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Old 04-15-12, 03:33 PM   #1066
col_Kurtz
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Default Problem with mission orders on the map OHII - I think

Hi...

Tried some different configuration in my mod soup - and I tought I found what I`m looking for. Game is working, all dialogues are in the boxes. But there is another problem. Last two hours I spend on the reload and load mods. Have a look on the screen.
With all OHII disabled mods game back to stock setup (Sink 5 ships and 1 Aircraft Carrier).



Link below JSGME setup:

http://wklej.org/id/732750/

Any idea?
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Old 04-15-12, 03:52 PM   #1067
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can you run this app and send me the report - C:\Ubisoft\Silent Hunter 5\data\Applications\SH5 Validator\SHValidator.exe
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Old 04-15-12, 04:16 PM   #1068
col_Kurtz
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Quote:
Originally Posted by Trevally. View Post
can you run this app and send me the report - C:\Ubisoft\Silent Hunter 5\data\Applications\SH5 Validator\SHValidator.exe
Sure. Here you go Very, very looong list. Above 2k lines.

http://wklej.org/id/732826/

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Old 04-15-12, 04:33 PM   #1069
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Originally Posted by Trevally. View Post
It is working ok for me.

Here is a direct link - https://rapidshare.com/#!download|332p9|2578940613|OHIIv1.8_all_versions_ patch2.7z|19

If this does not work, let me know and I will add it to a new host
Now i can download it,weird.
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Old 04-15-12, 05:16 PM   #1070
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Just another thing I came across in testing, IRAI/OHII/MMM related, since I saw it mentioned both here and the MMM thread: Coming back to Kiel and crashing in proximity to the mouth of the harbor.

I had a consistent one, tried reloading all the way back from leaving Scapa, and as soon as I got near the mouth @ Kiel, CTD. I did a more complete removal of IRAI. Removed every IRAI file from pt 2 of MMM mod, and tested saves at Kiel, near Kiel, all the way back to Scapa and sailing to Kiel, not a single CTD. (for my Scapa Torpedo hit CTD I just overwrote the script files in data\scripts\AI with stock in a "submod", this got me past there, but still crashed approaching Kiel)

Would appear something with IRAI & docked ships isn't getting along. With IRAI on during the patrol never had a crash in situations ranging from deck gun & torp attacks on merchants, being hunted by destroyers, etc. Only @ Scapa & Kiel did CTDs come up, and there was no getting past them when they did.

And, since this was my first SH5 patrol, a huge thanks to everyone that made all these mods!
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Old 04-16-12, 02:49 PM   #1071
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Quote:
Originally Posted by Trevally. View Post
@Quink

Yes - Volodya is correct here
Thanks Volodya
I installed -mtns - OHII&HarbourAddition_fix v1.8b and still don't see the bouys or the aircraft carrier. The addition of this MOD has almost brought my computer to it's knees. Without this MOD nothing seems to bother it. In fact, I had several post installation CTDs and those are almost the first I've ever had.

Here's is what I've got installed in this order now;

-Open horizons II full v1.8
-Open horizons v1.8 Patch

-mtns - more traffic, nations and ships v1.8f
-mtns - OHII&HarbourAdditon_Fix v1.8b

Must I first install Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons?

Is there, perhaps, some MOD available for OHII v1.8 such as the one mentioned below, available for v1.7, that might reduce the load on my computer a bit without losing to much in the way of the harbour additions such as my beloved bouys and certain other docked ships such as the aircraft carrier.

The MOD I refer to for v1.7 was;

-mtns - OHII&HarborAddition_Fix - 1_7 disable Harbor Addition _ Light Version.

Trevally and Volodya, my sincere thanks to you both for the help to date.
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Old 04-16-12, 03:43 PM   #1072
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Quote:
Originally Posted by col_Kurtz View Post
Sure. Here you go Very, very looong list. Above 2k lines.

http://wklej.org/id/732826/

Hi Col_Kurtz

This is most odd - your report is showing that there are no campaign errors and only 2 small errors with one of your saved games.

The only thing I can suggest is to remove all mods from the mods folder (unintall then first).
Then delete mods folder.
Run JSGME again and a new mods folder will be made.
Replace mods in that folder and install them agaian.
Start new career.
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Old 04-16-12, 03:51 PM   #1073
Trevally.
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Quote:
Originally Posted by DD View Post
Just another thing I came across in testing, IRAI/OHII/MMM related, since I saw it mentioned both here and the MMM thread: Coming back to Kiel and crashing in proximity to the mouth of the harbor.

