SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-27-12, 02:18 PM   #4
Luno
Ensign
 
Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
Default

They type II is very lovable indeed. I'm on my second campaign with one, at 100% difficulty. I do like the shortness of the patrols, but the IIA is not as maneuverable as I thought (35 seconds to dive, which is the same as a type IX; the IID dives in 25 seconds).

The only disappointment is the lack of deck-gun, and lack of convoy targets (only lone freighters on the East coast).

My personal opinion is that it's still too easy to get kills, type II or otherwise. I'm going to try OLC's Gui which changes how the stadimeter works, and I'm going to try to work on the recognition manual to incorporate the 2-D drawings, made by other forum members, to replace the perfect 3-D renditions (should be a simple process in GIMP, but there are a lot of entries). That should "improve" kill counts a bit.

Can I ask what mods you are using, VonApist?
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

Luno is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:46 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.