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Old 04-09-12, 08:17 AM   #16
Rebel22777
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I'm a little lost here...
1. How does one add an additional mod to JSGME?
2. In trying and failing to add the colour mod, the game can not load anymore.
A clean install later and the same JSGME is blocking GWX from installing.
So I'll need to get rid of it first, run GWX and then add mods to JSGME when it comes back with GWX.
Does keeping the saved files from the previous install have anything to do with it?
Any help much appreciated.
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Old 04-09-12, 08:36 AM   #17
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Originally Posted by Rebel22777 View Post
I'm a little lost here...
1. How does one add an additional mod to JSGME?
2. In trying and failing to add the colour mod, the game can not load anymore.
A clean install later and the same JSGME is blocking GWX from installing.
So I'll need to get rid of it first, run GWX and then add mods to JSGME when it comes back with GWX.
Does keeping the saved files from the previous install have anything to do with it?
Any help much appreciated.

Hi Rebel

Ok to answer your ?'s

1. Simply drag and drop the unzipped file into JSGME's left window\pane

2. A possible corrupt file? Or if using JSGME, the file has to be JSGME ready ie. no modders name before the install dirs... it must look like this for example.... data/sounds/... Or whatever, NOT, fubarblahblah/data/sounds.

If you are clean installing lose all your savegames, and clean your registry, REMEBER TO BACKUP YOUR REGISTRY FIRST !!!

Hope this helps shipmate

Bugger almost forgot........ Welcome aboard Kaleun

Best regards.

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Old 04-09-12, 08:49 AM   #18
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Originally Posted by Fubar2Niner View Post
Hi Rebel

Ok to answer your ?'s

1. Simply drag and drop the unzipped file into JSGME's left window\pane
'Unzipped'

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Old 04-09-12, 09:38 AM   #19
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Originally Posted by jimbuna View Post
'Unzipped'


OOPs sorry Rebel.

As my good friend Jim enlightened me about... unzipped;

In the case of .rar files, uncompress by using winrar or 7-Zip.

Thanks Jim

Best regards.

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Old 04-09-12, 10:23 PM   #20
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Originally Posted by jimbuna View Post
'Unzipped'

An ambiguous post if ever I've seen one....

The colour mod (unzipped) did not want to be dragged into the left pane but I drag his sorry behind into the MODS folder instead. None of the mods worked but after updating the JSGME to 2.6 they all kicked in, incl the colour one.

Ps - Off topic - taking the new install out for sea trials, I ran into a convoy (after losing them twice ). Crept in, surfaced right in the middle and hit a Fiji class and her ammunition carrier. Bad idea, the escorts all have crystal balls. No matter how deep or green I go... Even with only 75 rpm on the dials... But I have a save and I'll keep practicing my escape!!

Awesome mod!!

Thanks for the help Herren Fubar (+ welcome) and Jimbuna.
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Old 04-10-12, 03:20 AM   #21
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PROTIP:Use silent running because they're probably hearing your dudes loading torpedoes.
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Old 04-10-12, 03:35 AM   #22
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PROTIP:Use silent running because they're probably hearing your dudes loading torpedoes.
Good point, but that was the scary part. I was on silent, doing 1 knot, about 60 -75 rpm at 60 metres. And diving...Uncanny...
So, I gave up, loaded the tubes, went up sent a Black Swan running with damage and then his relief, a Flower, went to the bottom after a few hairy rounds.
My crew is absolutely messed up, red !!! everywhere. Beginner's luck plus reloading saves and one hell of a learning curve.
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Old 04-10-12, 07:01 AM   #23
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PROTIP:Use silent running because they're probably hearing your dudes loading torpedoes.
They can't hear torpedoes being loaded.....try sneaking up on one and turn your gramaphone to full blast whilst actively pinging.
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Old 04-10-12, 09:32 AM   #24
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They can't hear torpedoes being loaded.....try sneaking up on one and turn your gramaphone to full blast whilst actively pinging.
Well,why is silent running here then?
EDIT:If it's a joke,then I don't get it.
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Old 04-10-12, 10:53 AM   #25
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Well,why is silent running here then?
EDIT:If it's a joke,then I don't get it.
No joke...they can hear propellor noises and pick you up with active pinging (dependant on your cross-sectional profile and depth etc).

Try it
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Old 04-10-12, 01:47 PM   #26
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They can't hear torpedoes being loaded.....try sneaking up on one and turn your gramaphone to full blast whilst actively pinging.
You sure?I was testing a few nights ago and they would wander off,switch off SR and they were right back above me.Turn SR on again and vice versa.SR also shuts down the water pumps so its not just torpedo loading/repairs work noise that shuts down.
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Old 04-10-12, 03:14 PM   #27
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You sure?I was testing a few nights ago and they would wander off,switch off SR and they were right back above me.Turn SR on again and vice versa.SR also shuts down the water pumps so its not just torpedo loading/repairs work noise that shuts down.
I'm never sure....not been around that long

Your noise signature is applicable to what I posted earlier.......start actively pinging the escorts and turn your garamaphone up high.

If I'm wrong you can always reload the previous save.
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Old 04-10-12, 04:20 PM   #28
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Not sure what you mean about pinging the escorts.Did subs have asdic also?Only play the TypeIIa so that may sound like a stupid question.

My take is that silent running On/Off switch is the only other factor determining if you will be heard by hydros with the other being keeping rpm low.Silent running means your prevented from repairs,loading torps and pumps stop.I think that gramaphone is like the depth checker ping,meaning no effect in game.
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Old 04-10-12, 07:20 PM   #29
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They can't hear torpedoes being loaded.....try sneaking up on one and turn your gramaphone to full blast whilst actively pinging.
Jimbuna, are you saying that active pinging will disrupt the sub's profile on the surface ship's equipment, therefore making it harder to pinpoint your exact position and depth...

Quote:
Originally Posted by Wolfstriked View Post
My take is that silent running On/Off switch is the only other factor determining if you will be heard by hydros with the other being keeping rpm low.Silent running means your prevented from repairs,loading torps and pumps stop.I think that gramaphone is like the depth checker ping,meaning no effect in game.
Or that the gramophone and pinging has no effect in the game?

In real life, I would have thought that any noise, especially radio, pinging, dropping a wrench or loading torpedoes would be a death sentence, especially close to a ticked off escort as diesel subs on silent were the proverbial hole in the water and active pinging was the only real detection threat as I understand it.

In the veteran players' opinion, how was the game programmed vs reality?
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Old 04-10-12, 07:33 PM   #30
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Originally Posted by Rebel22777 View Post
Jimbuna, are you saying that active pinging will disrupt the sub's profile on the surface ship's equipment, therefore making it harder to pinpoint your exact position and depth...



Or that the gramophone and pinging has no effect in the game?

In real life, I would have thought that any noise, especially radio, pinging, dropping a wrench or loading torpedoes would be a death sentence, especially close to a ticked off escort as diesel subs on silent were the proverbial hole in the water and active pinging was the only real detection threat as I understand it.

In the veteran players' opinion, how was the game programmed vs reality?

Ahh something to test...I'll try to sneak by silent running but gramaphone blasting away and depth pinging like mad.
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