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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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But if you didn´t have post replies and insights about that softers i never had start to look at them...and was a nice surprise, i learned a lot, was a revival for me (have had good knowledge on Basic and Cobol - I´m old, ok! - 20-25 years ago.) This was one of the mods that I most liked to do.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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![]() Quote:
2. Not a problem, this is also optional on the ini, then launch the script first. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-27-12 at 09:48 PM. |
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#4 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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Rubini,genius idea and love that you can set it to pause game when enemy is sighted.Just an issue I am having is sometimes I press pause/break key and nothing happens.Also,I set to flank speed and press P/B and it goes to nav map,TC goes up but it stays at flank speed damaging the engines.
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#5 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Rubini,
I've tested the script. Works very well. Very nice work ![]() Just one small question: Is the snorkel depth command used at any time? I've seen it in the command list, but I don't know when it is used ![]() Regards, LGN1 |
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#6 | |
Navy Seal
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#7 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-28-12 at 08:35 AM. |
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#8 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-28-12 at 03:34 PM. |
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#9 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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![]() Any plans for releasing the source code so that others can get some inspiration ![]() Once again, great work! Regards, LGN1 |
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#10 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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Love the concept. Great work.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#11 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
1. You can always use/make the script running in background because in truth It will never start to send key press unless you press the PAUSE/BREAK. So, again, it will not do anything until you press PAUSE/BREAK. And will stop to send things when you press any key, PAUSE/BREAK or reset/exit the script. 2.All the time that you press PAUSE/BREAK the script will toggle pause. If UNPAUSE is sent, then it will do these things (it do more things when you play PAUSE/BREAK, it will do different things when PAUSE, but these are what matters here for UNPAUSED state): Go NavMAP, <== Here your second reply, edited: Wolfstiked! Return to couse, TC=1 TC=Player setting on ini (128/256/512/1024) Go to main LOOP script The above is necessary because the PAUSE/BREAK is also used to put the script on the rails again. See, we can´t know what each ppl will do when he pause the script. Then it needs to have a "small" restart all time that ppl unpause it. Also look that I don´t put the speed ahead standart on the above, so it will continues with your choosed speed until find a spped command inside the script. The main motive is that we have different speeds inside the script (for surfaced and for submerged). But see below what you can do... 3. You always can change speed and plot waypoints with the mouse at any time! Don´t forget this ! In truth you can send any command with the mouse during the script execution, but some will result in strange things...This is why i made the script pause at any key press, but allowed the mouse to be used. I guess that you can get my point. ![]() 4. When you alt tab, the script and the game pauses. Just press PAUSE/BREAK and the SH3 will maximize and the script will unpause automatically. Usefull for some situations. 5. If you change the TC with the mouse the script will be messed, as it follow its own time, not the game time. So, both must stay at the "same music". If you want to change in game the TC, pause the script before it. 6. Dont forget: If in trouble, just reset the script (it will be also paused) with ALT+PAUSE/ BREAK 7. The PAUSE/BREAK will be always work (with feedback beep/beeps)...if not, check if the script is really running at background... ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-27-12 at 09:49 PM. |
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