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Old 04-17-12, 08:00 PM   #1
Sailor Steve
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Originally Posted by VONHARRIS View Post
Any comments are accepted.
Nothing to comment on, or at least argue with. Your reason is good to you, and mine is good to me. As I said, I also have AXIS set for -1 rather than -10. Several Axis ships were sunk by u-boats, and in every case it was determined that the target was in the wrong place or it was disguised as an Allied ship. I keep my NEUTRAL set at zero so I'm not tempted to just sink all the neutrals.

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Originally Posted by LGN1 View Post
Hi,

my solution to this problem is to randomize the value for 'neutral' via SH3 Commander.
That is brilliant! How exactly did you set it to get that result?
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Old 04-18-12, 01:16 PM   #2
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Originally Posted by Sailor Steve View Post
That is brilliant! How exactly did you set it to get that result?
Hi Sailor Steve,

just add these lines to the 'Randomised events.cfg' file:

[0:data\Cfg\Basic.cfg]
ChooseFrom=2
RndMidPat=1

0_RENOWN|NEUTRAL=0
1_RENOWN|NEUTRAL=-1

Depending whether you already have entries that alter the Basic.cfg file, you will have to change the 0 to a different number.

The lines above will result in a 50% chance that you will get penalized when sinking neutrals. You can change the probability by adapting the ChooseFrom value and adding more entries, e.g.,

ChooseFrom=3
RndMidPat=1

0_RENOWN|NEUTRAL=0
1_RENOWN|NEUTRAL=-1
2_RENOWN|NEUTRAL=-1

--> 66% chance that you will get penalized....

Regards, LGN1
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Old 04-18-12, 02:32 PM   #3
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Thank you LGN1.

It will add to the game.
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Old 04-18-12, 03:54 PM   #4
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Pretty neat deal. Thanks.
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Old 04-19-12, 04:51 AM   #5
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My main problem with how SH3 handles neutrals is that when using TC the watchcrew never verbally shouts "ship spotted". TC drops to x1 but I know straight away I'm dealing with a neutral because there was no verbal annoucement to go with the drop in TC. You can also increase TC to whatever you want in the presence of a neutral which you can't do if an enemy ship is in range. Same applies to aircraft.

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Old 04-19-12, 05:32 AM   #6
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Originally Posted by Captain Nemo View Post
My main problem with how SH3 handles neutrals is that when using TC the watchcrew never verbally shouts "ship spotted". TC drops to x1 but I know straight away I'm dealing with a neutral because there was no verbal annoucement to go with the drop in TC. You can also increase TC to whatever you want in the presence of a neutral which you can't do if an enemy ship is in range. Same applies to aircraft.

Nemo
My experience is if the TC doesn't go above 32 after it is spotted-it is an enemy.
Also if you hit one with a torpedo-the crew does not cheer. Dead silence on board.
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Old 04-19-12, 06:08 AM   #7
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My experience is if the TC doesn't go above 32 after it is spotted-it is an enemy.
Also if you hit one with a torpedo-the crew does not cheer. Dead silence on board.
Same here. No need to identify if the ship is neutral or not, the way it's handled in TC gives it away.

Nemo
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