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Old 01-07-06, 12:08 AM   #11
JScones
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Join Date: Apr 2005
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Quote:
Originally Posted by Skweetis
Alrighty then! I know squat about Delphi... Ill copy the code into a text file if you like, or if you have access to VB ill just send the source.... its well commented so it shouldnt be hard to decipher.
Just the .vbp file will be fine. You can send to jonesoft at iinet dot net dot au. Although you may like to keep pursuing, as I'm close to locking down the next release (actually, only data file changes are permitted now). The release after this one won't be until April or May.

Quote:
Originally Posted by Skweetis
If your worried about impact in the med (since it typically has better weather I assume, just IF around the problem by bypassing my code if they are starting in the med.)
That's not the issue - I just don't know if I should be worried, if you know what I mean. If I simulate something, I like it to be based on supporting analysis and data (it's just who I am). Unfortunately, unlike nearly everything else related to SH3, with weather it's simply not as easy as firing up uboat.net and searching for the answer!

Basically, we spend so much time tweaking boats and everything else for accuracy, I don't want to distract with unrealistic weather patterns (just like my concerns with the "Seasonal" wave height option) - I want it as good as we can get it. Hopefully, someone will know the answer to your question around how rough is too rough to start and we'll then be sweet.

I have another question to add though: does the game actually model extreme weather in the Med, or are the extreme values lessened? (I've never been to the Med...although I plan to transfer to the 29th in about 6 months time).
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