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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1036 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#1037 |
Navy Seal
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Did you install with JSGME
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#1038 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Hi!
I found out that I'm crazy busy this week and can't test the Scapa Flow yet, but it's great to read that one possible bug is possibly gone. Will report my results probably this weekend! Great work! ![]() |
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#1039 |
Nub
![]() Join Date: May 2005
Posts: 3
Downloads: 59
Uploads: 0
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Had this game sitting on my shelf for a year. Hopefully downloading this mod will get me back in the spirit.
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#1040 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Christ on a crotch.
As I reported earlier, I managed to sink my target in Scapa after killing IRAI temporarily, but I didn't get the usual "sunk ship" icon on the Nav Map. No matter. I got the kill and the renown in the cap's log, it just never showed up on my message log (lower right). So I went off on my next patrol, and the first ship I encountered was a freighter off of the East Coast of England. I laid in wait for her (dodging the damn RAF) and sent her to the bottom. Once again, the stock cap's log recorded my kill, but no icon on the map and no notification in the message log like I've always had. I honestly have no idea what I've done wrong now. Obviously something went awry between my Baltic mission where every single ship got marked and now. Code:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] SH5 Patch and Gramophone Shuffler Accurate German Flags RemoveLogoIntroTheDarkWraith sobers green spinning thing SH5 No Damn Bubbles, No Damn Halo Mod Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environment SH5 Waves (normal version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1 No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (german version) SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Stormys DBSM SH5 v1.3 Basemod (no beards) Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards) sobers best ever fog V9 SH5 Small_trees_SH5_V1 sobers 3D deck spray mod V7 Window_Lights_Redone_V1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Pascal-sh5-Crew-Uniforms. 12.2011 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith (for Sober Fog) IRAI_upgrade_to_v_0_0_31 NewUIs_TDC_6_9_0_ByTheDarkWraith Manos Scopes-patch for 16x9 Critical hits 1.1 Torpedos KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith OPEN HORIZONS II_base v1.8 OPEN HORIZONS II_enviro v1.8 OH II Minefield map for TDWs Ui Trevally Tutorials - All v0.2 (for TDW UI) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.8 Grossdeutscher Rundfunk sobers NO water drops V1 smaller flags for Warships 1_0b sobers hud sounds V1 SH5 Change days in bunker stoianm colored exterior mod v2 (low color) OHIIv1.8 Base+environ patch2 sobers Lights Cfg SH5
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#1041 | |
Navy Seal
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![]() ![]() ![]() Hi Misha - I am sure TDW knows about this issue and may add a fix in the next version of his UI mod ![]() |
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#1042 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Hello misha1967
Can you be so kind and help me with those mods? I digged Stormys DBSM SH5 v1.3 Basemod (no beards) Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards) Where to DL them? ![]() |
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#1043 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=164552 ![]() |
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#1044 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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![]() ![]() I got this: Stormys DBSM SH5 v1.3 Basemod There is nothing inside except this mod. Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Same here. So... where is exactly? I digged each archiv and - no results. I`m lost - again ![]() |
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#1045 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Sorry, Kurtz. The "no beards" mods don't actually exist. They're personal modifications to Stormy's mods I've made. I just had to rename them so I don't get them confused.
However, you can achieve the exact same effect by downloading my "Gillette Patch" from the link that Silent Steel gave you and enabling the parts you need (instructions in the readme file contained in the patch) right after Stormy's DBSM. What it does is the same thing as I did manually in the "no beards" mods, namely to remove the beards from your crew members. I made the Gillette Patch specifically because other members asked me if I could help them achieve the same effect that I had from manually editing a few files in SDBSM. ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#1046 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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Are you looking for "The Gillete Patch" by Misha1967 ?
It's in this thread (Post No. 804) http://www.subsim.com/radioroom/show...164552&page=54 EDIT : misha beat me by a few minutes...
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#1047 | |
Black Magic
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![]() See post #1 of the SH5 Validator thread for new version (v2.0.6.0) |
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#1048 | ||
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Quote:
![]() Mr Trevally using IRAI 0.32 - ok - one confuse. Mr sober showing now best ever fog nr 5... I saw nr 6 than - use the stog go. The second confused. Now, Mr Misha... ![]() And I`m trying the get right order with my mod soup... and what I have now? A lnaguage compilation - SH5 PL - installed german voices, with english-polish names, and now german subtitles... Oh lord, want you buy me a mercedes benz... my father drives porsche... I`m lost - totally lost. Sorry for this off topic. Yes, I DL gillette mod too... but there is no any mod called No beards ![]() Thank you very much and happy hunting ![]() Best regards, Kurtz ![]() |
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#1049 | |
Navy Seal
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#1050 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Okay, finally re-tested the dreaded Scapa Flow mission and have some news.
![]() I had restarted my career and emptied the my documents/SH 5 folder, like Pedrobas suggested (i'm using modified version of the MMM 0.5). I also had the new patch applied. So when I was entering the Scapa area, I had a CTD. It happened just like before. So I loaded and continued on, didn't crash anymore (just like before). But again, when the torpedoes closed on the BB, CTD. Tried many times but no luck. Once I fired only one torpedo and it didn't crash, but ofcourse I couldn't sink the ship that way. I could see that ships reacted, they turned on the search lights and I think I saw some destroyers starting engines. I followed Mishas good example and disabled IRAI temporarily (actually I added the stock ship scripts over my mod soup, ship.aix and so on) and tried again, and hooray, all problems were gone! I could watch in camera mode how the torpedoes hit the Battleship and exploded without any hiccups. Tried this several times and everything worked. So, I think the problem must be connected to IRAI. Some part of the ship scripts is causing the crash I think. ![]() EDIT: Before installing the MMM, I didn't have problems in Scapa Flow. But MMM uses the same version of IRAI that I had before, so there is probably something happened in Scapa Flow updates that causes problems with IRAI. |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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