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Old 04-07-12, 08:59 AM   #1006
Rongel
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Quote:
Originally Posted by Trevally. View Post

This sounds like it could be something to do with the alert status of the ships. Could it be that they are seeing the torp on route and wanting to go to high alert.
These BBs are set as "docked" - so here could be the problem.
I could change this to not docked, give them short waypoints and a speed setting of zero.

Could be worth a test
Hi! I have survived Scapa a couple of times without any problems (I think I never had a crash there, lucky me!). I recently installed the MMM 0.5 (which I like ) and the OH II 1.8 patch. So I approached Scapa, CTD. I loaded and got into a good firing distance. Fired four torpedoes, CTD. Loaded the game four-five times and always CTD, even in map mode. So I can't say if it's MMM or OH II 1.8 but before I really didn't have any troubles.

I remember reading in some thread that IRAI wouldn't actually cause the problems but it is the mod mix that does it. If you play the Scapa mission only with OH II and IRAI, no problems. Not sure about this though.
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Old 04-07-12, 09:16 AM   #1007
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Quote:
Originally Posted by Rongel View Post
Hi! I have survived Scapa a couple of times without any problems (I think I never had a crash there, lucky me!). I recently installed the MMM 0.5 (which I like ) and the OH II 1.8 patch. So I approached Scapa, CTD. I loaded and got into a good firing distance. Fired four torpedoes, CTD. Loaded the game four-five times and always CTD, even in map mode. So I can't say if it's MMM or OH II 1.8 but before I really didn't have any troubles.
It happened to me too. I PM Trevally telling that. The solution for me was completely deleted users\documents\SH5 folder. Started new campaign and now it´s ok.
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Old 04-07-12, 10:32 AM   #1008
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Originally Posted by pedrobas View Post
It happened to me too. I PM Trevally telling that. The solution for me was completely deleted users\documents\SH5 folder. Started new campaign and now it´s ok.
Ok, thanks for the tip! Will try it out when I come back home (and restart the campaign again!). If it doesn't help, then I'll probably just skip the mission.
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Old 04-07-12, 10:37 AM   #1009
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Scapa CTD recap

A CTD can happen with some players when they fire torps at target BB.
(Torps are steam targets are docked)
For some and not others, switching to map view until ship sinks can fix.
CTD is more common with v1.8 (v1.8 has more career effecting changes)
If user has IRAI and OHII and getting ctd - removing IRAI fixes the ctd.
If users are using Perdobas mega mod - deleting doc\sh5 folder before starting new career prevents ctd from occurring.



Is everyone using OHII full?
has anyone had ctd with base only (no mines)?
Does it ctd if electric torps are used?
What is different about scapa that ctds do not happen when attacking ships in open sea? (docked - land - port - mines - subnets). It cant be docked ships or land as I have made test missions in scapa to test aob (trevally tutorials is set here) and no ctds.
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Last edited by Trevally.; 04-07-12 at 10:51 AM.
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Old 04-07-12, 06:21 PM   #1010
dpajic
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So far I play just the base of the Open Horizon II 1.8 ( NO Environment) and I dont have the issue with CTD occuring while under TIME COMPRESSION. I havent tested on Scapa Flow but passed it by playing the North western approaches Mission. The only CTD now I get sometimes is when I suddenly CLICK on the Officer or suddenly want to save the game ( pressing the SAVE button)

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Dynamic Environment SH5 Basemod (light) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
DBSM_Music_1_0_4
DBSM_Speech_1_0_4
U-boat Historical Specifications 1.7 for TDW Mods
OPEN HORIZONS II_base v1.8
OHIIv1.8 Base only patch1
OHII Higher Tonnage Objectives for v1.8
OH II Campaign Radio Messages v4
AI_sub_crew_1_0_2_TheDarkWraith
AilBubbles 1.0 Micro
AirTorpedoes
Cerberus62 Corrected Depth Charge Projector 1.0
Change days in bunker
DBM_Alarm_BackGrnd_Video_Widescreen
dials_briklebritt
Enhanced FunelSmoke1.2_by HanSolo78
Old Style Explosions V1.1
R.E.M_by_Xrundel_TheBeast_1.2
Radio_Messages_1_2_0_German_Voices
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
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Old 04-08-12, 02:41 AM   #1011
Rongel
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Thanks for the clarification Trevally!

Next week when I get back home I'll test this more. It would be great to find a easy way to fix this. I wan't to see if it's harder this time to escape after sinking the BB.

