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Old 04-23-12, 09:26 AM   #1
Hinrich Schwab
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Originally Posted by Wigbold View Post
Congratulations! Still problems with the "satellite-guided" DD's?
I think one of the main problem of the DD-strength is that SH II formerly was made in a great hurry. I don't know the DCMod above,but I have changed myself all DC-ranges to realistic ones. The realistic range of Ascdic, so my researches, was max. 2000yds at good conditions. The sim has often more. I set to 2000m (more than yards). Further the turn rates of all ships and boats are unrealistic long. I changed them on the base that ships in this times needed approximately 4 to 5 ship lengths for a U-turn.
But one main reason why the escorts can kill nearly every boat in the first or secand atack is that some sonar systems (I don't remember how much) have in the system files in the last line (Sensor can determine elevation or DEPTH) the setting TRUE!! But they couldn't; may be at the end of the war some escorts were fitted with depth finding equipment but the Q-Model is not modelled in the game. So the entry in one of the system files.
With this changes the escorts are really not harmless but you have a realistic chance to survive and that they will loose contact.
I appreciate your input, but I found the real problem weeks ago; the veterancy of all units is set too high. All platforms in SHII/DC have a "Captain" and "Crew" setting. Altering these change the AI to match. The default is 80/80 (Veteran Captain, Veteran Crew). RedOctober1984 and I experimented with a mission I had made to see what a more reasonable level for Early War was. This setting is approximately 40/40. (Trained Captain, Trained crew).
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Old 04-30-12, 07:40 PM   #2
Wigbold
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Originally Posted by Hinrich Schwab View Post
I appreciate your input, but I found the real problem weeks ago; the veterancy of all units is set too high. All platforms in SHII/DC have a "Captain" and "Crew" setting. Altering these change the AI to match. The default is 80/80 (Veteran Captain, Veteran Crew). RedOctober1984 and I experimented with a mission I had made to see what a more reasonable level for Early War was. This setting is approximately 40/40. (Trained Captain, Trained crew).
At first sorry that my answer lasts so long but I don't got a mail that you have replied.
Does the change of Captain/Crew settings really work? When I get solved another big problem I will test it. Perhaps you have had it too: I've made the experience that I can store a mission and another not or better, I can store but starting again to continue my boat gets list with around 40° or - much better - it starts flying to the moon, slowly like a hot air balloon. Because I've modified my sim.ini my extended janus log told me (so far I understand what's written there) that there are opening difficulties with model.JRF's. At first I had this with the downloaded modded "Kormoran" and now additionally with the NCCAdmHipper,jrf. They run without any bug but only the first time. After storing the mission the things above will happen. A cathastrophy.
To the crew/captain settings I've seen three possibilities: A) CrewRating = in the UDF-files, B) Proile = .. but nobody knows the correct parameters and C) Crew/Captain. It would be very helpful if the change of this parameters would really have a result in the game because we can manage then greenhorn crews or mixed with veterans and so on. I will post my results but at first I must know which JRF's cause the storing defect and I fear that this will last.
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Old 04-30-12, 08:10 PM   #3
Hinrich Schwab
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Quote:
Originally Posted by Wigbold View Post
At first sorry that my answer lasts so long but I don't got a mail that you have replied.
Does the change of Captain/Crew settings really work? When I get solved another big problem I will test it. Perhaps you have had it too: I've made the experience that I can store a mission and another not or better, I can store but starting again to continue my boat gets list with around 40° or - much better - it starts flying to the moon, slowly like a hot air balloon. Because I've modified my sim.ini my extended janus log told me (so far I understand what's written there) that there are opening difficulties with model.JRF's. At first I had this with the downloaded modded "Kormoran" and now additionally with the NCCAdmHipper,jrf. They run without any bug but only the first time. After storing the mission the things above will happen. A cathastrophy.
To the crew/captain settings I've seen three possibilities: A) CrewRating = in the UDF-files, B) Proile = .. but nobody knows the correct parameters and C) Crew/Captain. It would be very helpful if the change of this parameters would really have a result in the game because we can manage then greenhorn crews or mixed with veterans and so on. I will post my results but at first I must know which JRF's cause the storing defect and I fear that this will last.
Yes, it does work. RedOctober1984 and I tested a specifically scripted mission I made to do just that. The default settings feel more like the appropriate reactions from a Late War crew while the settings I stated in a previous post make more sense with an Early War crew.
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