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Old 03-31-12, 10:21 AM   #1
Torplexed
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Originally Posted by dankm85 View Post
So if you run out of fuel and batteries out of reach of a port its game over?
Basically yes. I suppose in real life if you were in friendly waters, a tug or tender could be dispatched to rescue you. If in unfriendly waters, maybe another sub could possibly come to your aid or take off the crew so you could scuttle. In either case you would probably be relieved of command for failing to keep an eye on the fuel situation.

SH3 had a teleport home button, but the designers didn't include it in this one. The lesson is, always keep a fuel reserve ample to get you home.
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Old 03-31-12, 10:27 AM   #2
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Basically yes. I suppose in real life if you were in friendly waters, a tug or tender could be dispatched to rescue you. If in unfriendly waters, maybe another sub could possibly come to your aid or take off the crew so you could scuttle. In either case you would probably be relieved of command for failing to keep an eye on the fuel situation.

SH3 had a teleport home button, but the designers didn't include it in this one.
Tug boats or resupply boats whould be awesome. Why whould they not include that in a Submarine Simulator?

Maybe because that whould encourage people to disregard the fuel gauge and just call in a resupply boat. But what if the supply boat only gave you enough to make it to a specific port. Sometimes this options whould not be availible to make players think twice before disregarding the fuel guage. I think this whould have been awesome lulz
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Old 03-31-12, 10:30 AM   #3
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Originally Posted by dankm85 View Post
Tug boats or resupply boats whould be awesome. Why whould they not include that in a Submarine Simulator?

Maybe because that whould encourage people to disregard the fuel gauge and just call in a resupply boat. But what if the supply boat only gave you enough to make it to a specific port. Sometimes this options whould not be availible i think this whould have been awesome lulz
I'm not sure why the option wasn't included. However, as far as I know no US submarines ever ran out of fuel in the actual war, so maybe that's the reason why. If your life depends on it you keep an eye on that gauge.

There apparently is a mod for at sea refueling, as I'm goin' down mentioned.
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Old 03-31-12, 10:37 AM   #4
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Tug boats or resupply boats whould be awesome. Why whould they not include that in a Submarine Simulator?
Because the only "resupply ship" they had was a sub tender, and they stayed in their assigned ports. They weren't going to send an important vessel into enemy waters to rescue a skipper that stupid. If you were within a few miles of a port they might send a tug. But as was pointed out it never happened in real life, so putting it into the game would be unhistorical.
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Old 03-31-12, 12:35 PM   #5
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Also keep in mind that fuel range is not a problem in the game. As long as you keep your speed to 9 knots unless pursuing or maneuvering for position (and there is plenty of extra fuel for lots of that), stay on the surface every second you can so as not to deplete your batteries (recharging batteries takes the same amount of fuel per hour as running wide open), you have PLENTY of fuel to complete your missions, plus accept three or four other assignments before you come back in to port to refuel.
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Old 04-02-12, 09:03 AM   #6
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Originally Posted by Sailor Steve View Post
Because the only "resupply ship" they had was a sub tender, and they stayed in their assigned ports. They weren't going to send an important vessel into enemy waters to rescue a skipper that stupid. If you were within a few miles of a port they might send a tug. But as was pointed out it never happened in real life, so putting it into the game would be unhistorical.
CASE A
If a U-boat captain miscalculates fuel consumption and finds himself being in position unable to reach a friendly port, it makes perfect sense that BdU would not be sending any help [supply ship] to the fool.


CASE B
However, if the U-boat is damaged due to enemy action, I find it reasonable that BdU would send help. What is the other option, simply removing it from naval register and marking them in "eternal patrol (due to zero fuel)"?

What do you guys think about case B?
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Old 04-02-12, 09:28 AM   #7
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What do you guys think about case B?
I believe in case B they would send a U-Boat (if possible) to take off the crew and scuttle the boat. I seem to recall reading about one such effort which result in a standing room only journey home for the evacuated crew. However, if you're far behind enemy lines with no realistic options you just have to surrender to local sea or air forces and then scuttle the ship, which a few heavily damaged U-Boats did. The damaged US sub Grenadier was also forced to exercise this option.
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Old 04-03-12, 12:48 PM   #8
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When one US sub was grounded, Pearl sent another sub to take the crew off and shell the other boat to death. That's about the best that could be expected.

This return to base option and rescue sub is just hokey. Why not just equip the boat with semi-nuclear 40mm AA guns..... Wait! I've done that!
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Old 04-03-12, 02:19 PM   #9
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CASE A
If a U-boat captain miscalculates fuel consumption and finds himself being in position unable to reach a friendly port, it makes perfect sense that BdU would not be sending any help [supply ship] to the fool....
Something that all navies - of all nations - at all times - seem to have in common is an extreme intolerance for error. I'd say the game simulates the consequences of running out of fuel reasonably accurately.
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