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#1 |
Stowaway
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Here's a sample of the wireframe at this point.
It's the rudder roughly placed to help explain the scaleing I used. ![]() Each of the lines on the hull bottom width equals 6 inches. If you compared that to the rudder? You'd find the rudder is 36 15/16" tall. That matches the plans I work from. ![]() Once the model is ready to start importing, I'll remove the 6" lines as a 1' line matches the Buttocks measurements from those plans and it will still be a very smooth in-Game model. Plus it will reduce the faces count to allow better useage else where. |
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#2 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
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ok, ok, ok, ok, you can move tubes ???? when were you going too let us in on that little jewel.
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#3 |
Stowaway
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All the advanced Modders know what needs done.
It was done first for the S-Boot for SH3 I believe. ![]() I created the 3D door and animation for that long ago. http://s108.photobucket.com/albums/n...ated_Doors.mp4 |
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#4 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Hope these pictures might help, as they have some close ups of the gun turrets on the 796 Boat. Also nice Packard engine pics. They start at post 358.
http://forum.woodenboat.com/showthre...ective-1/page8 This is a PDF of an article from 1996, with lots of good pics, and profiles drawings. http://www.jklopman.com/articles/pt.pdf
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- Last edited by Hylander_1314; 04-28-12 at 02:55 PM. |
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#5 |
Stowaway
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That's a very good link Mate.
![]() I came across that site a few days ago when working on the exhaust for the Higgins. I only grabbed a few images and forgot to book mark it. ![]() |
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#6 | |
Navy Seal
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Edit:IExams end May 5th so and BMP is on the way home, I will stop by and look over the boat since I stop to tour the Drum now and then anyways, never gets old. Here is the virtual tour link, you can see the PT boat if you scroll over to the right.http://www.alabama360.com/ussalabama/tw_ussalabama.html |
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#7 |
Stowaway
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I have a Demo job down in Mississippi comeing up.
I'll have to see about a side trip! ![]() |
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#8 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
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I sure enjoyed the s-bootes, that was nice work, some day, maybe you can tell us how you moved the tubes, so we can fix some of these other craft, like the fletcher and the clemson, and if you can move tubes maybe you can move some other stuff like the wheel and engine telegraph into pilot house.
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#9 |
Stowaway
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You would now use S3D to do what was done on the S-Boot for SH3.
Back then? It was hex or Alpha software from ref? I'm pretty sure it was hex as I found the problem with the S-Boot tubes and did the animations in hex and told ref of my findings. I think he did his Alpha animation Tool after that. ![]() I'll check date stamps to see for sure. One thing you have to understand. Many people freak at the mention of animations! So they just do not try to mess with them even to this day! The mesh animations are a very powerful way to do what many think is impossible! Lifeboats and debris for SH3 remains the only mod with new animations on a somewhat large scale. Simple animations have been done but no one has went larger that I am aware of. I tried to push the whole animation thing in SH3 and a few picked up my ideas and proved them to be workable. As far as I know? the HAHD Team may be the biggest users of what I taught. That remains to be seen. |
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