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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Thanks by the feedback mates! @brett25: the persistent contact in nav map is a default sh3 behaviour, this is by a setting on sensors.cfg, I don't recall now the correct name, but its the last one on Hydrophone section and is setted, IIRC, to 150. Try using something like 5 and your hydro contact will draw of few seconds after you lose contact.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#32 |
Ace of the Deep
![]() Join Date: Mar 2006
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Hi Rubini,
thanks for your explanation ![]() Second, if I'm not wrong, this allows to model Allied hydrophone and ASDIC sensors in much higher detail (e.g., high sensitivity for short ranges, short range sensors with high angles, long range sensors with small angles,...) Thanks again for sharing the mod, Rubini ![]() Regards, LGN1 |
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#33 | ||
Planesman
![]() Join Date: Nov 2011
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Quote:
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#34 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
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LGN1, this is an excellent idea ![]() |
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#35 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Exactly! Yes, this mod shows that multiple sensorsdata can be given to probably any sensors on Sh3, allowing for new and more deep serious play.
Waiting for new mods, LGN1! ![]() (I´m so much envolved with Sh5 for now)
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#36 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
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Hello, I have GWX and in my mod soup will this mod overwrite Sensors.dat in FM30 upd_down final mod and Aces Multimod Compatibility fix release 1.3.
Should I overwrite these mods?
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U-552 Tiger IDF |
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#37 |
Ocean Warrior
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A side note:
h.sie just noticed that I made a mistake with the first SensorsData for both BalkonGerat bearing values (because when making the mod I Copy&Paste datas from GHG and forget to adjust the bearings ![]() Balkon Gerat: 0/170 190/360 KDB: 0/160 200/360 GHG 10/150 210/350 I will reupload the mod with the correction explained above in few minutes. So, or correct it by yourself or download the mod again. Sorry! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#38 |
Ocean Warrior
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No. If you overwrite you will loose something. Try to adjust your own sensors.dat in use. I provide an easy step to step on how to do this on the readme of the mod and also on the first post.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#39 |
Sea Lord
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OK. Thanks Rubini.
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U-552 Tiger IDF |
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#40 |
Argentinian Skipper
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Dear Rubini: Your modified sensors.dat: Is the vanilla sensors or GWX? And if it is GWX: 8 k or 16 k?
I will make the modifications in the sensors.dat of my MEPv3 installation for GWX. Many thanks and regards! Fitzcarraldo ![]()
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#41 | |
Ocean Warrior
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![]() But if you have any other mod that already modifies your sensors.dat i suggest that you use your actual one, directions on the first post @ALL: just updated the mod with the corrected BalkonGerat bearings. Version 1.0a and 1.1a.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-14-12 at 10:50 PM. |
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#42 | |
Planesman
![]() Join Date: Nov 2011
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this sensor.dat is based on GWX-16km. Compare e.g. Metox range 22000m (stock 4000m) and visual sensor 16000m (stock 8000m). |
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#43 | |
Argentinian Skipper
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Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#44 |
Ocean Warrior
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Location: São Paulo Brazil
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Thanks again Leitender!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#45 |
Planesman
![]() Join Date: Nov 2011
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You´re welcome, Rubini
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