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Old 03-18-12, 09:17 PM   #1
misha1967
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Default OK, they're done!

Introducing my very modest contribution to the SDBSM collection:

The Gillette Patch v1.0

If you, like I, are using the Mighty Fine Crew mod with alt faces and no beards and have noticed a lack of discipline on part of your crew and their personal hygiene after installing SDBSM (and trust me, you DO need SDBSM and it's awesomeness to be truly happy!) help is at hand!

The Gillette Patch will promptly force those rapscallions in your crew to behave like proper officers and gentlemen and shave regularly. Well, except for Palz and Hackl, who apparently got a dispensation from Doenitz himself. Then again, they're kind of an odd pair to begin with, so it's probably for the best to leave them be

The Gillette Patch consists of three different fixes for:

Basemod v1.3
Additional crew sounds beta6 (with or without the hotfix)
Additional creaks and noises 1.0

If you don't have all three of those, only install the patches for the ones you have and install them immediately after the original mods in your mod soup.

These three patches do nothing else so, as always, all credit for the REAL work goes to Stormy

I'm just the guy who sent the crew a box of razors.

Cheers, my fellow Kaleuns

P.S.: If you want to add them to your own servers and the first page, Stormy, please feel free to do so. I'd be honored to be a part, however tiny, of this great collection.
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Old 03-21-12, 05:38 PM   #2
7Infanterie19
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Hi Stormy,

Misha and I were talking about speech fixes and additions in one of his threads about something else. Rather than hijack that thread, I want to put my answer in here if you don't mind, since it fits better here, and we could use your confirmation anyways.

In that thread, Misha said:
Quote:
Originally Posted by misha1967 View Post
I'm fairly certain that the speech fixes should go in the beginning (or right after the German speech pack if you use that one) and prior to SDBSM as they just install missing speech files which are then used by SDBSM, but Stormy will be able to correct me if I'm wrong.
and here is my reply to Misha (and for you too):

I just looked at my mods and noticed that I appended the name of the speech fixes and additions mod to say "after audio and MFCM", so that I wouldn't forget.

That got me curious, so I did some searches. I found sober's post - ttp://www.subsim.com/radioroom/showpost.php?p=1583712&postcount=334 - which tells me why I noted that I had to have speech fixes go after MFCM.

Regarding SDBSM, I found Stormy's post that says - http://www.subsim.com/radioroom/show...&postcount=281. Now that tells us that we don't even need speech fixes and additions, since his mod already takes care of that. With that in mind, next time I re-adjust my soup, I will deactivate speech fixes and additions.

Having said all that, if we tie Stormy's, sober's, and your posts together, we might be able to assume that we can put the German language pack first, then MFCM, then SDBSM. From what I just remembered, many people have suggested that Stormy's stuff go at the end anyways, which is something I did (except for fixes and additions) the last time I re-adjusted my mod soup, based on those suggestions.

Maybe I'm reinventing the wheel with this info, but at least it concludes our little discussion over in the other thread.

So, let's see what Stormy can confirm for us, then we'll know for sure.
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Old 03-22-12, 06:31 PM   #3
Stormfly
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Quote:
Originally Posted by 7Infanterie19 View Post
Hi Stormy,

Misha and I were talking about speech fixes and additions in one of his threads about something else. Rather than hijack that thread, I want to put my answer in here if you don't mind, since it fits better here, and we could use your confirmation anyways.

In that thread, Misha said:


and here is my reply to Misha (and for you too):

I just looked at my mods and noticed that I appended the name of the speech fixes and additions mod to say "after audio and MFCM", so that I wouldn't forget.

That got me curious, so I did some searches. I found sober's post - ttp://www.subsim.com/radioroom/showpost.php?p=1583712&postcount=334 - which tells me why I noted that I had to have speech fixes go after MFCM.

Regarding SDBSM, I found Stormy's post that says - http://www.subsim.com/radioroom/show...&postcount=281. Now that tells us that we don't even need speech fixes and additions, since his mod already takes care of that. With that in mind, next time I re-adjust my soup, I will deactivate speech fixes and additions.

Having said all that, if we tie Stormy's, sober's, and your posts together, we might be able to assume that we can put the German language pack first, then MFCM, then SDBSM. From what I just remembered, many people have suggested that Stormy's stuff go at the end anyways, which is something I did (except for fixes and additions) the last time I re-adjusted my mod soup, based on those suggestions.

Maybe I'm reinventing the wheel with this info, but at least it concludes our little discussion over in the other thread.

So, let's see what Stormy can confirm for us, then we'll know for sure.
SDBSM is fixing many issues, i allready took care about content or corrections that "speech fixes and additions" fixed but never documented it ithink. Both fixes are independent so far as i know, but fix more or less the same issues ithink, but maybe with different content, which may not fit if using SDBSM.
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Old 03-24-12, 09:07 AM   #4
7Infanterie19
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Quote:
Originally Posted by Stormfly View Post
SDBSM is fixing many issues, i allready took care about content or corrections that "speech fixes and additions" fixed but never documented it ithink. Both fixes are independent so far as i know, but fix more or less the same issues ithink, but maybe with different content, which may not fit if using SDBSM.
Sounds good, Stormy!

I compared files and noticed a lot of different things, but I figured I'd disable f&a anyways and just use SDBSM, based on what you said.

Thanks .. and have a good one!
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Old 04-18-12, 11:57 AM   #5
col_Kurtz
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Default English voices...

