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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#2 | |
Stowaway
Posts: n/a
Downloads:
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![]() Quote:
![]() Thanks again! |
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#3 |
Bilge Rat
![]() Join Date: May 2005
Location: UK
Posts: 1
Downloads: 22
Uploads: 0
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Was missing this from sh3, was satisfying to know those who would damage my lovely sub were gonna have a nice cold unpleasant night
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#4 |
Navy Seal
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Would you consider doing this for Operation Monsun(SH 4) ? Lifeboats are missing for merchants and warships for the most part and on the rare occasion they show up, they are like speedboats.Need a fix for sure.
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#5 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
Hi! This mod is made with the good example of SH 4. SH 5 is using the same spawning method that SH 4 uses. Can't figure out why they left the lifeboats out in the first place (maybe time constrictions?). I think the exe file controls the spawning, but it might be that these two values have something to do with it too: (Located in ships cfg-file) SurvivalRate=80 SurvivalPercentage=40 The lifeboat speed and boyancy only requires some .sim editing, but i'm afraid my modding time is spent pretty much in SH 5. Maybe somebody in SH 4 forums could try to copy the SH 5 lifeboat .sim values to Operation Monsun? |
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#6 |
Captain
![]() Join Date: Feb 2011
Posts: 513
Downloads: 89
Uploads: 0
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Lifeboats have been added to SH4 Operation Monsoon. Please see here: http://www.subsim.com/radioroom/show...06#post1876606
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#7 |
Watch
![]() Join Date: Apr 2012
Posts: 25
Downloads: 58
Uploads: 0
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I can install this mod after the OH 2 1.8 or should I install before.
sry bad english |
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