes while reverting to the original textures? To my logic it should. But I just want a dev (Markov? Rubini?) to confirm. Thanks. |
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#105 | |
GWX Project Director
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You may potentially lose the fixed sun reflection on the water though. |
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