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Old 04-01-12, 10:54 PM   #1
TorpX
Silent Hunter
 
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Essentially, much of it is done by changing some of the data files the game uses. For example; changing the speed or depth charge loadout for an enemy destroyer, or substituting a different graphic for a periscope view, in your sub. Things like that.

A lot of improvements have been accomplished, but many problems are insoluble (or so it would seem).
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Old 04-02-12, 12:26 AM   #2
Hinrich Schwab
Grey Wolf
 
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Real Fleet boat addresses this issue by pairing the two port and starboard diesels together. Its manual indicates that it emulates the multiple diesels by having the pair act as a single diesel if there is sufficient damage. Without damage, the efficiency and fuel consumption is the equivalent of both diesels at full working order.
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Old 04-02-12, 10:42 PM   #3
Char
Medic
 
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It's sad that it's like that,especially when you have only 2 of the 4 Engines destroyed,and yet you still can't use the 2 undamaged disel engines.

Cost me a few good patrols.
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Old 04-02-12, 11:15 PM   #4
Dice Holder
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thats whats bugs me
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Old 04-02-12, 11:28 PM   #5
DrBeast
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Two recent mods worth checking out, if your career has met a premature end due to destroyed engines: Rescue Sub and Take Me Home
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Let the Beast inside you free!
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Old 04-03-12, 08:48 AM   #6
Bilge_Rat
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The game only sees 2 engines, but the speed, fuel usage and battery recharge time is based on 4. It is only an issue for damage.

If you want to make your diesels more resistant to damage or even indestructible, it is fairly easy. Just open your Data/Zones.cfg file (notepad will do), find the entries [Diesel engine 1] and [Diesel engine 2] and bump up the hitpoint factor. Stock has I believe 100, TMO has it at 600, but you can easily bump it up to 2000 or more each.
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Old 04-03-12, 04:31 PM   #7
Char
Medic
 
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Quote:
Originally Posted by Bilge_Rat View Post
If you want to make your diesels more resistant to damage or even indestructible, it is fairly easy. Just open your Data/Zones.cfg file (notepad will do), find the entries [Diesel engine 1] and [Diesel engine 2] and bump up the hitpoint factor. Stock has I believe 100, TMO has it at 600, but you can easily bump it up to 2000 or more each.
Pretty much what I do.Kinda ruins the immersion a bit,but whatever.

and sadly Dr. Beast,right now im stick in 1.4,so I dont think those awesome looking mods will work.Plan on using em once I find my UBM disk again!

(I'm THIS CLOSE to just buying Gold Edition)
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