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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Pacific Thunder
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Cool, I would have been happy with the ability to Abandon Ship instead of losing my guys, a feature that should have made it into SH4, with three randomly selected options:
Sunk and all hands KIA Captured and POW or Rescued with a new Command - just like the old SHCE.... looks like you have made #3 - I've been using a random number generator to decide my fate until now :) Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#17 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
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Rescue Sub mod has been updated to v1.1
Please see first post in this thread. And I would love to hear some feedback or war patrol stories from those using this mod. ![]() Last edited by Traveller; 04-03-12 at 08:02 PM. |
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#18 |
Lucky Jack
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I have noticed something odd. Send radio messages and I get deploy to this area and that area, normally only get them once objective is complete. Not needed the rescue sub yet so I can not make a comment in that area.
BTW: Using v1.1
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#19 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() I found the problem and corrected it. v1.15 has been uploaded. Please see first post for link. You should install v1.15 while in port. Last edited by Traveller; 04-07-12 at 07:40 PM. |
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#20 |
Lucky Jack
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Thanks.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#21 |
Lucky Jack
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EDITED
Good and was bad news... strange issue reported still remains. EDIT...That was yesterday, today all is well, no multi deploys. Good News... ![]() ![]() ![]() ![]() Never saw the rescue sub but on saying that I don't see the docked supply ships any more when I added the U-Boat add on, the supply marker is on the map and I'm still able to pick up fresh torpedoes. Not too bothered about not seeing your rescue sub as long as I'm fixed that what counts. Any way my repair team could not fix my AA Guns and as I was in the area I gave it a ago and yes they were fixed after waiting eight days.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() Last edited by STEED; 04-09-12 at 12:10 PM. |
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#22 | |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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![]() Quote:
![]() ![]() ![]() Maybe try uninstalling and then reinstalling Rescue Sub v1.15 while in port next time, restart SH4, then save the campaign game. That might solve your problem. |
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#23 |
Lucky Jack
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Using stock SH4 with U-Boat add on and a number of mods..
List. Add_Radio_St_02-2008 Aoba Heavy Cruiser Bombs British Medium Old Tanker mod CV Unryu Depth Charge Drop Splash Warning v1.0 Desktop Picture Fairbanks Engine Sounds Final GreenLamp hi-res_binoculars Historical 4 bladed props HMAS AUSTRALIA [SH4] HMS Repulse HNLMS VAN GALEN [SH4] Map Colour Scheme 4 ParaB's tweaked air strikes PassHospi SMALLER SEABED ROCKS Smoke on the water -beta2- Sobers explosions mod ver2 Soryu SS Hull Numbers Subvet Confirmed DC Ver3 U.S. Medals Fix Stock1.5 US NAVY OFFICER HAT MOD FOR SH4 WEBSTER's Better Exterior Camera View for v1.4 and v1.5 WEBSTER's Better Waterline Colors for v1.4 and v1.5 WEBSTER's Torpedo Damage Fix WEBSTER's Upgraded Deck Gun SMALLER SEA PLANTS SMALL LESS WATER LIMBER HOLES 600 Slightly Subnuclear Mark 14 and Cutie SH4-Free American weapons & Upgrades Crew Rank Fix - Stock O_Battlecruiser_V1.0 SH4-More Refit Bases Rescue Sub v 1.15 for Vanilla SH4 v1.5
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#24 |
Torpedoman
![]() Join Date: Dec 2011
Location: Florida, USA
Posts: 116
Downloads: 105
Uploads: 0
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Been looking forward to a mod like this one after a voyage limping back to base....
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#25 |
Seaman
![]() Join Date: Jan 2018
Posts: 38
Downloads: 4
Uploads: 0
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tried this with version 1.5 game with GFO and the following mods installed:
-max optics iv -real env -lite fog -extra allied naval bases -webster's new sonar view -Pacific sounds -sober's compass -remove grain effect none of which modify the dynamic campaign files, so I can't see how they would conflict with this mod. could not get it to send me the new message about the rescue sub locations at the beginning of a campaign mission. followed the instructions that came with the mod exactly. I used the version that is supposed to work for stock version 1.5. Last edited by Ichthyos; 01-30-18 at 04:50 PM. |
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#26 |
CTD - it's not just a job
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Check you MODS folder, and the Rescue Sub mod folder(s) below that. The mod should be activated last. You should end up with a new DynamicMiss.cfg file in the Data Campaigns Campaign folder, and a new "Rescue Sub" folder in the DynamicMiss folder. You should also have a new "Rescue Porpoise" folder & sub in the Data Land folder, as well as a Data Roster American Land entry for a Rescue Porpoise.cfg file. The Names.cfg file in the Roster folder adds the name to the game.
Which version of the mod are you using? When are you sending your Status Report?
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"...and bollocks to the naysayers" - Jimbuna |
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#27 |
Seaman
![]() Join Date: Jan 2018
Posts: 38
Downloads: 4
Uploads: 0
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all of that was done, mod loaded last, and looks exactly as you describe. version is 1.15.
patrol report sent as soon as the sub activates at the beginning of a mission. nada. |
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#28 |
CTD - it's not just a job
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Let me see what I get out of mine, if I can find my install...
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"...and bollocks to the naysayers" - Jimbuna |
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#29 |
Seaman
![]() Join Date: Jan 2018
Posts: 38
Downloads: 4
Uploads: 0
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oh man! don't go to any trouble. not important!
thanks though. |
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#30 |
CTD - it's not just a job
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No trouble. In fact, it is a distraction from my trying to re-learn Visual Basic. I'm an old programmer, from Win31 / 95 days, and things are just a wee bit different in the Windows programming world from back then, and I'm going nutz trying to get up to speed, so distractions help...
![]() In the meantime, I've tried Rescue Porpoise on top of several different installs, and in all of them, I get similar to this: ![]() ![]() ![]() That said, it's the last install in the mod list of all that I've done. There is a small change in the Names.cfg in the Roster folder, and that might be the cause of your issues. Using WinMerge works, or just make a copy of the Names.cfg file that is in the game's Data / Roster folder, into a new folder - prior to activating Rescue Sub last - and work with that copy. Under the "[ClassNames]" section up top, add the line "Rescue Porpoise=Rescue Porpoise". I don't understand why that line is there, but it is... Under the "[Land]" section, which is about the mid-point of the file, add the same line "Rescue Porpoise=Rescue Porpoise". The sub is defined as a Land Unit in the Roster - and that's it. You could then either put that edited Names.cfg file into Traveller's Rescue Sub v1.15 mod folder on top of his version, or make your own mini-mod of it. Besides that, I don't know why you wouldn't be getting the same thing, so long as Rescue Sub is activated last, but that is the only file I get a JSGME warning on... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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