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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Improved Stock Environment(ISE) v2.0
by Caustic and Traveller (Clouds v1.1) ------------------------------------------ -Made waves less aggressive and choppy to eliminate stormy appearence. -Changed water opacity for more realistic underwater lighting. -Added sky and env color files for additional compatibility with TMO and RFB. -Tweaked reflection intensity back to stock values.(0.1 to 1.0) -Lowered wind speed values. -Grain effect(post-processing) has been fixed/removed. +Added Clouds v1.1 by Traveller -Reduces cloud morphing speed for more realistic appearence -More realistic cloud shadows ![]() Download ![]() ![]() Last edited by Caustic; 04-28-12 at 12:33 AM. |
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#2 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I don't understand about the wind speed. Does this mean we won't have windy weather? |
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#3 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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Global weather has not changed. Wind values in scene.dat relate to how the wind interacts with the water. Higher wind values create a more sheared appearence (like in the original stock environment), and vice versa. I don't know that much about it it's just something I changed to get the appearence I liked. After testing the mod, I encountered different kinds of weather from hurricane conditions to calm conditions.
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#4 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Looking really great.
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#5 |
Planesman
![]() Join Date: Jul 2011
Location: In the corner of shame
Posts: 187
Downloads: 143
Uploads: 0
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I love this, I find everything so nice that I actully go to the bridge every few days just to look, no more camping in the map room for 50 days for me
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I used to be a huge submarine guy but now I'm a huge submarine girl ¯\_(ツ)_/¯ |
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#6 |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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The days of creeping are over. You probably played other environmental mods, can't imagine playing without something other than the stock graphics, they are quite putrid.
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#7 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Great mod Caustic! The fog is a little much though. Any chance you could get it closer to TMO's settings? Light fog, is very thin, and you can still make out the horizon, although just barely.
Lookouts can still see ships up to about 7000 yards max, and you can see them too, although they are onlt silouettes. Love the colors for water and atmospherics, and the clouds and patterns. Almost have to make seperate versions for the different mods though.
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#8 | |
Torpedoman
![]() Join Date: Aug 2009
Location: Cape May, New Jersey
Posts: 118
Downloads: 362
Uploads: 6
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It would be nice to have a completely new environmental mod but there is already tons of variety out there in this mod and other mods alike. I wonder if you can genuinely create something unique, particularly the water mechanics which cannot be made to look more aesthetic than they currently are. However....Lighting, fog, and ocean color are things that can be greatly customized and possibly improved. |
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#9 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Nice work on your mod Caustic. Like you mentioned, I wonder how much further an environment mod could be taken than already exists. Work on such a mod began with the great Leovampire (Dave) and his LBO mod, the files of which are still available. After his untimely passing a few years ago, Kriller took up the torch and continued his work. W Clear began work on another fantastic mod, which I believe is incorporated in TMO. Somewhere down the line as time went by, Kriller and Clear combined efforts, and the result, I believe is what is used in RFB. All the time, actual Pacific seascapes were used as references for water color, and appearence at different times of day. I think at this time we have reached a zenith of environmental development due to game limitations.
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#10 |
Weps
![]() Join Date: Apr 2007
Location: Nottinghamshire
Posts: 368
Downloads: 68
Uploads: 0
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First time I've come across this mod. Really nice work Caustic. Any chance we'll see the optional mods packaged for TMO?
@Flybywire are you still using the optional mods with TMO? Did you come across any problems?
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#11 |
Captain
![]() Join Date: Feb 2011
Location: Germany
Posts: 117
Downloads: 111
Uploads: 0
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It works with GFO, nice. I give it a try.
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Wenn die Vögel in die Ferne ziehen, nach Süden, nach Süden! Hab' auch ich den heißen Wunsch zu fliehen, vom heimatlichen Strand. Dort im Hafen wiegt mein Schiff sich leise, träumt vom Süden, träumt vom Süden, drum mein Mädel wünsch mir gute Reise, ich fahr' ins Wunderland! |
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#12 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Awesome work Caustic! Love the colors and new water animation. This mod got me back to playing SH4!
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#13 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Ahoy Caustic.
I really love the mod. I'm using it at the moment and there are so many good things about it I can't list'em all here. However...One little observation. I don't see any sea foam. Especially when the water is a bit calm, it looks like I'm on a fresh water lake. Could you add some? I have three of the files loaded, could it be that I only need the latest file installed? Anyway, please come back with some thoughts about this, I really like the rest of what I see here. Cheers mate. D40 ![]()
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Dogfish40 |
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#14 |
Watch
![]() Join Date: Dec 2010
Location: Buffalo, NY
Posts: 29
Downloads: 1277
Uploads: 0
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I really like this one a lot..... seems more natural and imersive then anything else I have used. Good work!
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#15 |
Sea Lord
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"More immersive" is high praise for a submarine sim!
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