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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
Downloads: 129
Uploads: 0
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I don't know if you guys are having problems with ghost crew. It usually happens on the conning tower and shows up when you move to look somewhere else. A crew member appears and disappears in seconds.
I had the d3d_antilag101 in my main folder, I adjusted the RenderAheadLimit to many different settings to resolve the problem. The solution I found was just remove d3d_antilag101 files. After that no more ghost, I honestly don't see frame rates difference with it in or not, so its better without it in. No more ghost. I would try to remove the d3d_antilag101 and see if it fixes the crew problem, it wouldn't hurt to try. ![]() |
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#2 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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(I have tried the vertical sync on and off, it doesn't seem to help), but even with that, the basic graphics still look and work great. I am going to try some mod, modding ![]() Good Hunting Herr Kaleun! ![]() D40
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Dogfish40 |
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