I guess that currently the brits in the Scapa Flow are just too devastated to see what is about to happen, so they pull the kill switch and end it all...
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Old 04-08-12, 04:53 AM   #1012
fuzzlmaster
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awesome mod!
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Old 04-09-12, 03:20 AM   #1013
mille
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Quote:
Originally Posted by Trevally. View Post
Scapa CTD recap

A CTD can happen with some players when they fire torps at target BB.
(Torps are steam targets are docked)
Hi Trevally i found a bug in Scapa Flow mission.
Campaigns\CampaignProjects\Total_Germany\Campaign. cfg

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=BBRoyalSovereign
Type=102
TargetType=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=102
TargetType=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3]
Class=BBQueenElizabeth
Type=11
TargetType=1

change this:

Class=BBRoyalSovereign
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3]
Class=BBQueenElizabeth
Type=11
TargetType=1

Work fine no CTD sink BB mission complete.
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Old 04-09-12, 03:59 AM   #1014
misha1967
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Oh, and another thing, Trev: I completed the objective after disabling IRAI temporarily, the Royal Oak shows up as sunk in my campaign file and captain's log, I got the tonnage and renown, I just never got the "ship sunk" in the message log, nor did I get the little icon on the map. I went back to Wilhelmshaven (changed just as I was about to enter the Kiel canal but I remembered when it changes so I just stayed outside for my "transfer" because it's hell to do a 180 degree turn in the canal ), saved and exited, fixed my mod soup with IRAI back in while in bunker, started up the game again and started my next patrol, but the message log and the sunk ship icon are still missing. It doesn't matter as I completed the objective, it was just strange.
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Old 04-09-12, 06:41 AM   #1015
Jadedragon
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I love this Mod
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Old 04-09-12, 07:16 AM   #1016
Trevally.
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Quote:
Originally Posted by mille View Post
Hi Trevally i found a bug in Scapa Flow mission.
Campaigns\CampaignProjects\Total_Germany\Campaign. cfg

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=BBRoyalSovereign
Type=102
TargetType=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=102
TargetType=0

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3]
Class=BBQueenElizabeth
Type=11
TargetType=1

change this:

Class=BBRoyalSovereign
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=102
TargetType=1

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 3]
Class=BBQueenElizabeth
Type=11
TargetType=1

Work fine no CTD sink BB mission complete.




Fantastic Mille - you have found a bug with ME2

Ok - here is what is happening.

The "TargetType=1" means that the target id should be based on unit type. If it was "TargetType=0" then target is based on class.
So this is not a problem.

But what is a problem is that every time a target id is set by class - they are assigned a type "102" - this is very wrong as this is for a cargo ship.
ME2 is not setting the correct unittype when forcing target id as a class.

I have checked through some other campaigns and every time target id is set by class - this wrong unittype is being set.

So - This could also be the reason for so many ctds with the stock campaign. In the mission "sink the carrier" - this target is set by class with the wrong type (102) and could be the reason for the stock campaign ctd when hitting this carrier.

I can fix this and post a hotfix tonight.

Many thanks Mille - this could be the issue we have all been looking for
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Old 04-09-12, 07:21 AM   #1017
Trevally.
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Quote:
Originally Posted by misha1967 View Post
Oh, and another thing, Trev: I completed the objective after disabling IRAI temporarily, the Royal Oak shows up as sunk in my campaign file and captain's log, I got the tonnage and renown, I just never got the "ship sunk" in the message log, nor did I get the little icon on the map. I went back to Wilhelmshaven (changed just as I was about to enter the Kiel canal but I remembered when it changes so I just stayed outside for my "transfer" because it's hell to do a 180 degree turn in the canal ), saved and exited, fixed my mod soup with IRAI back in while in bunker, started up the game again and started my next patrol, but the message log and the sunk ship icon are still missing. It doesn't matter as I completed the objective, it was just strange.
Hi misha,
I think TDW is looking into this

Quote:
Originally Posted by Jadedragon View Post
I love this Mod
Thanks Jadedragon and welcome to subsim
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Old 04-09-12, 11:01 AM   #1018
coopmine
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Thanks for this wonderful mod
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Old 04-09-12, 11:38 AM   #1019
Trevally.
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Quote:
Originally Posted by coopmine View Post
Thanks for this wonderful mod
Thanks coopmine and welcome to subsim
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Old 04-09-12, 11:41 AM   #1020
Trevally.
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OpenHorizons II v1.8 patch2

Download here

This fixes the issue with unitclass and I hope may fix the ctd in scapa.
If anyone who was having ctd with scapa couls test this - that would be great

To install - remove patch1 and install patch2 using jsgme when in bunker.
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