I had a consistent one, tried reloading all the way back from leaving Scapa, and as soon as I got near the mouth @ Kiel, CTD. I did a more complete removal of IRAI. Removed every IRAI file from pt 2 of MMM mod, and tested saves at Kiel, near Kiel, all the way back to Scapa and sailing to Kiel, not a single CTD. (for my Scapa Torpedo hit CTD I just overwrote the script files in data\scripts\AI with stock in a "submod", this got me past there, but still crashed approaching Kiel)

Would appear something with IRAI & docked ships isn't getting along. With IRAI on during the patrol never had a crash in situations ranging from deck gun & torp attacks on merchants, being hunted by destroyers, etc. Only @ Scapa & Kiel did CTDs come up, and there was no getting past them when they did.

And, since this was my first SH5 patrol, a huge thanks to everyone that made all these mods!
Thanks for the info DD

It does sound that under some conditions (return to Kiel, Scapa torp attacks) that there are some bugs still to find.
Pehars indead there is something stopping the IRAI script from working (land, docked ships)

I think some others who have have these same ctds (and the same fix - a temp removal of IRAI) do not use MMM so it should not be related to that.

IRAI has not caused any ctd (that I can think of reading about) other than when used with OHII and within these stated conditions - There are not shared files between the two mods
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Old 04-16-12, 03:52 PM   #1074
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Quote:
Originally Posted by Trevally. View Post
Hi Col_Kurtz

This is most odd - your report is showing that there are no campaign errors and only 2 small errors with one of your saved games.

The only thing I can suggest is to remove all mods from the mods folder (unintall then first).
Then delete mods folder.
Run JSGME again and a new mods folder will be made.
Replace mods in that folder and install them agaian.
Start new career.
New career - ouch.
Ok, I`ll do that.

Thank you very much
Btw. Is that means my order for mod soup is correct, am I right?
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Old 04-16-12, 04:02 PM   #1075
Trevally.
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Quote:
Originally Posted by quink99 View Post
I installed -mtns - OHII&HarbourAddition_fix v1.8b and still don't see the bouys or the aircraft carrier. The addition of this MOD has almost brought my computer to it's knees. Without this MOD nothing seems to bother it. In fact, I had several post installation CTDs and those are almost the first I've ever had.

Here's is what I've got installed in this order now;

-Open horizons II full v1.8
-Open horizons v1.8 Patch
-mtns - more traffic, nations and ships v1.8f
-mtns - OHII&HarbourAdditon_Fix v1.8b

Must I first install Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons?

Is there, perhaps, some MOD available for OHII v1.8 such as the one mentioned below, available for v1.7, that might reduce the load on my computer a bit without losing to much in the way of the harbour additions such as my beloved bouys and certain other docked ships such as the aircraft carrier.

The MOD I refer to for v1.7 was;

-mtns - OHII&HarborAddition_Fix - 1_7 disable Harbor Addition _ Light Version.

Trevally and Volodya, my sincere thanks to you both for the help to date.
Hi Quink

Yes OHII and MTNS can be a hard task for your PC at times - more so with TDWsUI mod as well.

I can think of only two things to try,
The first is the part of MMM that merges these mods - see here
The secong is the new megamod by Uekel. see here

The makers of both these mods have spent a lot of time testing how to best make OHII and MTNS work together
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Old 04-16-12, 04:07 PM   #1076
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Quote:
Originally Posted by col_Kurtz View Post
New career - ouch.
Ok, I`ll do that.

Thank you very much
Btw. Is that means my order for mod soup is correct, am I right?
Looks ok, but I do not know all the mods in your list.

You shold move these two to after OHII
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.8)

And this one should be the version to work with OHII
Trevally Tutorials - All v0.2 (for TDW UI)
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Old 04-16-12, 06:42 PM   #1077
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Quote:
Originally Posted by col_Kurtz View Post
Hi...

Tried some different configuration in my mod soup - and I tought I found what I`m looking for. Game is working, all dialogues are in the boxes. But there is another problem. Last two hours I spend on the reload and load mods. Have a look on the screen.
With all OHII disabled mods game back to stock setup (Sink 5 ships and 1 Aircraft Carrier).
Any idea?
Such problem (like on the screen) can arise when you enable/disable mod which contains the .tsr-files and try to load old save.
Many gamers in Russia faced such a problem when enable/disable Rus-translate mod.
Sorry for my bad English.

Best regards and Good hunting!
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Old 04-16-12, 06:49 PM   #1078
col_Kurtz
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@volodya
Ok, thanks. Actually I supposed that. To many load - reload to find the best order to my own soup menu

Right now I did like wrote Trevally and I`ll try this way If will go ok, no more switch off/on

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Old 04-19-12, 07:51 PM   #1079
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Hello, Trevally!
Should I enable Radio Messages 1.2.0 before or after OHII?

Thank you.
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Old 04-20-12, 11:51 AM   #1080
Trevally.
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Quote:
Originally Posted by volodya61 View Post
Hello, Trevally!
Should I enable Radio Messages 1.2.0 before or after OHII?

Thank you.
Before or after is ok

If you use TDWs UI, you don't need it
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