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#1 | |
Sailor man
![]() Join Date: Feb 2012
Location: Indonesia
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Quote:
![]() Any idea where I get it wrong ![]() |
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
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I talked to Luftwolf about it, he thinks the sensor assignments are hardcoded because it involves a playable platform, so there is no way to do it other than changing the sensor specifications. Tedious, but doable.
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#3 | |
Sailor man
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Location: Indonesia
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#4 |
Silent Hunter
![]() Join Date: Jun 2004
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Sensor dialog.
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#5 |
Sailor man
![]() Join Date: Feb 2012
Location: Indonesia
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yeah ... I did swap both sensors dialog and the mast dialog (as I already told on previous post) before with no result
![]() When I swap the TA on sensors dialog the graphic representation remain unchanged (TB23 on starboard) and so I decide to swap the values in mast dialog and it's still doesn't work. How do you guys did the swap in the first place anyway..?? If it's hardcoded and how come it can be swap on the first place ![]() ![]() |
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#6 |
Silent Hunter
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Like I said, you can't swap them, you have to just change the specifications. (So instead of moving a sensor, you change the sensor) LW initially changed it by changing one of the two TB-16s into a TB-23 (name, sensitivity, possibly length).
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#7 | |
Sailor man
![]() Join Date: Feb 2012
Location: Indonesia
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Quote:
![]() ![]() BTW I read your post somewhere in this forum which mentioning about giving the sphere sonar array ability to determine contact depth. When that feature will be implement on LWAMI..?? It's going to be great feature something I'm waiting for since the day of Jane's 688(i) H/K, although I realize the performance will not be the same as that in R/L (since it's classified and if you ask any submariner and got "If I told You and I have to Kill You" answer will not be surprising) but it will give more in game immersion experience. |
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