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Old 04-29-12, 09:19 AM   #1
89
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Many thanks, a very nice mod!

I like the sinking behaviour, I've also noticed tha ships were visibly rocked by impacting torpedoes (I do not think this was the case with vanilla SH5 or other mods). Sinking looks good, ships do not tend to sink at 90 deg angle as much, the angles at which they go down look much more plausible.

The improvements that would make this mode better would be disabling underwater explosions that look completely unreal and happen almost always onece ship goes underwater.

And heavier listing would be great too, HMS Bahram like capsizing is still impossible.

But very nice mod, many thank for sharing it!
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Old 05-02-12, 12:42 PM   #2
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Quote:
Originally Posted by 89 View Post
Many thanks, a very nice mod!

I like the sinking behaviour, I've also noticed tha ships were visibly rocked by impacting torpedoes (I do not think this was the case with vanilla SH5 or other mods). Sinking looks good, ships do not tend to sink at 90 deg angle as much, the angles at which they go down look much more plausible.

The improvements that would make this mode better would be disabling underwater explosions that look completely unreal and happen almost always onece ship goes underwater.

And heavier listing would be great too, HMS Bahram like capsizing is still impossible.

But very nice mod, many thank for sharing it!
Thanks, glad you like it. I tried to get ships to capsize, but still have not found the variable or if it is even possible. It is easy enough to do in SH4, but sinking seems to work differently in SH5.
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Old 05-02-12, 01:22 PM   #3
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Quote:
Originally Posted by Bilge_Rat View Post
Thanks, glad you like it. I tried to get ships to capsize, but still have not found the variable or if it is even possible. It is easy enough to do in SH4, but sinking seems to work differently in SH5.
I have had a BB capsize with me and posted pics - but can't find them

I do have these from SH5:-








EDIT: This is an imported SH4 ship. Could this be the same issue as was there with the mag torps - as in they worked for SH4 ships but not SH5
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Old 05-02-12, 04:49 PM   #4
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Quote:
Originally Posted by Bilge_Rat View Post
Thanks, glad you like it. I tried to get ships to capsize, but still have not found the variable or if it is even possible. It is easy enough to do in SH4, but sinking seems to work differently in SH5.
What about the massive explosion which happens almost always when stricken ship is about to disappear underwater? Is that solvable? It's like ships hit points are depleted when it starts drowning and instead of drowning it decides to blow up.

Quote:
Originally Posted by Trevally. View Post
I have had a BB capsize with me and posted pics - but can't find them

snip


EDIT: This is an imported SH4 ship. Could this be the same issue as was there with the mag torps - as in they worked for SH4 ships but not SH5
Hmm, very interesting! We nee to show this finding to TDW
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Old 05-02-12, 07:44 PM   #5
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Originally Posted by 89 View Post
Hmm, very interesting! We nee to show this finding to TDW
More peeking around inside the sh5.exe and shcollisions.act keeps bringing up a string - "DMG_" that the game constantly does string compares and searches on other strings looking for it. These searches happen when the game says unit collided with something (could be ocean bottom, water, another unit, etc.). SH3/4 units have a DMG_col_ node attached to the root node. SH5 ships do not have a DMG_col_ node attached to the root node. This was part of the problem why magnetic torpedoes didn't work on SH5 (GR2) style ships. Now it makes me wonder if the sinking mechanics are looking for this DMG_col_ or maybe even just DMG_ node attached to the root node
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Old 05-03-12, 04:44 PM   #6
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I wont pretend that I understand the difference between SH5 GR2 and SH4 DAT ships, but yes they do sink differently even though the SH4 and SH5 zone cfg files are 99% identical.
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Old 05-04-12, 03:29 AM   #7
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I remember that I have seen stock SH 5 ship capsize years ago. That was when there wasn't any imported ships in the game yet. I really can't remember the ships name, but I have a feeling that somebody else wrote about it too here. It was a nice sight, worked just like it should. Never seen it again though.
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Old 05-05-12, 12:07 AM   #8
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Thanks for this awesome mod! I used your similar one back when i was a fleet boat captain.
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Old 03-18-13, 07:20 PM   #9
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tagged to DL on my bootcamp.
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Old 03-18-13, 11:15 PM   #10
GT182
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I don't have this mod installed yet, but I've only seen a very few ships keep on sailing while sinking. 98% of them coast to a stop before they completely sink. Just as my last ship sunk came to a complete stop and then sank.... a Queen Elizabeth Battleship.

Here's proof....
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