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Old 12-31-05, 08:37 PM   #15
CrashDive
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Join Date: Apr 2005
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Quote:
Originally Posted by Pablo
For example, the rate at which fatigue increases or decreases is controlled by the "RegularFactor" (on the surface), "SpecificFactor" (submerged), and "BadWeather."
If what you say is true, and your compartment descriptions are valid (ie: Tower watch, etc), why did the developers include a SpecificFactor variable for the watch crew, deck guns, flak guns and not include a RegularFactor variable for both crew quarters? :hmm:

I have been creating my own fatigue values for use with SH3 Commander and was wondering why there are 2 RegularFactor and SpecificFactor variables for most compartments.
Is this just a case of an on/off scenerio? And if so, why are there 2 RegularFactor and SpecificFactor variables for compartments like the sonar/radio room? It's always being used.
If someone could shed some light on this it would be most welcome.
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