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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Quote:
In this case, you should use StateMachineCtrl, as CMD_Rise_snorkel, CMD_Lower_snorkel are crew commands in CMD_Maneuver_officer section... You must create a corresponding sound/speech and the corresponding phonemes (don't forget CH_speech.dat too), and you must paste the relevant events and playback of your messages into CH.dat and CH2.dat files (StateMachineClass --> GraphName chief_helsman/chief_helsman_type2). IIRC, for example, see how it's done for Snorkel_depth command. ... If you're talking about noise of snorkel motion... you have to do as it is done for periscope. ![]() Quote:
![]() ... not for object animation. as, i think, for obj_Extensible objects, animation are hardcoded and it's object animation with controller parameters! ... ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-19-12 at 02:23 AM. |
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#2 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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![]() Periscope motion have it´s sounds as you know. The idea is to add something similar for snorkel with some workaround as we are not able to add sounds to a command key on sh3. Isn´t just a matter to add a sound on sh3.sdl because we have nothing to attach this sound to the snorkel movement. And the most important point is that the snorkel is always there, I have not any success (until now) do attached something to it (and then a sound) that works when you press up or down snorkel...It´s realy trick! ![]() Edit:The periscope movement sound is hardcode on Sh3Sound.act and then explicited on sh3.sdl. We have not this for snorkel!!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-18-12 at 08:52 PM. |
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#3 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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WIP Update:
- I was able to create scripts (smart macros) for Sh3 using 3rd party softer...and the best "side effect" is that is a easy as a cake to add sounds for any key/mouse command using this same softer!! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#4 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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![]() ![]() Quote:
Unlike the periscope for snorkel you must use Interior or/and Submarine (for exterior) sound class/category... ![]() I was never interested in the sounds of SH3 ... but if in the last 7 years have been mod(s) with the addition of sound into game through Sh3.sdl, then it is possible..? IIRC, it was done for new planes by russian community and here, too.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 03-19-12 at 06:46 AM. |
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#5 | |
Ace of the Deep
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No joy as yet.
But I am sure learning a bunch by reading the give and take in this thread! Still working on it. Quote:
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In the month of July of the year 1348, between the feasts of St. Benedict and of St. Swithin, a strange thing came upon England... My U297 build thread |
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#6 | |
Ocean Warrior
![]() Join Date: May 2005
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#7 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
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Quote:
![]() Sorry, Rubini... Yes it is. ... now i am not stay lazy and installed the program Search & Replace, and using the keyword "Periscop" found: Menu.Periscope.RotClickUp Menu.Periscope.RotClickDn Menu.Periscope.RotClickTorp Menu.Periscope.Move Menu.Periscope.Chrono Menu.Periscope.Fire in Sh3sound.act. Another program that i used did not see those strings...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#8 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Downloads: 132
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#9 |
Ace of the Deep
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Note to self: Download "Search and Replace" when you get home.
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In the month of July of the year 1348, between the feasts of St. Benedict and of St. Swithin, a strange thing came upon England... My U297 build thread |
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