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Old 01-05-06, 03:58 AM   #91
Gizzmoe
Silent Hunter
 
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Quote:
Originally Posted by MirabelleBenou
Can you tell me if it's safe to use with IuB 1.02 ?
It is, when you use the RUb-compatible version.
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Old 01-05-06, 04:27 AM   #92
Scire
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Quote:
Originally Posted by Cdre Gibs
All I want to know is - How da hell is RSI ????
Just read the HT historical reference document released with the mod!
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"Six Italians, dressed in rather unusual diving suits and equipped with materials of laughably little cost, have swung the military balance of power in the Mediterranean in favour of the Axis".

Sir Winston Churchill, on the sinking of HMS Valiant and HMS Queen Elizabeth by Italian Combat Divers



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Old 01-05-06, 04:43 AM   #93
MirabelleBenou
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Quote:
Originally Posted by Gizzmoe
Quote:
Originally Posted by MirabelleBenou
Can you tell me if it's safe to use with IuB 1.02 ?
It is, when you use the RUb-compatible version.
Thanks
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French Silent Hunter III pages.
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Old 01-05-06, 05:24 AM   #94
Gizzmoe
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Quote:
Originally Posted by Cdre Gibs
All I want to know is - What da hell is RSI ????
Repubblica Sociale Italiana/Italian Social Republic.
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Old 01-05-06, 07:51 AM   #95
Marhkimov
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In short, the RSI is a fascist government of Italy that is really a puppet government of Germany.
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Old 01-05-06, 10:41 AM   #96
jaxa
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HT 1.47 has one of the best readme.txt files I've ever read.
I don't know why some people don't read it - it's very interesting.
Rubini and Scire made fantastic historical text.
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Old 01-05-06, 04:28 PM   #97
HEMISENT
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Quote:
Originally Posted by jaxa
HT 1.47 has one of the best readme.txt files I've ever read.
I don't know why some people don't read it - it's very interesting.
Rubini and Scire made fantastic historical text.

ditto!
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Old 01-05-06, 04:47 PM   #98
Marhkimov
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Quote:
Originally Posted by Marhkimov
In short, the RSI is a fascist government of Italy that is really a puppet government of Germany.
Correction: In short, the RSI was a fascist government of Italy that was really a puppet government of Germany.

It's all in the HT historical documents... It might be a little long, but it's a good read.
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Old 01-09-06, 12:44 PM   #99
sk065
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This is a great mod!

I see the PTboats mod is included. Is the wolfpack By Sergbuto also included ?
If not, is there a chance it will be included?

Thanks
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Old 02-14-06, 10:42 PM   #100
Syxx_Killer
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Hi. I've been tinkering around and was curious if I could run the mod without the AI U-boats or milk cow sub being present? I removed the files that seemed to be associated with the boats. I could enter the museum ok, but when I try to start a campaign mission I get a CTD. I guess I wanna play without them because it gets old having to do skins for them when I want to change my U-boat skin. Sometimes the AI U-boat skins work right and sometimes not. When they don't it annoys me because the conning tower may be different from the hull altogether, or it may be different than the hull while docked but when sailing it matches. Is it possible to play without them?
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Old 02-15-06, 07:21 PM   #101
Rubini
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Syxx,

I'm afraid that is not a easy task to delete all the AI uboats from the HT SCR. If you can try you can do this with the Mission Editor. Another way is to make a find and replace using notepad (open the SCR) and then replace all the ai uboats class and type for a fishing boat for example. But a third and best way is to solve the skin problems. I already put a link with the fix on the skins for the guys who have problems with ithem. But I don't see any feedback yet. :hmm:

Greetings,

Rubini.
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Old 02-15-06, 08:14 PM   #102
Syxx_Killer
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Quote:
Originally Posted by Rubini
I already put a link with the fix on the skins for the guys who have problems with ithem. But I don't see any feedback yet. Hmmm
You did? I don't remember seeing it. Was it in the original post? I didn't see it. I could have missed it though.
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Old 02-15-06, 09:28 PM   #103
Rubini
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Syxx,

Here the link. These are the latest update for Ai uboats on HT. They all have unique texture names for towers and hulls. And the AI VIIC is now cloned from a cable fix VIIC tower. Just mantain the same unique name for the textures.

Let me know if this fix your problem.

http://rapidshare.de/files/13371284/...le_fix.7z.html

Cheers,

Rubini.
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Old 02-15-06, 10:16 PM   #104
Syxx_Killer
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Thanks for the link. I'll have to give it a try tomorrow sometime. What I'm wondering is, why do some skins work, but if I use a different skin with the same exact file structure and names, I get different results?
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Old 02-16-06, 10:48 AM   #105
jaxa
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Hi Rubini, nice to see you again!
What about your voyage - was it good?

I've one question - when will you release next HT version with all improvements?
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