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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#871 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() 3 options are given: 1) If these tasks are carried out by a team, and if the new campaign is given the needed depth (after all it would last for more than one year), maybe yes. 2) Otherwise, provided that you got just excited by the idea and you get some spare time for it, give it a low priority. 3) If noone of these conditions is met and if while reading these notes you look like this: ![]() ![]() As for me, I think that there's plenty of charme and adventure in this part of WWII. You know: sailing so far from home and having to face long passages in unfamiliar waters, with the number of enemy naval and air forces increasing every day and turning the Far East "happy days" into a tropical hell. Add to it the few friendly ports and the short resources, and again the lottery of the long way back home... for me it is enough for starting salivating! Indeed, compatibly with my modest SH modding knoledge, I would be glad to provide some help for bringing all of this in SH5 ![]() |
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#872 |
Navy Seal
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To add a new campaign we need to script it into the campaign py and menu setups.
Reaper7 did this for Turning Points (Thanks again Reaper ![]() I have looked at how he did it - but perhaps I could ask him to add this one too ![]() New ships by Rongel or Uekel could be taken from SH4 You could do the new nations, flags and political maps I could do the layers and mission. After I finish v1.8 I will pm some of the guys who have already worked on OHII and see if we can get this started. Or if anyone else knows how to mod these things - let me know ![]() |
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#873 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Yes sir, I am at your disposal
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#874 | |
Navy Seal
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Gone fishing ![]() |
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#875 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#876 | |
Navy Seal
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#878 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I had forgot that so many new ports were included in Changed and additional harbours! To think that I had insisted myself with Zedi for including this mod in OH... Remind me to send a crate of sicilian oranges to thfeu58, the next Xmas! ![]() |
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#879 | |
Navy Seal
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![]() But - it has been butchered - lots of it is gone ![]() I have tried downloading it again but filefront= not found I am looking at OHII just now to see how much is still there - I can see the commons are all gone ![]() Just hopeing the 3d ports are still in it |
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#880 |
Navy Seal
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I found Sober's bible https://docs.google.com/file/d/0B48g...WNj/edit?pli=1
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#881 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#882 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#883 | |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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#884 | |
Navy Seal
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Yes thanks
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#885 | |
Ace of the deep .
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![]() C:\Ubisoft\Silent Hunter 5\data\Terrain\Terrain Cfg ; Terrain generarion configuration file ;general settings [Terrain] TypeImageDimX=2160 TypeImageDimY=1080 UrbanismDimX=4320 UrbanismDimY=2160 DefaultTerrType=0 TexTilesPerKM=1 DetailTextureTileFactor=450 MinGradientValue=0.1 ; starting gradient used to blend the level area texture (Tex01 or Tex02) with the slope texture Tex03 MaxGradientValue=0.9 ; end gradient, both start and end have betweeb 0 and 1 values, 0 - horizontal, 1 perfect vertical TransparencyStart=1.0 TransparencyEnd=0.95 CausticsTextureTileFactor=3 CausticsColorFactor=3 ; gets multiplied with the caustics color TexCloudsShadow=data/Misc/CloudShadow.dds TexCaustics=data/Misc/caustics_anim1.dds |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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