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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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I notice that when I enable Real Environmental Mod, the water behave a bit better and more fluid. I also notice that with Dynamic Environmental the waves behave like trembling, probably this two mods modify the sea parameters in a different way
[SeaType 0] WindSpeed=0.000000 ScaleX=0.800000 ScaleY=0.025000 ScaleZ=1.200000 ScaleNormal=2.000000 BumpScaleU=10.000000 BumpScaleV=7.000000 NormalSharpness=0.035000 BumpScale=10.000000 BumpStrength=0.350000 FarWavesScale=1.500000 FarWavesStrength=0.500000 FresnelBias=0.150000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.050000 SeaSpeed=1.100000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=3.200000 TransparencyDistanceUnder=9.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=4.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.000000 [SeaType 1] WindSpeed=5.000000 ScaleX=2.000000 ScaleY=0.090000 ScaleZ=2.000000 ScaleNormal=2.000000 BumpScaleU=9.000000 BumpScaleV=6.000000 NormalSharpness=0.050000 BumpScale=8.000000 BumpStrength=0.500000 FarWavesScale=1.000000 FarWavesStrength=0.500000 FresnelBias=0.006000 FresnelPower=3.360000 LargeWavesArmonics=2 LargeWavesCoef=0.090000 SeaSpeed=1.000000 WaveChoppinessFactor=1.200000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=2.000000 TransparencyDistanceUnder=8.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=3.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.400000 [SeaType 2] WindSpeed=10.000000 ScaleX=5.000000 ScaleY=0.270000 ScaleZ=7.500000 ScaleNormal=1.500000 BumpScaleU=8.000000 BumpScaleV=6.000000 NormalSharpness=0.070000 BumpScale=10.000000 BumpStrength=0.350000 FarWavesScale=1.000000 FarWavesStrength=0.500000 FresnelBias=0.100000 FresnelPower=8.000000 LargeWavesArmonics=3 LargeWavesCoef=0.450000 SeaSpeed=1.100000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=1.300000 TransparencyDistanceUnder=4.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=3.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.200000 [SeaType 3] WindSpeed=15.000000 ScaleX=8.000000 ScaleY=0.700000 ScaleZ=12.000000 ScaleNormal=1.500000 BumpScaleU=8.000000 BumpScaleV=5.000000 NormalSharpness=0.075000 BumpScale=10.000000 BumpStrength=0.350000 FarWavesScale=1.000000 FarWavesStrength=0.500000 FresnelBias=0.150000 FresnelPower=8.000000 LargeWavesArmonics=4 LargeWavesCoef=0.690000 SeaSpeed=0.650000 WaveChoppinessFactor=1.000000 ReflectionIntensity=0.500000 ReflectionDeformation=1.900000 TransparencyDistance=1.000000 TransparencyDistanceUnder=3.000000 SpecGlossiness=162.096069 SpecIntensity=1.000000 SpecSpread=0.262010 UnderSpecGlossiness=32.000000 UnderSpecIntensity=2.000000 ExtraSpecGlossiness=1.000000 ExtraSpecIntensity=0.070000 ExtraSpecSpread=0.070000 HeightColorFactor=2.200000 [SeaFoamParameters] UseSlope=1 IncreaseSpeed=2.500000 DecreaseSpeed=0.200000 IncreaseAngleMin=0.100000 IncreaseAngleMax=0.500000 TextureScale=60.000000 MaskTextureScale=0.750000 AnimationSpeed=35.000000 WindSpeed=10.000000
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#2 |
Helmsman
![]() Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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Thanks for the info Tonschk. I wonder what this "WaveChoppinessFactor" does and what is it needed for...
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Huh? I thought Sober's Smaller Water Droplets solved this?
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#4 |
Helmsman
![]() Join Date: Mar 2012
Location: Stockholm, Sweden
Posts: 108
Downloads: 98
Uploads: 0
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I don't think so. I'm using MMM and it includes "no water droplets" mod, but I still have those choppy waves.
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