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Old 03-25-12, 06:16 AM   #1
Rongel
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Quote:
Originally Posted by 7Infanterie19 View Post
I haven't seen any lifeboats yet either (I use the latest OHII). Until I (hopefully) do see some, how do we know if this mod is actually working correctly?
The current version of the LifeBoat mod is up to date with OH II. Every nation has lifeboats and the mod works like it should. If you been sinking ships, you should see the lifeboats really soon (they spawn maybe 2/3 ships sunk). Only other possibility is that the installation of the mod is corrupted. You could go and check for example data/roster/Venezuela/sea/ and see if there is LifeBoatLarge and LifeboatSmall cfg-files. If they are there, everything should be ok.
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Old 03-28-12, 09:45 PM   #2
7Infanterie19
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Quote:
Originally Posted by Rongel View Post


The current version of the LifeBoat mod is up to date with OH II. Every nation has lifeboats and the mod works like it should. If you been sinking ships, you should see the lifeboats really soon (they spawn maybe 2/3 ships sunk). Only other possibility is that the installation of the mod is corrupted. You could go and check for example data/roster/Venezuela/sea/ and see if there is LifeBoatLarge and LifeboatSmall cfg-files. If they are there, everything should be ok.
Hi Rongel, thanks for the reply. I followed your advice and checked to make sure the files were there, which they were. When you mentioned possible mod corruption, I remembered someone mentioning that the New Zealand folder should be NewZealand, so I deactivated the mod (at sea), corrected the folder name, then reactivated the mod and loaded up the game. I got a gift from the next ships I sunk: lifeboats! So, I gave the survivors rations and blankets in your name.

Thanks again!
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Old 04-02-12, 04:26 AM   #3
SoN oF BlaGGeR
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Was missing this from sh3, was satisfying to know those who would damage my lovely sub were gonna have a nice cold unpleasant night
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Old 04-02-12, 08:30 AM   #4
Bubblehead1980
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Would you consider doing this for Operation Monsun(SH 4) ? Lifeboats are missing for merchants and warships for the most part and on the rare occasion they show up, they are like speedboats.Need a fix for sure.
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Old 04-02-12, 08:57 AM   #5
Rongel
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Quote:
Originally Posted by Bubblehead1980 View Post
Would you consider doing this for Operation Monsun(SH 4) ? Lifeboats are missing for merchants and warships for the most part and on the rare occasion they show up, they are like speedboats.Need a fix for sure.

Hi! This mod is made with the good example of SH 4. SH 5 is using the same spawning method that SH 4 uses. Can't figure out why they left the lifeboats out in the first place (maybe time constrictions?). I think the exe file controls the spawning, but it might be that these two values have something to do with it too:

(Located in ships cfg-file)

SurvivalRate=80
SurvivalPercentage=40

The lifeboat speed and boyancy only requires some .sim editing, but i'm afraid my modding time is spent pretty much in SH 5. Maybe somebody in SH 4 forums could try to copy the SH 5 lifeboat .sim values to Operation Monsun?
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Old 04-28-12, 09:07 PM   #6
Traveller
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Lifeboats have been added to SH4 Operation Monsoon. Please see here: http://www.subsim.com/radioroom/show...06#post1876606


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Old 04-29-12, 09:46 AM   #7
Malhard
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I can install this mod after the OH 2 1.8 or should I install before.

sry bad english
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