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Old 03-24-12, 02:53 PM   #10
bigboywooly
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Join Date: Apr 2006
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Quote:
Originally Posted by jaxa View Post
What about GWX campaign? Will these new destroyers be properly scripted into GWX campaign after I enable them?
They will show ingame as the RND does call for generic type=4 ( destroyer ) entries

If you fancy a challange you can open the SCR in note pad and in the find function type in
HMS E and hit find

After a couple of HMS Eskimo ( Tribal class ) you will come across HMS Esk which by looking thru the roster cfgs of this mod you will find was an E class destroyer

[Group 26.Unit 2]
Name=HMS Esk
Class=DDV&W
Type=4
Origin=British

Change to

[Group 26.Unit 2]
Name=HMS Esk
Class=DDE&F
Type=4
Origin=British

There are many instances such as that in the SCR - when I added any new scripting I always tried to use the real ships names just incase that model came available at a later date
As in this case

Hit find again and next one in the list is


[Group 43.Unit 28]
Name=HMS Escapade
Class=DDCClass
Type=4
Origin=British

again HMS Escapade was an E class destroyer

Further 21 records of an E class after that one

Similary searching for HMS F will bring up 4 F class DDs that can be reclassed

HMS G will yield 5 replacements and so on

Always remember to cross check with the roster cfg for the actual ship names of that class as many destroyers names may begin with letters but not of that class ie Eskimo (tribal not E class ) Ghurka ( Tribal not G class )

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