SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-10-12, 01:35 PM   #1036
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by Trevally. View Post
Write here what mods you have installed and the order

You're at it all around the clock, or?

Yes please, mods list.
Silent Steel is offline   Reply With Quote
Old 04-10-12, 01:46 PM   #1037
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by lmy76128 View Post
just installed open horizon2 v1.8
i had no problem before..
Did you install with JSGME
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 04-11-12, 06:33 AM   #1038
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Hi!

I found out that I'm crazy busy this week and can't test the Scapa Flow yet, but it's great to read that one possible bug is possibly gone. Will report my results probably this weekend! Great work!
Rongel is offline   Reply With Quote
Old 04-11-12, 10:13 PM   #1039
bullet01
Nub
 
Join Date: May 2005
Posts: 3
Downloads: 59
Uploads: 0
Default

Had this game sitting on my shelf for a year. Hopefully downloading this mod will get me back in the spirit.
bullet01 is offline   Reply With Quote
Old 04-12-12, 02:31 AM   #1040
misha1967
Commander
 
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
Default

Christ on a crotch.

As I reported earlier, I managed to sink my target in Scapa after killing IRAI temporarily, but I didn't get the usual "sunk ship" icon on the Nav Map. No matter. I got the kill and the renown in the cap's log, it just never showed up on my message log (lower right).

So I went off on my next patrol, and the first ship I encountered was a freighter off of the East Coast of England. I laid in wait for her (dodging the damn RAF) and sent her to the bottom. Once again, the stock cap's log recorded my kill, but no icon on the map and no notification in the message log like I've always had.

I honestly have no idea what I've done wrong now.

Obviously something went awry between my Baltic mission where every single ship got marked and now.


Code:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

SH5 Patch and Gramophone Shuffler
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers green spinning thing SH5
No Damn Bubbles, No Damn Halo Mod
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 v 2.1 - Skycolor Hotfix #1
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Stormys DBSM SH5 v1.3 Basemod (no beards)
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards)
sobers best ever fog  V9 SH5
Small_trees_SH5_V1
sobers 3D deck spray mod V7
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms. 12.2011
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith (for Sober Fog)
IRAI_upgrade_to_v_0_0_31
NewUIs_TDC_6_9_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
Critical hits 1.1 Torpedos
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
OPEN HORIZONS II_base v1.8
OPEN HORIZONS II_enviro v1.8
OH II Minefield map for TDWs Ui
Trevally Tutorials - All v0.2 (for TDW UI)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.8
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers hud sounds V1 SH5
Change days in bunker
stoianm colored exterior mod v2 (low color)
OHIIv1.8 Base+environ patch2
sobers Lights Cfg SH5
__________________
Ansonsten, Herr Lutter, ist alles in Butter
Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU
misha1967 is offline   Reply With Quote
Old 04-12-12, 07:13 AM   #1041
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by bullet01 View Post
Had this game sitting on my shelf for a year. Hopefully downloading this mod will get me back in the spirit.
Hi Bullet and welcome to subsim

Quote:
Originally Posted by misha1967 View Post
Christ on a crotch.
Had to look this one up Christ on a crotch

Hi Misha - I am sure TDW knows about this issue and may add a fix in the next version of his UI mod
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 04-12-12, 08:53 AM   #1042
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Hello misha1967

Can you be so kind and help me with those mods? I digged

Stormys DBSM SH5 v1.3 Basemod (no beards)
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards)

Where to DL them?

__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 04-12-12, 10:54 AM   #1043
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by col_Kurtz View Post
Hello misha1967

Can you be so kind and help me with those mods? I digged

Stormys DBSM SH5 v1.3 Basemod (no beards)
Stormys DBSM SH5 v1.3 additional crew sounds beta6 and hotfix (no beards)

Where to DL them?

Here;

http://www.subsim.com/radioroom/showthread.php?t=164552

Silent Steel is offline   Reply With Quote
Old 04-12-12, 12:08 PM   #1044
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by Silent Steel View Post
Erm... With all respect Silent Steel I know this thread and I downloaded any link (I think) from it. And... I still haven`t found what I looking for Maybe I`m not smart boy
I got this:
Stormys DBSM SH5 v1.3 Basemod There is nothing inside except this mod.
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 additional crew sounds beta6 Same here.
So... where is exactly? I digged each archiv and - no results. I`m lost - again
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 04-12-12, 12:48 PM   #1045
misha1967
Commander
 
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
Default

Sorry, Kurtz. The "no beards" mods don't actually exist. They're personal modifications to Stormy's mods I've made. I just had to rename them so I don't get them confused.

However, you can achieve the exact same effect by downloading my "Gillette Patch" from the link that Silent Steel gave you and enabling the parts you need (instructions in the readme file contained in the patch) right after Stormy's DBSM. What it does is the same thing as I did manually in the "no beards" mods, namely to remove the beards from your crew members.