Hi Stormy

I`m using your great mods and I have a small problem. When the new message incoming I can hear the english voices (no any Germans):
Hold on. Radio message intercepted.
I`m receiving the message.
Enemy message intercepted.
Captain!
Tried to find out this .ogg (New_message_received) and all of them are in German language. This problem is only with incoming msg. Other voices and sounds - fine
My SHV version is multi lang - Polish - installed German voices. I tried to reload all mods - no results - this voices all the time backs to me Two days ago I reinstalled the JSGME and deleted MODS folder and created again - installed in the SHV main folder.
Any idea for this strange voices?


My mods:
http://wklej.org/id/734777/
Best regards,
Kurtz
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Old 04-18-12, 04:23 PM   #6
Stormfly
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Quote:
Originally Posted by col_Kurtz View Post
Hi Stormy

I`m using your great mods and I have a small problem. When the new message incoming I can hear the english voices (no any Germans):
Hold on. Radio message intercepted.
I`m receiving the message.
Enemy message intercepted.
Captain!
Tried to find out this .ogg (New_message_received) and all of them are in German language. This problem is only with incoming msg. Other voices and sounds - fine
My SHV version is multi lang - Polish - installed German voices. I tried to reload all mods - no results - this voices all the time backs to me Two days ago I reinstalled the JSGME and deleted MODS folder and created again - installed in the SHV main folder.
Any idea for this strange voices?


My mods:
http://wklej.org/id/734777/
Best regards,
Kurtz
TDW new UI`s deliver special incomming radio samples i created for his mod, it is recommended now installing TDW New UI`s after SDBSM (including the optional "NewUIs_TDC_6_9_0_New_radio_messages_German").

you may also try installing "NewUIs_TDC_6_9_0_New_radio_messages_German" without changing anything, but of course after SDBSM...

(this change wont require a campaign restart or port visit..)
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Old 04-18-12, 06:53 PM   #7
col_Kurtz
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Quote:
Originally Posted by Stormfly View Post
TDW new UI`s deliver special incomming radio samples i created for his mod, it is recommended now installing TDW New UI`s after SDBSM (including the optional "NewUIs_TDC_6_9_0_New_radio_messages_German").

you may also try installing "NewUIs_TDC_6_9_0_New_radio_messages_German" without changing anything, but of course after SDBSM...

(this change wont require a campaign restart or port visit..)
Thank you
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Old 04-19-12, 01:10 AM   #8
misha1967
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Quote:
Originally Posted by Stormfly View Post
TDW new UI`s deliver special incomming radio samples i created for his mod, it is recommended now installing TDW New UI`s after SDBSM (including the optional "NewUIs_TDC_6_9_0_New_radio_messages_German").

you may also try installing "NewUIs_TDC_6_9_0_New_radio_messages_German" without changing anything, but of course after SDBSM...

(this change wont require a campaign restart or port visit..)
Awesomeness, Stormy. I had the same problem as Kurtz but, since it was really only those messages from the radio operator, I decided that it wasn't that big of a deal. Now I know how to fix it!
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Old 09-14-12, 04:10 AM   #9
zj1985
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Thanks for this wonderful mod,I will try to use it.
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Old 09-20-12, 02:59 AM   #10
Kalleblom
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Default Need help with the sounds

Hello ,

first thanks to stormy for his amazing sound mod, i like the nav map babbeling and so on, great work

But it seems that i have a little problem with the mod, i delete
Capthelms Audio+SV Touch Ups and DBSM Music

Then installed the
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional Nav Map babelling
Stormys DBSM SH5 v.1.3 Hotfix

All the other mods in my list are installed furthermore

Now i haven´t a sound for flouding the tube and the worst no sound by firing the torp

I tried with the All sound sh.sdl and without, no sound.

And btw, is it possible that the sounds causes ctds with unfavorable modcompilation, when you hit one or sink a ship

Can someone help please
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Old 03-21-12, 06:07 PM   #11
gap
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Quote:
Originally Posted by misha1967 View Post
Introducing my very modest contribution to the SDBSM collection:

The Gillette Patch v1.0
Gillette Patch?
Well done, captain! I wonder how I had misset it at first. I've got a busywork for you:



P.S. When the realease of The Gillette Patch v1.1 aka The Figaro Hotfix?
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Old 03-21-12, 08:24 PM   #12
misha1967
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Quote:
Originally Posted by gap View Post
Gillette Patch?
Well done, captain! I wonder how I had misset it at first. I've got a busywork for you:


I think I'm going to have to issue a separate Hedge Clipper Patch for that one!

Quote:
Originally Posted by gap View Post
P.S. When the realease of The Gillette Patch v1.1 aka The Figaro Hotfix?
I'm working on that one, a hotfix for a really, really "close" shave, with Bernard specifically in mind
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Old 03-22-12, 07:22 AM   #13
gap
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Quote:
Originally Posted by misha1967 View Post


I think I'm going to have to issue a separate Hedge Clipper Patch for that one!
You are going to need this:



Who knows? with current advances in GR2 editing, maybe one day we'll be able to import Edward Scissorhands in game.

Okay now I can definitely declare this
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Old 03-22-12, 06:08 PM   #14
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...

i can only hope that Misha wont end like this clean old steamer here:




...updating first post for the gillette patch
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Old 03-22-12, 06:23 PM   #15
gap
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Originally Posted by Stormfly View Post
...

i can only hope that Misha wont end like this clean old steamer here:

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