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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
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Hi Rubini,
i regret, but my contact was only 2.5km away. And i cannot even hear my own propellers. Greetings |
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#2 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
![]() I just make a quick run and only achieve to listen at hydro station at the most deep hydro sensor (here i could hear any sound at any distance, it´s ok...but the others two above layers are deaf for the player (the sonarman is ok). Although outside of the hydro station all works well...perhaps something more need to be done, a node, an ID, i don´t know. I will not have free time next days, so will be good if someone more could look at this issue to see if we afind a solution. For now, only use this mod if you don´t listen the contacts by yourself. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-26-12 at 06:13 PM. |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Made some few tests with some quick ideas...and nothing worked.
![]() 1. Added 3 new nodes per hydro on sensors.dat and then attached the SensorsData to them. - not worked 2. make all three sensorsdata have the same ID (the game runs fine for controllers, but not for nodes). not worked too. More ideas? (I´m editing the first post with these (bad) news.)
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#4 |
Planesman
![]() Join Date: Nov 2011
Posts: 191
Downloads: 50
Uploads: 0
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Hi Rubini,
i´m sorry for making you concerns. The only idea i had was to attach the precise range to the maxrange value, but that didn´t work either. Here i am at the end of my abilities. Greetings |
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