I made the Gillette Patch specifically because other members asked me if I could help them achieve the same effect that I had from manually editing a few files in SDBSM.
__________________
Ansonsten, Herr Lutter, ist alles in Butter
Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU
misha1967 is offline   Reply With Quote
Old 04-12-12, 12:49 PM   #1046
flostt
Sonar Guy
 
Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
Default

Are you looking for "The Gillete Patch" by Misha1967 ?

It's in this thread (Post No. 804)
http://www.subsim.com/radioroom/show...164552&page=54

EDIT : misha beat me by a few minutes...
__________________
Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück...
40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
flostt is offline   Reply With Quote
Old 04-12-12, 07:45 PM   #1047
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Trevally. View Post
So - if your app can check if in campaign folder campaign.cfg has the entry TargetType=0
It should check the ship class(name) from same file (campaign.cfg) and then look in that ships cfg file for unittype - then check that is the same as the Type=x in the campaign.cfg
This has been added. I also check all the Type= entries to ensure they are defined (irregardless of TargetType). If the Class= is defined then I also check to ensure this class exists in some country (has to be defined in at least one country). NOTE: the Class= can be defined for those TargetType=1 entries (the app found a couple with this defined). I wonder if this is an error or is ok

See post #1 of the SH5 Validator thread for new version (v2.0.6.0)
TheDarkWraith is offline   Reply With Quote
Old 04-12-12, 08:37 PM   #1048
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by misha1967 View Post
Sorry, Kurtz. The "no beards" mods don't actually exist. They're personal modifications to Stormy's mods I've made. I just had to rename them so I don't get them confused.

However, you can achieve the exact same effect by downloading my "Gillette Patch" from the link that Silent Steel gave you and enabling the parts you need (instructions in the readme file contained in the patch) right after Stormy's DBSM. What it does is the same thing as I did manually in the "no beards" mods, namely to remove the beards from your crew members.

I made the Gillette Patch specifically because other members asked me if I could help them achieve the same effect that I had from manually editing a few files in SDBSM.
Quote:
Originally Posted by flostt View Post
Are you looking for "The Gillete Patch" by Misha1967 ?

It's in this thread (Post No. 804)
http://www.subsim.com/radioroom/show...164552&page=54

EDIT : misha beat me by a few minutes...
For dog sake - Gentlemen! That`s unfair!
Mr Trevally using IRAI 0.32 - ok - one confuse.
Mr sober showing now best ever fog nr 5... I saw nr 6 than - use the stog go. The second confused.
Now, Mr Misha...
And I`m trying the get right order with my mod soup... and what I have now? A lnaguage compilation - SH5 PL - installed german voices, with english-polish names, and now german subtitles... Oh lord, want you buy me a mercedes benz... my father drives porsche... I`m lost - totally lost.

Sorry for this off topic.
Yes, I DL gillette mod too... but there is no any mod called No beards

Thank you very much and happy hunting

Best regards,
Kurtz
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 04-13-12, 07:26 AM   #1049
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by TheDarkWraith View Post
This has been added. I also check all the Type= entries to ensure they are defined (irregardless of TargetType). If the Class= is defined then I also check to ensure this class exists in some country (has to be defined in at least one country). NOTE: the Class= can be defined for those TargetType=1 entries (the app found a couple with this defined). I wonder if this is an error or is ok

See post #1 of the SH5 Validator thread for new version (v2.0.6.0)
Thanks TDW - I will check this out this evening
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 04-14-12, 11:34 AM   #1050
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Okay, finally re-tested the dreaded Scapa Flow mission and have some news.

I had restarted my career and emptied the my documents/SH 5 folder, like Pedrobas suggested (i'm using modified version of the MMM 0.5). I also had the new patch applied.

So when I was entering the Scapa area, I had a CTD. It happened just like before. So I loaded and continued on, didn't crash anymore (just like before). But again, when the torpedoes closed on the BB, CTD. Tried many times but no luck. Once I fired only one torpedo and it didn't crash, but ofcourse I couldn't sink the ship that way. I could see that ships reacted, they turned on the search lights and I think I saw some destroyers starting engines.

I followed Mishas good example and disabled IRAI temporarily (actually I added the stock ship scripts over my mod soup, ship.aix and so on) and tried again, and hooray, all problems were gone! I could watch in camera mode how the torpedoes hit the Battleship and exploded without any hiccups. Tried this several times and everything worked. So, I think the problem must be connected to IRAI. Some part of the ship scripts is causing the crash I think.

EDIT:

Before installing the MMM, I didn't have problems in Scapa Flow. But MMM uses the same version of IRAI that I had before, so there is probably something happened in Scapa Flow updates that causes problems with IRAI.
Rongel is offline   Reply With Quote
Reply

Tags
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.