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Old 04-26-12, 02:19 AM   #16
palatum
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http://www.vulcaniasubmarine.com/

Check this site out. It's about a danish fellow, Peter Madsen, who builds his own working submarines. Mainly for those of us who are low on funding. And luck...

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Old 04-26-12, 09:55 AM   #17
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We have a member, McBeck, who is a part of that team. The 2009 Subsim Meet was in Copenhagen and part of the deal was a ride on Nautilus.
http://www.subsim.com/radioroom/forumdisplay.php?f=238
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Old 04-26-12, 12:07 PM   #18
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Here is a link to peters mini uboat... thing.

http://www.vulcaniasubmarine.com/KRAKA.htm
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Old 04-28-12, 03:21 AM   #19
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Think of the cost of complying with all of the government safety rules for the crew. The diesel engines and compressor must meet emission standards... tested annually. The batteries must meet stringent manufacturing requirements as well.

All of the fuel tanks must be tight and NO LEAKS at all. No conversion of fuel to ballast as that will cause a release of fuel to the environment.

Absolutely no firearms allowed without proper permits. Torpedoes? Not on your life, buster !!!!

and so on.......

The taxes and fees will do you in before the keel is laid !!!!! hehehe

AD
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Old 04-28-12, 05:13 AM   #20
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Quote:
Originally Posted by andwii View Post
Here is a link to peters mini uboat... thing.

http://www.vulcaniasubmarine.com/KRAKA.htm
A type VII hull with the turm and stern similar to the XXI , fully operational.
An exellent project!

I WANT ONE OF THESE!
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Old 04-28-12, 08:28 AM   #21
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Quote:
Originally Posted by Andrewsdad View Post
Think of the cost of complying with all of the government safety rules for the crew. The diesel engines and compressor must meet emission standards... tested annually. The batteries must meet stringent manufacturing requirements as well.

All of the fuel tanks must be tight and NO LEAKS at all. No conversion of fuel to ballast as that will cause a release of fuel to the environment.

Absolutely no firearms allowed without proper permits. Torpedoes? Not on your life, buster !!!!

and so on.......

The taxes and fees will do you in before the keel is laid !!!!! hehehe

AD
but so wort it! lol
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Old 04-28-12, 10:27 PM   #22
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Forget the external TDC. How bout a periscope? Eh?

This thread has got me looking at flight cockpits. That is the coolest stuff I've seen in a long time. I would love to get me one of those for my flight sims.
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Old 04-28-12, 11:17 PM   #23
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I wanna build a submarine. Have been wanting to do it for a while. I have basic blueprints for basically a ballasted canoe combined with a propane tank... but the KRAKA from before is simply amazing.

Gotta keep playing the lotto!
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Old 04-29-12, 03:19 PM   #24
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[QUOTE=Missing Name;1877008

Gotta keep playing the lotto![/QUOTE]

Lottery (laht' uh ree) n. A tax on people who are bad at math.
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Old 04-30-12, 02:43 AM   #25
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I must say I have only rarely seen such a well greased collective effort to derail a thread from its original object

So, back to that:

Quote:
Just had a early sunday morning crazy idea. Like the title says; having a replica (or homemade) TDC panel connected to your PC through USB, and then you could do the torpedo settings on this panel.
I have absolutely NO idea how this could work in terms of programming... Correction: I have absolutely NO idea hoe this could work, whatsoever...

But it would be awesome to have a 22x22 inch TDC panel connected
Actually there is a chance to do something like that but much more easily. Ther racing simulators have been having it for a long time, and the only difficulty is that it needs a plug-in to allow it to read what the game is actually doing. Look here:





H.Sie and Stiebler *might* have a clue about that, but they are busy with other stuff. In SH5 this shouldn't be that difficult to implement, probably TheDrakWraith would know how to.
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Old 04-30-12, 03:08 AM   #26
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Quote:
Originally Posted by Hitman View Post
I must say I have only rarely seen such a well greased collective effort to derail a thread from its original object

So, back to that:
.
Thank you, Hitman!! I feel relieved! Like the geeky schoolkid who has been rescued from a crowd of bulliers from a friendly stranger

Quote:
Originally Posted by Hitman View Post
Actually there is a chance to do something like that but much more easily. Ther racing simulators have been having it for a long time, and the only difficulty is that it needs a plug-in to allow it to read what the game is actually doing. Look here:





H.Sie and Stiebler *might* have a clue about that, but they are busy with other stuff. In SH5 this shouldn't be that difficult to implement, probably TheDrakWraith would know how to.
From what I see these HUD-boards only shows output from the game/application it is connected to, it is not possible to enter any input. My initial idea was to have a dial which one could turn to the proper value, and then it sent the data to the game and vice versa. I.e. it has to be mechanical, with some sort of motor to turn the dials. Or it could be some sort of touch-screen (TDC-app) that you could manipulate. But the mosta charming would definately be a electro-mechanical connection between the game and the external panel. To actually feel that you turn the "speed-dial" and the "range-dial" in the TDC. *dreaming*

-pal
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Old 05-01-12, 08:46 AM   #27
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Absolutely no firearms allowed without proper permits. Torpedoes? Not on your life, buster !!!!
What permits?

Oh, and yeah, you'd need to pay the $200 destructive device tax on each torpedo, but that's only if you load them up with explosives. Until then, they are merely fast autonomous underwater vehicles...
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Old 05-01-12, 08:56 AM   #28
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Quote:
Originally Posted by Hitman View Post
I must say I have only rarely seen such a well greased collective effort to derail a thread from its original object


It was at the top of the page, so I responded without thinking. My fault then; I should have said something right then.

"But dad, he started it!"
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Old 05-01-12, 11:59 AM   #29
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Quote:
From what I see these HUD-boards only shows output from the game/application it is connected to, it is not possible to enter any input. My initial idea was to have a dial which one could turn to the proper value, and then it sent the data to the game and vice versa. I.e. it has to be mechanical, with some sort of motor to turn the dials. Or it could be some sort of touch-screen (TDC-app) that you could manipulate. But the mosta charming would definately be a electro-mechanical connection between the game and the external panel. To actually feel that you turn the "speed-dial" and the "range-dial" in the TDC. *dreaming*
It only works one-way because car dash gauges are supposed to only be readed, and the driver has the buttons on his weel and keyboard for inputs. But nothing prevents you from having a full interactive TDC if youhave a tactile screen *AND* as I said, the proper dlls that accept inputs.
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