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Old 03-26-12, 09:25 PM   #1
Rubini
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Originally Posted by privateer View Post
Nice work Mate.


You really didn't need to credit me though.
But if you didn´t have post replies and insights about that softers i never had start to look at them...and was a nice surprise, i learned a lot, was a revival for me (have had good knowledge on Basic and Cobol - I´m old, ok! - 20-25 years ago.) This was one of the mods that I most liked to do.
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Old 03-27-12, 04:03 AM   #2
Magic1111
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Hi Rubini!

Two questions please:

1.) Does your Script work with Widescreen MaGUI from here?

2.) Does your Script work in connection with SH3-Commander and how? Because the SH3-Commander .exe starts automatically the SH3.exe.

Best regards,
Magic
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Old 03-27-12, 11:51 AM   #3
Rubini
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Originally Posted by Magic1111 View Post
Hi Rubini!

Two questions please:

1.) Does your Script work with Widescreen MaGUI from here?

2.) Does your Script work in connection with SH3-Commander and how? Because the SH3-Commander .exe starts automatically the SH3.exe.

Best regards,
Magic
1. the script works with any Sh3 installation. Just the imagerecon is GUI specific, but it´s optional on the ini. Use zero on your main.cfg for airplanes, ships and radio contacts for best results.

2. Not a problem, this is also optional on the ini, then launch the script first.
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Last edited by Rubini; 03-27-12 at 09:48 PM.
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Old 03-27-12, 12:47 PM   #4
Wolfstriked
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Rubini,genius idea and love that you can set it to pause game when enemy is sighted.Just an issue I am having is sometimes I press pause/break key and nothing happens.Also,I set to flank speed and press P/B and it goes to nav map,TC goes up but it stays at flank speed damaging the engines.
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Old 03-27-12, 03:43 PM   #5
LGN1
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Hi Rubini,

I've tested the script. Works very well. Very nice work Thanks.

Just one small question: Is the snorkel depth command used at any time? I've seen it in the command list, but I don't know when it is used

Regards, LGN1
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Old 03-27-12, 05:35 PM   #6
vienna
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Quote:
2. Not a problem, this is also optional on the ini, then lunch the script first.
I've downloaded but have not yet tried the mod. One question: is it required to have lunch or can I skip this part? I've been trying to lose a few pounds...

...
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Old 03-27-12, 09:46 PM   #7
Rubini
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Originally Posted by vienna View Post
I've downloaded but have not yet tried the mod. One question: is it required to have lunch or can I skip this part? I've been trying to lose a few pounds...

...
Ops...! My bad. I don´t know if you noticed but i´m always revising my posts and always editing them beacuse I have a very poor english and a small degree of dislexia to write things on the keyboard ( and manually too!)
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Last edited by Rubini; 03-28-12 at 08:35 AM.
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Old 03-27-12, 09:44 PM   #8
Rubini
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Originally Posted by LGN1 View Post
Hi Rubini,

I've tested the script. Works very well. Very nice work Thanks.

Just one small question: Is the snorkel depth command used at any time? I've seen it in the command list, but I don't know when it is used

Regards, LGN1
No, it is not. I put there on the ini a bit more commands than I used. Also note that if you follow the directions on the ini file you can add any command or variables (options) on the ini. I made this way for future updates, new scripts, etc. The routine that i made to read the ini is too powerfull, we can have a million of options/commands there that the script will understand and will be ready to use them.
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Last edited by Rubini; 03-28-12 at 03:34 PM.
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Old 03-28-12, 02:41 PM   #9
LGN1
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Quote:
Originally Posted by Rubini View Post
No, it is not. I put there on the ini a bit more commands than I used. Also note that if you follow the directions on the ini file you can add any command or variables (options) on the ini. I made this way for future updates, new scripts, etc. The routine that i made to read the ini is to powerfull, we can have a million of options/commands there that the script will understand and will be ready to use them.
Thanks for the reply, Rubini

Any plans for releasing the source code so that others can get some inspiration

Once again, great work!

Regards, LGN1
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Old 04-07-13, 12:59 PM   #10
raymond6751
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Love the concept. Great work.
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Old 03-27-12, 09:34 PM   #11
Rubini
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Originally Posted by Wolfstriked View Post
Rubini,genius idea and love that you can set it to pause game when enemy is sighted.Just an issue I am having is sometimes I press pause/break key and nothing happens.Also,I set to flank speed and press P/B and it goes to nav map,TC goes up but it stays at flank speed damaging the engines.
I will try to help to clarify how the script sequence works and the best scenario to use it. I guess that these type of replies can be useful for all:

1. You can always use/make the script running in background because in truth It will never start to send key press unless you press the PAUSE/BREAK. So, again, it will not do anything until you press PAUSE/BREAK. And will stop to send things when you press any key, PAUSE/BREAK or reset/exit the script.

2.All the time that you press PAUSE/BREAK the script will toggle pause. If UNPAUSE is sent, then it will do these things (it do more things when you play PAUSE/BREAK, it will do different things when PAUSE, but these are what matters here for UNPAUSED state):

Go NavMAP, <== Here your second reply, edited: Wolfstiked!
Return to couse,
TC=1
TC=Player setting on ini (128/256/512/1024)
Go to main LOOP script

The above is necessary because the PAUSE/BREAK is also used to put the script on the rails again. See, we can´t know what each ppl will do when he pause the script. Then it needs to have a "small" restart all time that ppl unpause it.

Also look that I don´t put the speed ahead standart on the above, so it will continues with your choosed speed until find a spped command inside the script. The main motive is that we have different speeds inside the script (for surfaced and for submerged). But see below what you can do...

3. You always can change speed and plot waypoints with the mouse at any time! Don´t forget this ! In truth you can send any command with the mouse during the script execution, but some will result in strange things...This is why i made the script pause at any key press, but allowed the mouse to be used. I guess that you can get my point.

4. When you alt tab, the script and the game pauses. Just press PAUSE/BREAK and the SH3 will maximize and the script will unpause automatically. Usefull for some situations.

5. If you change the TC with the mouse the script will be messed, as it follow its own time, not the game time. So, both must stay at the "same music". If you want to change in game the TC, pause the script before it.

6. Dont forget: If in trouble, just reset the script (it will be also paused) with ALT+PAUSE/
BREAK

7. The PAUSE/BREAK will be always work (with feedback beep/beeps)...if not, check if the script is really running at background...
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Last edited by Rubini; 03-27-12 at 09:49 PM.
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