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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Old enough to know better
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![]() Quote:
That is a great link postalbyke. Lots of good reading there and cool pics. ![]()
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#2 |
Loader
![]() Join Date: Sep 2006
Posts: 84
Downloads: 66
Uploads: 0
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Steve, Postal, and Crank --
Many thanks to you all. The links were great, and just having the in-game give the "too deep" warning at such a shallow depth is a great indication. I know I've been unable to fire at depth in the past, but I always figure I've just done something wrong in the the process, skipped a step etc. What a wonderful resource the folks who make up this forum are. A terrific mix of "real world sailors" and serious gamers: the best of both worlds. Again, thanks. -- Zygoma -- __________________________________________________ ____ May your number of surface activities exceed your dives by exactly one at the end of your career. |
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#3 |
Eternal Patrol
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I'll tell you something weird. In SH3 you can use the switches to open all the doors, and I've done so on many ocassions. More than once I've only fired a couple of torpedoes then gone deep. The game doesn't care if the doors are open, but I do. So I'm deeper than 25 meters and start flipping switches to close the doors that were still open only to be told "Too deep to fire torpedoes, Herr Kaleun!"
So you not only can't open the doors if you're too deep, you can't close them again either! ![]() ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I paged through some of the USN manual provided by SS. Interesting stuff. I noted that it was possible for at least some types of torpedos to be launched down to 200 ft. keel depth. They had to increase the impulse tank pressure to accomplish this. (Check pp 131-132.) Quote:
I'm guessing that the game closes the tubes automaticly at a certain depth. I think this happens in SH 4. |
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