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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
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Many thanks, a very nice mod!
I like the sinking behaviour, I've also noticed tha ships were visibly rocked by impacting torpedoes (I do not think this was the case with vanilla SH5 or other mods). Sinking looks good, ships do not tend to sink at 90 deg angle as much, the angles at which they go down look much more plausible. The improvements that would make this mode better would be disabling underwater explosions that look completely unreal and happen almost always onece ship goes underwater. And heavier listing would be great too, HMS Bahram like capsizing is still impossible. But very nice mod, many thank for sharing it! |
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#2 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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#3 | |
Navy Seal
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![]() I do have these from SH5 ![]() ![]() ![]() ![]() EDIT: This is an imported SH4 ship. Could this be the same issue as was there with the mag torps - as in they worked for SH4 ships but not SH5 Last edited by Trevally.; 05-02-12 at 01:38 PM. |
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#4 | ||
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
Uploads: 0
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#5 |
Black Magic
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More peeking around inside the sh5.exe and shcollisions.act keeps bringing up a string - "DMG_" that the game constantly does string compares and searches on other strings looking for it. These searches happen when the game says unit collided with something (could be ocean bottom, water, another unit, etc.). SH3/4 units have a DMG_col_ node attached to the root node. SH5 ships do not have a DMG_col_ node attached to the root node. This was part of the problem why magnetic torpedoes didn't work on SH5 (GR2) style ships. Now it makes me wonder if the sinking mechanics are looking for this DMG_col_ or maybe even just DMG_ node attached to the root node
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#6 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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I wont pretend that I understand the difference between SH5 GR2 and SH4 DAT ships, but yes they do sink differently even though the SH4 and SH5 zone cfg files are 99% identical.
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#7 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I remember that I have seen stock SH 5 ship capsize years ago. That was when there wasn't any imported ships in the game yet. I really can't remember the ships name, but I have a feeling that somebody else wrote about it too here. It was a nice sight, worked just like it should. Never seen it again though.
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#8 |
Watch
![]() Join Date: Feb 2011
Posts: 16
Downloads: 117
Uploads: 0
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Thanks for this awesome mod! I used your similar one back when i was a fleet boat captain.
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#9 |
Ru$
Join Date: Feb 2013
Location: Southern Maryland
Posts: 75
Downloads: 20
Uploads: 0
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tagged to DL on my bootcamp.
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Keep calm and carry on. |
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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I don't have this mod installed yet, but I've only seen a very few ships keep on sailing while sinking. 98% of them coast to a stop before they completely sink. Just as my last ship sunk came to a complete stop and then sank.... a Queen Elizabeth Battleship.
Here's proof....
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. Last edited by GT182; 10-19-15 at 09:00 PM. |
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