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Old 03-30-12, 07:07 PM   #1
ReallyDedPoet
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Nice, will give this a try
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Old 03-30-12, 07:52 PM   #2
I'm goin' down
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Captain Channing, thanks.

Watch for a file within a file problem when extracting to JGSME.

Mod worked for me using RSRDC version with TMO2.5/RSRDC.

If someone could work on the repair sub (build the interior, place a crew onboard, etc.), it would increase the realism, but the mod definitely serves its purpose in its present form. A nice addition to the game, and it will save many a captain's mission from failiure on those occasions where they are asleep at the wheel or have a damaged boat.

The mod is a welcome to the game.
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Old 03-30-12, 08:22 PM   #3
Traveller
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Quote:
Originally Posted by I'm goin' down View Post
Captain Channing, thanks.

Watch for a file within a file problem when extracting to JGSME.

Mod worked for me using RSRDC version with TMO2.5/RSRDC.

If someone could work on the repair sub (build the interior, place a crew onboard, etc.), it would increase the realism, but the mod definitely serves its purpose in its present form. A nice addition to the game, and it will save many a captain's mission from failiure on those occasions where they are asleep at the wheel or have a damaged boat.

The mod is a welcome to the game.
I'm goin' down, thanks for the compliment. I hope this mod adds a bit of playability to the game without breaking game play.

I am also currently working on another balanced mod to address the other problem of player submarine being stranded due to destroyed rudders/engines by allowing the player to slowly limp home if before-said equipment is destroyed. Mod will be called 'Take Me Home'.

Last edited by Traveller; 03-30-12 at 08:34 PM.
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Old 03-31-12, 05:58 AM   #4
andy_311
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Will this work on FORTS v1.3?
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Old 03-31-12, 06:35 AM   #5
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Will this work on FORTS v1.3?
I don't know much about FORTS mod. Rescue Sub v1.0 probably will not work with any other mods that change certain roster or campaign files.
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