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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
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It's sad that it's like that,especially when you have only 2 of the 4 Engines destroyed,and yet you still can't use the 2 undamaged disel engines.
Cost me a few good patrols. |
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#2 |
A-ganger
![]() Join Date: Sep 2010
Posts: 77
Downloads: 170
Uploads: 0
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thats whats bugs me
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#3 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Two recent mods worth checking out, if your career has met a premature end due to destroyed engines: Rescue Sub and Take Me Home
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![]() ![]() ![]() Let the Beast inside you free! |
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#4 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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The game only sees 2 engines, but the speed, fuel usage and battery recharge time is based on 4. It is only an issue for damage.
If you want to make your diesels more resistant to damage or even indestructible, it is fairly easy. Just open your Data/Zones.cfg file (notepad will do), find the entries [Diesel engine 1] and [Diesel engine 2] and bump up the hitpoint factor. Stock has I believe 100, TMO has it at 600, but you can easily bump it up to 2000 or more each.
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#5 | |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
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![]() Quote:
and sadly Dr. Beast,right now im stick in 1.4,so I dont think those awesome looking mods will work.Plan on using em once I find my UBM disk again! (I'm THIS CLOSE to just buying Gold Edition) |
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#6 |
A-ganger
![]() Join Date: Sep 2010
Posts: 77
Downloads: 170
Uploads: 0
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ok so if i am right then if 1 engine gets destoryed then you lost half of your engines or 3/4s of your engines
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