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Old 03-28-12, 10:21 AM   #1
Trevally.
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Thanks Bilge_Rat, downloading now
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Trevally Mods for SH5
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Old 03-28-12, 01:06 PM   #2
arnahud2
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Thanks too,

SH5 needed this correction. You did it, so

Cheers
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Old 03-28-12, 01:19 PM   #3
LemonA
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It would be not badly to have a video to look at this new sinking behaviour.
(Any details about the sinking time before and after?)
Mod fully compatible with TDW's UI v6.9.0?
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Old 03-28-12, 01:35 PM   #4
Echolot
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Thank you, Bilge Rat.

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Old 03-28-12, 02:01 PM   #5
Bilge_Rat
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Quote:
Originally Posted by LemonA View Post
It would be not badly to have a video to look at this new sinking behaviour.
(Any details about the sinking time before and after?)
Mod fully compatible with TDW's UI v6.9.0?
No video, but you can use this mission originally posted by Trevally to test, which is what I used in tweaking the mod:

https://rapidshare.com/files/3435443...nking_Tests.7z

I tested it with and without TDW's FX, IRAI and UI mod and there should not be any conflict. The file has all the specific custom tweaks TDW had made for his FX mod so it is fully compatible, but it should work as well with imported SH4 ships.

In terms of sinking times, it is on par with Arclight's BRF and TDW's FX mod. The big difference is that you will see much less ships instantly going up as torches and burning from stem to stern. However, even ships which appear to have little damage may later on sink either from progressive flooding or from damage caused by ongoing fires from TDW's FX mod.

From my testing, 50-60% of merchants still go down with one torp, although you may have to observe it for some times to see if it will go down on its own or will require another torp.

It is relatively easy to adjust the sinking times and/or torpedo damage, so I posted this as a WIP until I get more feedback.
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Old 03-29-12, 04:09 PM   #6
pedrobas
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Any feedback from this mod?
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Old 04-01-12, 07:53 AM   #7
Bilge_Rat
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I have a new version I will be uploading soon. I bumped up the torpedo damage slightly. Native SH5 ships are tougher than SH4 ships even though the torpedo.ZON and Zones.CFG file is identical in both games. What also makes it more complicated is the fact that crew abilities can bump up torpedo damage, this is a real balancing act.
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Old 04-01-12, 08:33 AM   #8
pedrobas
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Quote:
Originally Posted by Bilge_Rat View Post
I have a new version I will be uploading soon. I bumped up the torpedo damage slightly. Native SH5 ships are tougher than SH4 ships even though the torpedo.ZON and Zones.CFG file is identical in both games. What also makes it more complicated is the fact that crew abilities can bump up torpedo damage, this is a real balancing act.
Thanks for the info
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Old 04-04-12, 01:02 PM   #9
Bilge_Rat
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version 2 is up, detail in first post. Unless someone sees any major problems, this is final.
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