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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 |
Ensign
![]() Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
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They type II is very lovable indeed. I'm on my second campaign with one, at 100% difficulty. I do like the shortness of the patrols, but the IIA is not as maneuverable as I thought (35 seconds to dive, which is the same as a type IX; the IID dives in 25 seconds).
The only disappointment is the lack of deck-gun, and lack of convoy targets (only lone freighters on the East coast). My personal opinion is that it's still too easy to get kills, type II or otherwise. I'm going to try OLC's Gui which changes how the stadimeter works, and I'm going to try to work on the recognition manual to incorporate the 2-D drawings, made by other forum members, to replace the perfect 3-D renditions (should be a simple process in GIMP, but there are a lot of entries). That should "improve" kill counts a bit. Can I ask what mods you are using, VonApist?
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Career: Feb. 13, 1942 "Cpt. Johny Goodwood" Porpoise class: USS Shark, SS-174 Patrols: 2 Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft Sunk with all hands lost. |
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