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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 | |
Black Magic
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#302 |
Black Magic
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Exploring this ships come to all stop and are lifeless problem has revealed that as soon as the ship switches to alert status and it's in shallow waters the game basically destroys it (I watched a breakpoint fire in SHCollisions.act that tells me when an object has been destroyed). Now I just have to go up the stack trace and figure out what causes this
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#303 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
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Hi, this is for magnetic torpedoes?
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#304 |
Black Magic
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The app uses patch files to tell it what to patch. The patch files contain descriptions of what each patch does. When you load a patch file you'll see what you can 'patch'.
Yes, there is a patch file that corrects the magnetic detonator problem (it also fixes the sub hull not taking damage - aka hull integrity never decreasing) |
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#305 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
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Hmm, whenever I try to change the colors of the tools using the patcher I get this error: Index was outside the bounds of the array.
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.IndexOutOfRangeException: Index was outside the bounds of the array. at TheDarkWraith.SilentHunter5.Form1.SelectColor(Tree Node node) at System.Windows.Forms.TreeView.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll ---------------------------------------- SH5Patcher Assembly Version: 1.0.23.0 Win32 Version: 1.0.23.0 CodeBase: file:///C:/Games/Silent/MODS/SH5Patcher_v_1_0_23_0%20(1)/SH5Patcher.exe ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5453 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5458 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- TDWFileUtils Assembly Version: 1.0.5.0 Win32 Version: 1.0.5.0 CodeBase: file:///C:/Games/Silent/MODS/SH5Patcher_v_1_0_23_0%20(1)/TDWFileUtils.DLL ---------------------------------------- System.Core Assembly Version: 3.5.0.0 Win32 Version: 3.5.30729.5420 built by: Win7SP1 CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
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#306 |
Ocean Warrior
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Found the same problem when using the patcher...
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#307 | |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
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On another topic, the magnetic detonator now works perfectly! With my first attempt I managed to break the back of a Liberty cargo ship when the depth was set at about .8 of a meter beneath the given keel depth. This has never worked before...........my thanks, TDW |
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#308 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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I have been testing this too but i'm not sure if it's working for me. The only time torpedoes have detonated are when they are practically touching the bottom of the ship. The patcher shows that the .act file is changed but i can't be sure, maybe 'i have messed up something. What is the correct depth for the magnetic torp? I thought that it's about 1 meter, but my torps aren't detonating that far from the ship. I have been testing this with custom mission and with docked ships, could that be the reason? Are you actually seeing the torpedo going under the ship and exploding without contact? If this works then it's just ![]() |
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#309 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
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@Rongel
Same here - not sure. When I set the torpedoes depth 11.5 +/- 0.2 (tried to set 0.8 more than draft is too) meters for draft 10.5 (TDWs Historical mission with Cimmaron tanker) torpedoes missed the keel. It was only 1 meter below, not so much IMO. If I remember well in SH4 you can set about 1meter below the keel. I`ll try again for this mission. Now I`ll switch to external view. Be right back. ![]() OK, now I saw this. 1. torp set to 11m - explode and broke this fat fish! 2. 11.2 - missed. 3. 11.3 - missed. So it`s look like it should be 0.5 meter below the keel.
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#310 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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OK! Thanks for the info
![]() So could the torpedo detonation value be tweaked to 1m-1,5 meters? I remember too that it was the value used in SH 4. Still, this is already pretty good. |
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#311 |
Black Magic
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The default value for the magnetic detonators is 2m (in the .sim file). I set them to 5m for my testing. That way I could shoot torps 3m under the keel and watch them explode!
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#312 |
Black Magic
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#313 | |
Lieutenant
![]() Join Date: Jan 2004
Posts: 251
Downloads: 177
Uploads: 0
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What about if the game is downloaded from another vendor other than steam? Is it possilbe to mod the the sh5.exe file then? |
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#314 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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#315 |
Lieutenant
![]() Join Date: Jan 2004
Posts: 251
Downloads: 177
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Sorry I should have first said that I am looking to get the game asap and i didnt want to wait for the box to arrive. I had planned to downloade it from gamestop or somewhere other than steam and wanted to know if it was known that it would work on not. May bad sorry.
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