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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#856 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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I dont want to torp this thread and destroy some very good ideas, but the sim is called
SH5 - Battle of the Atlantic Do we really need to include a Monsun Gruppe where the operational area is 1000's of kilometers away ![]() Well, most of the action (german u-boat attacks on shipping) happened in the Atlantic and in the Mediterranean...
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#857 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Mediterranean is not the Atlantic. Including the Mare Nostrum campaign in a game called Battle of the Atlantic should be considered the latest blunder made by devs! ![]() |
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#858 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Quick question, Trevally: I've been having trouble getting my targets to sink in any way other than straight and level, sitting and bobbing on the surface for ages first, even when cracked in two right down the middle. No lists, no rolling over, no going down bow or stern first, just slowly getting deeper in the water until they finally sink and settle, I would assume, perfectly level on the bottom.
So I went hunting for mods that modify the Zones.cfg file from TDW's FX 0.0.19 and I found that OHII 1.7 enviro does that. Obviously, my first thought was that it simply adds zones to the new types of objects, but is there something in there that might affect the way that ships blow up and sink? Thanks ![]() [EDIT]: Never mind. Ran a WinMerge comparison on the Zones.cfg from FX 0_0_19 and OHII enviro 1.7 and they're completely identical. Back to the drawing board ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU Last edited by misha1967; 03-22-12 at 09:50 AM. |
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#859 |
Seaman
![]() Join Date: Mar 2010
Posts: 31
Downloads: 100
Uploads: 0
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SAVE!!!!!
Guys! Who has save campaign files? Give me please, at least that campaign to Mediterranean was open. And that windows broke and together with it and my save files. I want to continue the game...
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#860 | |
Navy Seal
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![]() TDW added the icebergs and mines to the game and they use the zone files as do the new ships. For the sinking of ships - I have had a few capsize and sink by both bow and stern. But for the most part they do sink boring level. I have made a test mission here https://rapidshare.com/files/3435443...nking_Tests.7z It put you in front of a few stopped ships to test sinking. I have noticed that if you hit a BB high on the waterline - it may turn over. Here are some tests I ran when I shot of a stern ![]() ![]() Here I noticed that when the main hull hit the bottom and was removed from the game - the stern was still afloat and resulted in a ctd ![]() |
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#861 | |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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![]() Well, at least I'm not the only one thinking that the ships tend to sink in pretty much the same way every time. I was beginning to think that maybe it was all in my head. ![]() Thanks for the reply! ![]()
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#862 | |
中国水兵
![]() Join Date: Jul 2011
Posts: 278
Downloads: 941
Uploads: 0
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I, for one, think that the proposed Monsun Campaign is an appropriate part of the U-boat's WWWII history and most look forward to it.
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#863 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
Uploads: 0
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Trevally could you please re-upload this mod to a different host site as the current one is having some problems.
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin |
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#864 | |
Navy Seal
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![]() I will add it to a new site tomorrow ![]() |
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#865 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
Uploads: 0
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Thanks much Trevally, I'm looking foward to using OHII!
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"When you're born into this world, you're given a ticket to the freak show. If you're born in America you get a front row seat." - George Carlin |
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#866 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() By the way, I've discovered that both GWX and Operation Monsun for SHIV by lurker featured a monsun campaign. Has any sea dog here ever played these mods? I hope I didn't offend anyone by mentioning GWX in public! ![]() Quote:
This is another picture I've found, showing U-boats docked along the pier of Penang: |
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#867 | |
Navy Seal
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#868 |
Navy Seal
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Moving the bunker would be required for starting objectives and to give the upgrade officer and the KMO.
To make the bunkers open piers - Im sure that would need to be done in the gr2 files ![]() I will finish v1.8 first and then look at testing moving the bunkers ![]() |
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#869 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() However, 'til now I didn't see too much enthousiasm here around Monsun campaign ![]() I wonder if bringing it into OHII is worth your efforts... |
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#870 | |
Navy Seal
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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