SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-18-12, 08:19 AM   #1
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Quote:
Originally Posted by Rubini View Post
...
The statemachine idea above didn´t worked probably because this is a player/user command as Anvart explained.
...
First, as i understood, it's talk about commands/speech of crew... (look first post).
In this case, you should use StateMachineCtrl, as CMD_Rise_snorkel, CMD_Lower_snorkel are crew commands in CMD_Maneuver_officer section...
You must create a corresponding sound/speech and the corresponding phonemes (don't forget CH_speech.dat too), and you must paste the relevant events and playback of your messages into CH.dat and CH2.dat files (StateMachineClass --> GraphName chief_helsman/chief_helsman_type2).
IIRC, for example, see how it's done for Snorkel_depth command.
...
If you're talking about noise of snorkel motion... you have to do as it is done for periscope.
... or i did not understood anything in posts of this thread...
Quote:
Originally Posted by privateer View Post
...
Change the base 3D model.
If the animated object is all screwed up?
...

... not for object animation.
as, i think, for obj_Extensible objects, animation are hardcoded and it's object animation with controller parameters!
...
although, what we are talking... everything animation are hardcoded... we can only configure it through the parameters of controllers.
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-19-12 at 02:23 AM.
Anvart is offline   Reply With Quote
Old 03-18-12, 01:39 PM   #2
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by Anvart View Post
First, as i understood, it's talk about commands/speech of crew...
In this case, you should use StateMachineCtrl, as CMD_Rise_snorkel, CMD_Lower_snorkel are crew commands in CMD_Maneuver_officer section...
You must create a corresponding sound/speech and the corresponding phonemes (don't forget CH_speech.dat too), and you must paste the relevant events and playback of your messages into CH.dat and CH2.dat files (StateMachineClass --> GraphName chief_helsman/chief_helsman_type2).
IIRC, for example, see how it's done for Snorkel_depth command.
...
If you're talking about noise of snorkel motion... you have to do as it is done for periscope.
... or i did not understood anything in posts of this thread...
LOL! Yes, what I want is a sound for snorkel motion up&down that must be really noiser on Real Life...and in SH3 we have just no sound.

Periscope motion have it´s sounds as you know. The idea is to add something similar for snorkel with some workaround as we are not able to add sounds to a command key on sh3.

Isn´t just a matter to add a sound on sh3.sdl because we have nothing to attach this sound to the snorkel movement. And the most important point is that the snorkel is always there, I have not any success (until now) do attached something to it (and then a sound) that works when you press up or down snorkel...It´s realy trick!

Edit:The periscope movement sound is hardcode on Sh3Sound.act and then explicited on sh3.sdl. We have not this for snorkel!!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve

Last edited by Rubini; 03-18-12 at 08:52 PM.
Rubini is offline   Reply With Quote
Old 03-18-12, 10:17 PM   #3
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

WIP Update:
- I was able to create scripts (smart macros) for Sh3 using 3rd party softer...and the best "side effect" is that is a easy as a cake to add sounds for any key/mouse command using this same softer!!
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-19-12, 01:57 AM   #4
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Quote:
Originally Posted by Rubini View Post
LOL! ...

Quote:
Edit:The periscope movement sound is hardcode on Sh3Sound.act and then explicited on sh3.sdl. We have not this for snorkel!!
Is it your guess?
Unlike the periscope for snorkel you must use Interior or/and Submarine (for exterior) sound class/category...
I do not see anything that point to the periscope sound in Sh3Sound.act.
I was never interested in the sounds of SH3 ... but if in the last 7 years have been mod(s) with the addition of sound into game through Sh3.sdl, then it is possible..?
IIRC, it was done for new planes by russian community and here, too.
__________________
Alex ®


Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-19-12 at 06:46 AM.
Anvart is offline   Reply With Quote
Old 03-19-12, 09:21 AM   #5
Osmium Steele
Ace of the Deep
 
Join Date: Apr 2011
Location: Upper midwest USA
Posts: 1,101
Downloads: 22
Uploads: 0


Default

No joy as yet.

But I am sure learning a bunch by reading the give and take in this thread!

Still working on it.

Quote:
Originally Posted by Rubini
I was able to create scripts (smart macros) for Sh3 using 3rd party softer
I'm trying to avoid that option as I was really hoping to modify the game to make it work. If I am unsuccessful, I'll go that route.
__________________
In the month of July of the year 1348, between the feasts of St. Benedict and of St. Swithin,
a strange thing came upon England...


My U297 build thread
Osmium Steele is offline   Reply With Quote
Old 03-19-12, 10:00 AM   #6
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by Anvart View Post


Is it your guess?
Unlike the periscope for snorkel you must use Interior or/and Submarine (for exterior) sound class/category...
I do not see anything that point to the periscope sound in Sh3Sound.act.
I was never interested in the sounds of SH3 ... but if in the last 7 years have been mod(s) with the addition of sound into game through Sh3.sdl, then it is possible..?
IIRC, it was done for new planes by russian community and here, too.
Find for "Menu.Periscope.Move" inside Sh3sound.act. it´s there. Also others periscope sounds are defined there.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-19-12, 02:40 PM   #7
Anvart
Admiral
 
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
Quote:
Originally Posted by Rubini View Post
Find for "Menu.Periscope.Move" inside Sh3sound.act. it´s there. Also others periscope sounds are defined there.

Sorry, Rubini... Yes it is.
... now i am not stay lazy and installed the program Search & Replace, and using the keyword "Periscop" found:
Menu.Periscope.RotClickUp
Menu.Periscope.RotClickDn
Menu.Periscope.RotClickTorp
Menu.Periscope.Move
Menu.Periscope.Chrono
Menu.Periscope.Fire
in Sh3sound.act.
Another program that i used did not see those strings...
__________________
Alex ®


Moses said: "Don't create yourself an idol"...
Anvart is offline   Reply With Quote
Old 03-19-12, 03:18 PM   #8
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by Anvart View Post

Sorry, Rubini... Yes it is.
... now i am not stay lazy and installed the program Search & Replace, and using the keyword "Periscop" found:
Menu.Periscope.RotClickUp
Menu.Periscope.RotClickDn
Menu.Periscope.RotClickTorp
Menu.Periscope.Move
Menu.Periscope.Chrono
Menu.Periscope.Fire
in Sh3sound.act.
Another program that i used did not see those strings...
I use Search & Replace too, it's avery good tool.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-20-12, 07:33 AM   #9
Osmium Steele
Ace of the Deep
 
Join Date: Apr 2011
Location: Upper midwest USA
Posts: 1,101
Downloads: 22
Uploads: 0


Default

Note to self: Download "Search and Replace" when you get home.
__________________
In the month of July of the year 1348, between the feasts of St. Benedict and of St. Swithin,
a strange thing came upon England...


My U297 build thread
Osmium Steele is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:48 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.